Angry BioShock 2 Kitty Rant
15 years ago
Copied from my LJ
Ok I was going to flip through GameInformer from this month and head to bed but this royally pissed me off so I'm writing it here real fast.
"Big Daddy Explained
You gave Bioshock 2 and 8.25, but I strongly disagree with your major complaint. You said the game didn't make you feel as strong or awesome as a Big Daddy should be. If you'd played through the game and paid attention to the story, you'd know why that is so. The largest reason is this: Delta is an early series Big Daddy, which were less heavily armored than others. They are simply weaker. That is exacerbated by the fact you have been away from Eleanor for too long, and your body and mind are breaking down. Delta is basically a walking time bomb. In fact, within the fiction, his ability to survive 10 years away from his Little Sister is more of a stretch than the fact that he dies quickly.
Jason Osman
Bridgeport, CT
Reply from GameInformer
We understand that the story offers context for Delta's frailty, but regardless of the reason, BioShock 2's failure to fully convey the awesomeness of a Big Daddy shouldn't be so easily excused. Just because a design decision is supported by the plot doesn't mean it's a good decision to begin with. Imagine you're playing a Superman game, except Superman can't fly, isn't as strong, and is vulnerable to conventional weapons. No matter how the narrative explains why Superman is in the situation, players would be rightfully disappointed that the game doesn't remotely provide the experience they associate with being Superman. Similarly, the original BioShock built up the players' concept of what it means to be a Big Daddy, and the sequel doesn't deliver on it until the closing hours. Those complaints aside, Bioshock 2 does plenty of other things right, and is still an entertaining and memorable adventure that any fan of the original should check out."
GRRRR Big GRRRR! Oh just because the game isn't how WE thought it should be, it sucks. Screw the story! We just want what we want. Screw that. This - to me - is an embodyment of what gamers have become. Stuck up, pretencious, cry babies. I know their job is to rate games but when you get to the point of saying Halo deserves a 10 when someone from 5th grade could write the story and support it, just give up. I loved BioShock obviously and I loved the sequal because they stayed true to what they said they would. I think they bent over backwards a bit offering online multiplayer versus crap, but overall it doesn't take away from the game. I just really wanted to vent this because I am a dying breed of gamer. I can't play games just because OMFG CONTROLS ARE AWESOME AND I'M SUPAH POWERED BRAHHHH! or any of that crap. I need a good freaking story. I don't care if you bring me back to 8bit quality of gameplay and graphics, if the story is good, it's a good damn game. Honestly I think most of the time the same can be said about movies. Ok enough ranting now, just grrr.
Ok I was going to flip through GameInformer from this month and head to bed but this royally pissed me off so I'm writing it here real fast.
"Big Daddy Explained
You gave Bioshock 2 and 8.25, but I strongly disagree with your major complaint. You said the game didn't make you feel as strong or awesome as a Big Daddy should be. If you'd played through the game and paid attention to the story, you'd know why that is so. The largest reason is this: Delta is an early series Big Daddy, which were less heavily armored than others. They are simply weaker. That is exacerbated by the fact you have been away from Eleanor for too long, and your body and mind are breaking down. Delta is basically a walking time bomb. In fact, within the fiction, his ability to survive 10 years away from his Little Sister is more of a stretch than the fact that he dies quickly.
Jason Osman
Bridgeport, CT
Reply from GameInformer
We understand that the story offers context for Delta's frailty, but regardless of the reason, BioShock 2's failure to fully convey the awesomeness of a Big Daddy shouldn't be so easily excused. Just because a design decision is supported by the plot doesn't mean it's a good decision to begin with. Imagine you're playing a Superman game, except Superman can't fly, isn't as strong, and is vulnerable to conventional weapons. No matter how the narrative explains why Superman is in the situation, players would be rightfully disappointed that the game doesn't remotely provide the experience they associate with being Superman. Similarly, the original BioShock built up the players' concept of what it means to be a Big Daddy, and the sequel doesn't deliver on it until the closing hours. Those complaints aside, Bioshock 2 does plenty of other things right, and is still an entertaining and memorable adventure that any fan of the original should check out."
GRRRR Big GRRRR! Oh just because the game isn't how WE thought it should be, it sucks. Screw the story! We just want what we want. Screw that. This - to me - is an embodyment of what gamers have become. Stuck up, pretencious, cry babies. I know their job is to rate games but when you get to the point of saying Halo deserves a 10 when someone from 5th grade could write the story and support it, just give up. I loved BioShock obviously and I loved the sequal because they stayed true to what they said they would. I think they bent over backwards a bit offering online multiplayer versus crap, but overall it doesn't take away from the game. I just really wanted to vent this because I am a dying breed of gamer. I can't play games just because OMFG CONTROLS ARE AWESOME AND I'M SUPAH POWERED BRAHHHH! or any of that crap. I need a good freaking story. I don't care if you bring me back to 8bit quality of gameplay and graphics, if the story is good, it's a good damn game. Honestly I think most of the time the same can be said about movies. Ok enough ranting now, just grrr.
FA+
