How It'll Be Made (v1.1)
15 years ago
Alright, so I've been thinking about it, and I think I've come to a firm-ish decision regarding how I would like Sandman to be produced-
I was originally leaning toward a CGI presentation, to give the characters more. . . LIFE, you know?
However, I was thinking about it, and I've decided that (a the moment, anyway) I would like to use rotoscoping to two-dimensionally animate the characters- the basic idea is this (and i'll explain why i chose it after)
1: Write, the story, the music, etc-
2: record. (and, while the next pits are happening, have somebody mix and produce the sound)
3: Shoot the film using real-life persons. These do NOT have to be the voice actors, and, in fact, probably shouldn't be. go about this as though going about shooting an actual film. (including props and costumes and settings that are at least the correct shape, and lighting as accurate as reasonably plausible,) this step pretty much includes everything that is needed to complete a film, including editing. it doubles as making sure that precious time is not wasted animating things that do not work, and helps us to figure out how to choreograph everything. .. i suppose this step should actually be like six steps.
4: Procure animation program (or.. something that can perform tat basic task. i like TVPaint, but it's......... expensive for just ONE copy x3)
5: ANIMATE. (re: trace the film)
anyway, basic plan..
And now for some explanation-
I feel like this method will benefit the most people.
for starters, straight CGI- takes a lot of computer power to produce. and there are VERY few CGI animators within Furry of the Caliber that I would like to see. (however, I will still be commissioning at least one of them to get model sheets down for the characters, to assist the animators)
Second off, With rotoscoping, the chance of the movements looking more natural increases by a LOT,- the problem of "well, but the characters have animal heads" comes up, but that's why we'll e getting models of the characters- and (hopefully) separate models of the head that can be screenshot and placed over a frame to help figure things out. (I'm sure it makes more sense in my head than on paper)
and, on top of this, it'll be easier to get volunteers to get a majority of the work done-
there are film and theatre programs at my Community college, and, being college students, the likelihood of being able to find cheap/free help goes up, depending on the person and what their take is on that side of their interest. ..
of course, I do have no problem offering compensation, I'm just saying, it should be a bit easier than straight-up just trying to find animators within furry-
and, as a plus, it gives them experience, something that can be used to say, yeah, i was involved- experience to help them along, if that's their goal, or just to help them get better, if it's more of a hobby.
and.. that's really most of the reason. Just seems like a BETTER idea- delegates responsibility to more people, which in turn means the whole project can be completed faster.
I was originally leaning toward a CGI presentation, to give the characters more. . . LIFE, you know?
However, I was thinking about it, and I've decided that (a the moment, anyway) I would like to use rotoscoping to two-dimensionally animate the characters- the basic idea is this (and i'll explain why i chose it after)
1: Write, the story, the music, etc-
2: record. (and, while the next pits are happening, have somebody mix and produce the sound)
3: Shoot the film using real-life persons. These do NOT have to be the voice actors, and, in fact, probably shouldn't be. go about this as though going about shooting an actual film. (including props and costumes and settings that are at least the correct shape, and lighting as accurate as reasonably plausible,) this step pretty much includes everything that is needed to complete a film, including editing. it doubles as making sure that precious time is not wasted animating things that do not work, and helps us to figure out how to choreograph everything. .. i suppose this step should actually be like six steps.
4: Procure animation program (or.. something that can perform tat basic task. i like TVPaint, but it's......... expensive for just ONE copy x3)
5: ANIMATE. (re: trace the film)
anyway, basic plan..
And now for some explanation-
I feel like this method will benefit the most people.
for starters, straight CGI- takes a lot of computer power to produce. and there are VERY few CGI animators within Furry of the Caliber that I would like to see. (however, I will still be commissioning at least one of them to get model sheets down for the characters, to assist the animators)
Second off, With rotoscoping, the chance of the movements looking more natural increases by a LOT,- the problem of "well, but the characters have animal heads" comes up, but that's why we'll e getting models of the characters- and (hopefully) separate models of the head that can be screenshot and placed over a frame to help figure things out. (I'm sure it makes more sense in my head than on paper)
and, on top of this, it'll be easier to get volunteers to get a majority of the work done-
there are film and theatre programs at my Community college, and, being college students, the likelihood of being able to find cheap/free help goes up, depending on the person and what their take is on that side of their interest. ..
of course, I do have no problem offering compensation, I'm just saying, it should be a bit easier than straight-up just trying to find animators within furry-
and, as a plus, it gives them experience, something that can be used to say, yeah, i was involved- experience to help them along, if that's their goal, or just to help them get better, if it's more of a hobby.
and.. that's really most of the reason. Just seems like a BETTER idea- delegates responsibility to more people, which in turn means the whole project can be completed faster.
FA+
