A dream job, if you can handle the pressure
15 years ago
Ever dreamt of working as a video game developer? A word of advice, be prepared.
Don't get me wrong, it's a kick ass job. Fun, creative and great co workers from all over the world. I'm having a blast at work almost everyday ( days when deadlines are stacking up, and software issues totally cripple you schedule excluded ) but now I know why developers always gives thanks to their wives/girlfriends ( husbands/boyfriends as well I'm guessing, but I have never seen that in a credit roll though ) for sticking with them during a project.
The pressure is insane at times. Deadlines are set at totally arbitrary dates by people who have no insight into the development progress. A 12-14 hour workday is standard. And you seldom feel that you have had the time to really polish your work till you're satisfied with it before it's yanked from your desk and shipped.
What I'm getting at here is that all my time is being eaten up by work at the moment, and I know I have commissions promised in the pipeline as well. I will try to finish them when my schedule lightens up a bit, but at the moment, I can't see that as a likely event in the foreseeable future.
Don't get me wrong, it's a kick ass job. Fun, creative and great co workers from all over the world. I'm having a blast at work almost everyday ( days when deadlines are stacking up, and software issues totally cripple you schedule excluded ) but now I know why developers always gives thanks to their wives/girlfriends ( husbands/boyfriends as well I'm guessing, but I have never seen that in a credit roll though ) for sticking with them during a project.
The pressure is insane at times. Deadlines are set at totally arbitrary dates by people who have no insight into the development progress. A 12-14 hour workday is standard. And you seldom feel that you have had the time to really polish your work till you're satisfied with it before it's yanked from your desk and shipped.
What I'm getting at here is that all my time is being eaten up by work at the moment, and I know I have commissions promised in the pipeline as well. I will try to finish them when my schedule lightens up a bit, but at the moment, I can't see that as a likely event in the foreseeable future.
The work those folks do demands respect.
Then I was like
"oh games. Lol"
I bet that pays good. :V
Eh, I bet it is for some people.
For me though, I'll gladly go into light infantry. :V
At least I don't put my face into a bomb.
Dreamed of being a fighter pilot when I was younger, then all but broke my back in a motorbike crash at age 16, and that was the end of that career oppertunity :(
Balls yo.
I could get disqualified to enlist if my eye isn't in acceptable condition D:
hope everything else is going ok for you
Congratulations on landing it, and good luck with the future.
I was beginning to wonder if something happened to you
Yeah jobs can get very stressful and when you have deadlines even more so
When the people who produce content - writers, artists - and the programmers who make the code work don't have enough time, the product is a fail. I would tell them that they needed more programmers to work on all the parts of the program: my co-tester and I had a backlog of over 500 detailed bug reports. Did they get the extra programmer, or even pay overtime for those we had? No, they did not.
How does your testing (or QA) department work with you?
As for "scheduled creativity"... what you say there is what kept me from going to art school. It takes something I don't have to create on a schedule. So, tho it may drain you, kudos for being able to do it.
I know I would be excellent at game testing, but just like doing art for work, I'm sure gaming for work would suck fun out of it. Still... sometimes finding and detailing a bug is fun in its own right.