I've been a gamer since before 1980. Played enjoyed thousands of games in arcades, on PC, Atari 2600, ColecoVision, NES, Genesis, Game Boy, SNES, TG16, N64, PS1, Dreamcast, GBA, PS2, Gamecube, DS, 360, PS3, and Wii. I've seen a lot of controllers and gimmicks come and go, some passing with flying colors, others failing miserably.
The Wii controller has always been a love it or hate it deal. I happen to love it. My Wii gets about as much use as my other currently hooked-up consoles. Its fine not to like it, though. Everyone needs different things to satisfy their video game cravings. That's why there's such an amazingly huge variety out there now.
My point is that along with all the other consoles I own and use, I enjoy the Wii and its controller as well.
Us gamer types do exist on the wii thank you very much. Always hate all the hate on the wii. Maybe it's cause it still out sells most of the other systems? I don't know, to each there own.
Seitivity might be an issue. As is range or light interference. Got to have the right set up. Tho the game makes a difference too.
i only played to new mario bross whit my Wii .. loll xDD ..you will get used to it ....but ya know..playin whit mario you can take the controler in the same way than the old ..im still buggin about the no cable on the controler... my brain still scare about take a leg on the cable and drop the console on the ground ... lol ..
Wiimote works fine for me - though really you want to avoid games that are just ported to the Wii from another console, since they typically use the wiimote just to be a "wii" game without putting much thought into making the controller work well. Games that were developed specifically for the Wii tend to do a better job of it.
Also, keep in mind that the tilt sensors in the thing are just accelerometers - so the controller doesn't need to be spun so much as flicked to get the best response out of it. Obviously that doesn't apply to the wiimote sensor bar.
As far as games that do use it effectively, having buttons in each hand is very much like using a keyboard and mouse (with fewer buttons, obviously) - having something in each hand isn't that bad.
Though, with a program like GlovePIE, you can actually connect the wiimote to your computer via bluetooth, and use it as a mouse / other game controller, if you want. You'll need a sensor bar that runs off batteries or USB though. (sensor bar is just two clusters of IR leds, that the camera in the front of the Wiimote can track)
Well my main problem was trying to move the curser around to click options, If I move it slkightly nothing happens, I try a little more and it careens out of control across the screen. it took me ages jsut to click the "ok" button :D
Weird, it sounds like you're too close to the sensor bar or something, if it's an "aim at the TV with the wiimote" type cursor.
It assumes the sensor bar is in the middle of the TV, on either the top or bottom, and a certain percentage of the screen. Good games will let you adjust it, there may be some options in the menu as well. Do you have any trouble on the Wii menu before launching the game?
I got a wireless receiver that widened the scanner radius for the sensor bar (i.e., replaced sensor bar with wireless unit). That helped some. But generally speaking, having to make sure you're pointing inside this "zone" where the cursor is active and can be manipulated did end up being too tedious for me and mom - she's quit on consoles, I traded in on a PS3.
I do blu-ray and Netflix on it more than gaming, so I'm same opinion. I just know not having a specific zone to point at when playing helps. That and couch-potato style gaming is EXACTLY my style. I want to be in bed or flaked out on a couch when gaming - a state of relaxation, not strenuation.
Haw. The sensor bar is just two infrared LED-based lamps. I made my own with some LEDs and resistors, a broken USB cable, and some plastic channeling stuff. Plus, it can be powered by the computer or a USB wall charger now. :D
"sensor bar" is about $2 worth of electronics in a plastic shell. XD
In my experience, it's best used when it acts as a light gun with 1:1 correspondence so you just point at the things you want to shoot and pull the trigger. That's probably the only area where everyone agrees it excels. Other than that there seem to be two trains of thought:
1) Games designed around the Wiimote are awesome and far better than ports from other systems, because they utilize the controls to the fullest
2) Games designed around the Wiimote are shitty and far worse than ports from other systems with normal controls, because they focus on novel controls that don't actually make it easier to play games
In reality it's probably a mixture of the two, some Wii-only games have a good blend of clever controls and gameplay, while others emphasize controls to the point of ruining the experience.
There are cases where some things console controllers have are useful: analog triggers are great for racing games, at the least. And the spatial layout of the buttons are easier for games that require button combos... muscle memory for combos is harder on a keyboard. Beyond that, their usefulness tends to be limited, in my experience. For 4 people who want to sit on a couch and play a game together, keyboard and mouse are less convenient, and more intimidating as well... but if you're playing something by yourself or are willing to tailor your furniture to your gameplaying habits, mouse and keyboard tend to be more effective.
Just a small ranting note inside of me, can gamers in general stop bicthing about whats the best system ever and just play the damn games? Personaly, i don't care what system i have, just so long as i'm having fun, which is the point of games
Though, i would throw a party if a small law came into pass that video games are banned....i bet roits would start
I wasnt trying to start console drama, I was just amazed at how this extremely popular piece of technology could be sold with this incredibly difficult control system
Strictly speaking the Wii is about to have a massive fallout once game designers start making games "Move" and "Kinect" compatible. Both of these systems use actual spacial tracking for game input. The wii only knows the placement of a controller when it moves, and can only tell the controlls spead, direction, and orientation of movement. The controller basically at dead rest is at the center of its axis. its like using a joystick, moving the stick moves an x/y axis input, and at rest it should be centered. The controller is capable of direct optical input when pointed directly at the screen, but because the ir camera is inside the controller it is a rather hit or miss system. To work properly they would have had to surround the tv with ir transmitters.
Meanwhile both the kinect and the move use the same technology that is used in motion capture studies for creating cgi renders.
That goofy little orb ontop of the move controller is a uniform size, so by measureing the number of pixels it takes up the system knows how near or far to the camera it is, as well as its placement within the field of view at all times (unless covered, so no goofy "addons" with the exception of a gun controller maybe...) Because the move can be seen and measured by depth, and the orientation of the controller is calculated continuously as long as the controller is in use, the system really can overlay a sword, a bow, anything you like, in a one to one manor.
The kinect moves in the same way, and may eventually replace touch screens as a method of hands up input after a few moderate retooling adjustments. I am how ever not sure yet that the technology is there. It overlays a wire skeleton on your body to measure what you are doing in the same motion tracking design... I would imagine you would have to calibrate the system for each user, probably by fallowing onscreen motion instructions, likely starting by standing infront of the screen with arms and legs spread so you can be measured... I have no data to base this on but it seems how it should be done. As far as using it as an input device, if the device only had to measure head/facial gestures and hand movements/sign language, you could do alot with it. for instance just extending a hand towards a specific icon, closing your fist, and moving it to reposition an icon or window.
So yeah. As usual, nintendo wanted to be the first to do something, so they rushed their product onto the market before it was..well, you used it... and then they built their entire platform around it. With microsoft and sony, it is only a peripheral, one that can easily be added onto any game they like with dlc, if you want to use it, and still manages to be better then the wii because of the inherent flaws in the wii technology. The president of nintendo recently was quoted as saying they (nintendo) had won the console war...he is right in his assessment that the war is over for nintendo..i kinda feel sorry for him if he thinks he actually won it though. Kinda like you feel sorry for a little elf or something for screaming "WE WON!" after a small victory, only be smashed into paste by a troll...
Motion based gaming is going to be here for a while... im not sure yet which will do better at it between sony and microsoft...
I've personally given up on the Wii. Mine just sits and collects dust (Litteraly. I don't think the thing will even turn on anymore o.o too scared to try it)
There are a few decent titles for it, and a few good WiiWare titles...but not enough to hold the console on it's own.
It's clear that the Wii has started the "Waving your arms like an idiot" trend with Kinect and Move coming out. I personally miss using a controller and sitting on my ass to play video games.
My mom got me a Wii for Christmas a couple years ago, instead of what I really wanted. I think I have a few hours into it, at best, just for that reason.
I got the Wii for the same reason I got the Gamecube and the N64 even though they also had rather odd controllers. Nintendo is making the games for it. There are few that make as many must play games like they do. I do have to admit that even that opinion is a bit tarnished as of late between Wii Music and some of there more casual minded things. I will admit it has become the system of choice for shovelware makers, but there's good stuff to be found if you look in the right places.
I'm still waiting for the game system that lets me put a hat on and control everything WITH MY MIND. I'd lay down and just breeze through an rpg or something.
Uhhh envision the wii mote as an armcannon or sword in your hands...or dick.....then go from there! if you are playing a game that doesn't involve one of those things it is a TERRIBLE gaming controller
weird... i like it. it works pretty well in my opinion.
id like to point out that im not the biggest wii fan, too by the way! :P the last game i bought was new super mario bros. wii when it was released... that was some time back in november :P
This website uses cookies to enhance your browsing experience. Learn More
The Wii controller has always been a love it or hate it deal. I happen to love it. My Wii gets about as much use as my other currently hooked-up consoles. Its fine not to like it, though. Everyone needs different things to satisfy their video game cravings. That's why there's such an amazingly huge variety out there now.
My point is that along with all the other consoles I own and use, I enjoy the Wii and its controller as well.
And I still consider myself a gamer-type.
Don't own a Wii....and didn't like it when I worked QA at EA.
What did you play?
Never heard of it. Doubt I could help.
also there's like only 2 or 3 good games for wii any way
Seitivity might be an issue. As is range or light interference. Got to have the right set up. Tho the game makes a difference too.
I tend to use my old GC control myself.
ps3 and xbox fanboys can go suck sony's and microsofts dick
Then again, I don't use them that often :<
I mostly have the wii for games that dont actually involve the gimmicky wiimote stuff.
Though, it can be pretty fun given the RIGHT controls.
Hmmm...I can picture you being pretty good at the soda-shaking game on Mario Party. :P
Also, keep in mind that the tilt sensors in the thing are just accelerometers - so the controller doesn't need to be spun so much as flicked to get the best response out of it. Obviously that doesn't apply to the wiimote sensor bar.
As far as games that do use it effectively, having buttons in each hand is very much like using a keyboard and mouse (with fewer buttons, obviously) - having something in each hand isn't that bad.
Though, with a program like GlovePIE, you can actually connect the wiimote to your computer via bluetooth, and use it as a mouse / other game controller, if you want. You'll need a sensor bar that runs off batteries or USB though. (sensor bar is just two clusters of IR leds, that the camera in the front of the Wiimote can track)
It assumes the sensor bar is in the middle of the TV, on either the top or bottom, and a certain percentage of the screen. Good games will let you adjust it, there may be some options in the menu as well. Do you have any trouble on the Wii menu before launching the game?
"sensor bar" is about $2 worth of electronics in a plastic shell. XD
In my experience, it's best used when it acts as a light gun with 1:1 correspondence so you just point at the things you want to shoot and pull the trigger. That's probably the only area where everyone agrees it excels. Other than that there seem to be two trains of thought:
1) Games designed around the Wiimote are awesome and far better than ports from other systems, because they utilize the controls to the fullest
2) Games designed around the Wiimote are shitty and far worse than ports from other systems with normal controls, because they focus on novel controls that don't actually make it easier to play games
In reality it's probably a mixture of the two, some Wii-only games have a good blend of clever controls and gameplay, while others emphasize controls to the point of ruining the experience.
Though, i would throw a party if a small law came into pass that video games are banned....i bet roits would start
<
Meanwhile both the kinect and the move use the same technology that is used in motion capture studies for creating cgi renders.
That goofy little orb ontop of the move controller is a uniform size, so by measureing the number of pixels it takes up the system knows how near or far to the camera it is, as well as its placement within the field of view at all times (unless covered, so no goofy "addons" with the exception of a gun controller maybe...) Because the move can be seen and measured by depth, and the orientation of the controller is calculated continuously as long as the controller is in use, the system really can overlay a sword, a bow, anything you like, in a one to one manor.
The kinect moves in the same way, and may eventually replace touch screens as a method of hands up input after a few moderate retooling adjustments. I am how ever not sure yet that the technology is there. It overlays a wire skeleton on your body to measure what you are doing in the same motion tracking design... I would imagine you would have to calibrate the system for each user, probably by fallowing onscreen motion instructions, likely starting by standing infront of the screen with arms and legs spread so you can be measured... I have no data to base this on but it seems how it should be done. As far as using it as an input device, if the device only had to measure head/facial gestures and hand movements/sign language, you could do alot with it. for instance just extending a hand towards a specific icon, closing your fist, and moving it to reposition an icon or window.
So yeah. As usual, nintendo wanted to be the first to do something, so they rushed their product onto the market before it was..well, you used it... and then they built their entire platform around it. With microsoft and sony, it is only a peripheral, one that can easily be added onto any game they like with dlc, if you want to use it, and still manages to be better then the wii because of the inherent flaws in the wii technology. The president of nintendo recently was quoted as saying they (nintendo) had won the console war...he is right in his assessment that the war is over for nintendo..i kinda feel sorry for him if he thinks he actually won it though. Kinda like you feel sorry for a little elf or something for screaming "WE WON!" after a small victory, only be smashed into paste by a troll...
Motion based gaming is going to be here for a while... im not sure yet which will do better at it between sony and microsoft...
Sorry for carrying on..
There are a few decent titles for it, and a few good WiiWare titles...but not enough to hold the console on it's own.
It's clear that the Wii has started the "Waving your arms like an idiot" trend with Kinect and Move coming out. I personally miss using a controller and sitting on my ass to play video games.
At least PC hasn't changed (yet)
id like to point out that im not the biggest wii fan, too by the way! :P the last game i bought was new super mario bros. wii when it was released... that was some time back in november :P