Final Fantasy XIV - Review
15 years ago
Not sure if anyone on here plays this game, but future warning... Don't waste your time, don't waste your money.
Okay, first off.. I play many games. Many (good) games. I have to say this is the biggest upset I've ever encountered of any game I've ever played. In my life... The fact that the creators at Square had the nerve to put "Final Fantasy" on this game is infuriating. I played this game in beta and I was very interested. Sadly the interest came to an abrupt stop once the release came out. Here's where the merciless review comes in for these scumbags who released this ball of shit to the public and called it a "game."
On a good note, The graphics in this game are second to none as far as MMOs come. This game is visually stunning and rightfully so to draw in players.
However if you don't like crafting you're already going to hate this game. 98% of all in game items must be created by the player base. This means (and I promise you) you will spend every second of your game time leveling up a crafting skill just to scrape by with money. Meaning if you want a weapon, you're going to have to go find someone to buy it from and hope you're getting a good deal. But before all of that you may think "Oh, crafting.. not so bad." And indeed it looks not so bad. The process of gathering materials and actually making items seems rather new and inventive from a new player's standpoint. The sad truth that even using the proper mechanics to build items you still have chances to fail even the most simple items regardless of what level you are. Having a game driven by player slave labor you'd think the crafting system would be fun and rewarding when it is quite the contrary.
Next is the HUD or the heads up display. Most MMO's have a simple interface, but Final Fantasy 14 made a revolutionary system that could piss me off before I could even play the game. Every option in the game must be explored through an ungodly amount of lagging windows that take forever to display and in most cases 5 confirmation windows just to create a simple fucking item. The interface alone is enough to make me punch holes in the wall with my face...
After the horribly inefficient interface comes the horribly inefficient market where all of these players will sell their good to other players. Oh wait it can't even be called a market because there IS NO FUCKING MARKET WHAT SO EVER! >:O The only way to find items is by looking at a player's name tag for a small brown bag icon next to it. This is the only way you can tell if and what someone is selling. There is no information on what or how many of anything is being sold by other players and it is often 90% overpriced crap because people have no idea how to make money but try and scam people. This game took the sandbox concept of EVE online and then nuked the whole Auction House/Centralized Market as if it was not important.
This is where it gets even more fun. When you craft items you'd think okay I'm a blacksmith so I can make weapons... You're sadly mistaken. While it is actually interesting that you need the work of almost all other job classes to make a complete item it is really fucking annoying to try and find those other random items that other players make IF YOU HAVE TO CLICK EVERYONE'S NAME TAG AND HIT OPEN MENU > TARGET > EXAMINE every mother fucking time to examine the people who you have no idea what or if they have something for sale that you need. This problem in turn leads people often rolling up to 5 different classes just so they can make items. All of which have to be leveled separately.
This game is absolute unpolished and freshly squeezed SHIT
Thanks, that's about all I can rage about now.
Final Fantasy XIV Reviewby FenOkay, first off.. I play many games. Many (good) games. I have to say this is the biggest upset I've ever encountered of any game I've ever played. In my life... The fact that the creators at Square had the nerve to put "Final Fantasy" on this game is infuriating. I played this game in beta and I was very interested. Sadly the interest came to an abrupt stop once the release came out. Here's where the merciless review comes in for these scumbags who released this ball of shit to the public and called it a "game."
On a good note, The graphics in this game are second to none as far as MMOs come. This game is visually stunning and rightfully so to draw in players.
However if you don't like crafting you're already going to hate this game. 98% of all in game items must be created by the player base. This means (and I promise you) you will spend every second of your game time leveling up a crafting skill just to scrape by with money. Meaning if you want a weapon, you're going to have to go find someone to buy it from and hope you're getting a good deal. But before all of that you may think "Oh, crafting.. not so bad." And indeed it looks not so bad. The process of gathering materials and actually making items seems rather new and inventive from a new player's standpoint. The sad truth that even using the proper mechanics to build items you still have chances to fail even the most simple items regardless of what level you are. Having a game driven by player slave labor you'd think the crafting system would be fun and rewarding when it is quite the contrary.
Next is the HUD or the heads up display. Most MMO's have a simple interface, but Final Fantasy 14 made a revolutionary system that could piss me off before I could even play the game. Every option in the game must be explored through an ungodly amount of lagging windows that take forever to display and in most cases 5 confirmation windows just to create a simple fucking item. The interface alone is enough to make me punch holes in the wall with my face...
After the horribly inefficient interface comes the horribly inefficient market where all of these players will sell their good to other players. Oh wait it can't even be called a market because there IS NO FUCKING MARKET WHAT SO EVER! >:O The only way to find items is by looking at a player's name tag for a small brown bag icon next to it. This is the only way you can tell if and what someone is selling. There is no information on what or how many of anything is being sold by other players and it is often 90% overpriced crap because people have no idea how to make money but try and scam people. This game took the sandbox concept of EVE online and then nuked the whole Auction House/Centralized Market as if it was not important.
This is where it gets even more fun. When you craft items you'd think okay I'm a blacksmith so I can make weapons... You're sadly mistaken. While it is actually interesting that you need the work of almost all other job classes to make a complete item it is really fucking annoying to try and find those other random items that other players make IF YOU HAVE TO CLICK EVERYONE'S NAME TAG AND HIT OPEN MENU > TARGET > EXAMINE every mother fucking time to examine the people who you have no idea what or if they have something for sale that you need. This problem in turn leads people often rolling up to 5 different classes just so they can make items. All of which have to be leveled separately.
This game is absolute unpolished and freshly squeezed SHIT
Thanks, that's about all I can rage about now.
FA+

I like that.
If you are a hardcore masochist and love abusive relationships, then this is the game for you~
Anyway, I'm still playing, still addicted, and still excited about what this game is trying to do differently than other mmos. There's a lot of room for improvement, but it hasn't even been out for a week yet, and it's been patched once since the beta, so I'm pretty sure they're going to fix a lot of issues.