D&D Game
15 years ago
Started up a D&D campaign IRL, thought it'd be amusing to write quick summaries of the sessions.
I'll hold off on much of the backgrounds, but here's teh rough setup: for various reasons, a Goblin Paladin, a Whisper Gnome Thief, a Human Cleric and a Human Dragonfire Adept are trying to gain a position reputations with the dwarves- so the dwarves have asked us to reclaim an abandoned hall. We run point, find a central area, filled with dire bats on the ceiling- due to the GM not describing them clearly, the goblin thinks they're normal bats, and throws a rock at them and beans one- it pisses them off, but they don't attack. We head to the side, find a trapped library filled with armored dwarven skeletons. the dragonfire adept uses her entangling breath she got from a feat- the GM describing it as burning Mucus. the Goblin, the front-liner, while immune to the negative effects thanks to the Dragonfire Adepts invocation, is seriously squicked by this. the rogue, who triggered the skeletons, flees farther in- and the cleric steps into the room (eating two AoOs) and blows the undead to dust with an awesome turn check.
We examine the library, and find that everything interesting was taken when the place was abandoned- we find several mundane scrolls- and an extremely bizarre esoteric record-keeping system, themed around the four elements, and incredibly dangerous for those who don't know how it works to use it- it injured two of us while were trying to figure it out.
<Player> "Why would anyone do this!?"
<GM> *Shrugs* "They're dwarves."
the Dragonfire adept go back to the dwarves at hte entrance to delevier the scrolls- only for the goblins to be dive-bombed by the bat. He flees, the Dragonfire adept entangles it, and then run. the dire bat gives up the chase, being on fire an unable to keep up.
the Dwarves, having secured the entrance, followed us to the central chamber, and proceeded to kick dire bat ass.
"Dire Bats? Yup, Problem 'round these parts this time a year. Whatever you do, don't throw rocks at them. Just makes 'em mad."
We process to the other wing, find a partially collapsed door, with a small entrance- the goblin, being small, squeezes in- and is promptly tackled by the happiest rust monster in the world, gleefully devouring his plate mail. the deragonfire adept promptly breathes an entangle on him and the rust monster.
"Oh, god, its everywhere! It's my Rust monster wounds!"
after a quick fight, the rust monster is dispatched, they find its nest, recover a glass orb (which seems nonmagical) which they keep because its shiny. they further explore the unstable tunnel- which collapses under the cleric into a river- they toss hima rope, but screw up a climb check, and he plungers into the distant river- but he manages to keep hold of the rope. the rest of the party drags him away from his watery doom.
Many accusatiosn are leveled towards the GM trying to unfairly kill him, and the session ends.
I'll hold off on much of the backgrounds, but here's teh rough setup: for various reasons, a Goblin Paladin, a Whisper Gnome Thief, a Human Cleric and a Human Dragonfire Adept are trying to gain a position reputations with the dwarves- so the dwarves have asked us to reclaim an abandoned hall. We run point, find a central area, filled with dire bats on the ceiling- due to the GM not describing them clearly, the goblin thinks they're normal bats, and throws a rock at them and beans one- it pisses them off, but they don't attack. We head to the side, find a trapped library filled with armored dwarven skeletons. the dragonfire adept uses her entangling breath she got from a feat- the GM describing it as burning Mucus. the Goblin, the front-liner, while immune to the negative effects thanks to the Dragonfire Adepts invocation, is seriously squicked by this. the rogue, who triggered the skeletons, flees farther in- and the cleric steps into the room (eating two AoOs) and blows the undead to dust with an awesome turn check.
We examine the library, and find that everything interesting was taken when the place was abandoned- we find several mundane scrolls- and an extremely bizarre esoteric record-keeping system, themed around the four elements, and incredibly dangerous for those who don't know how it works to use it- it injured two of us while were trying to figure it out.
<Player> "Why would anyone do this!?"
<GM> *Shrugs* "They're dwarves."
the Dragonfire adept go back to the dwarves at hte entrance to delevier the scrolls- only for the goblins to be dive-bombed by the bat. He flees, the Dragonfire adept entangles it, and then run. the dire bat gives up the chase, being on fire an unable to keep up.
the Dwarves, having secured the entrance, followed us to the central chamber, and proceeded to kick dire bat ass.
"Dire Bats? Yup, Problem 'round these parts this time a year. Whatever you do, don't throw rocks at them. Just makes 'em mad."
We process to the other wing, find a partially collapsed door, with a small entrance- the goblin, being small, squeezes in- and is promptly tackled by the happiest rust monster in the world, gleefully devouring his plate mail. the deragonfire adept promptly breathes an entangle on him and the rust monster.
"Oh, god, its everywhere! It's my Rust monster wounds!"
after a quick fight, the rust monster is dispatched, they find its nest, recover a glass orb (which seems nonmagical) which they keep because its shiny. they further explore the unstable tunnel- which collapses under the cleric into a river- they toss hima rope, but screw up a climb check, and he plungers into the distant river- but he manages to keep hold of the rope. the rest of the party drags him away from his watery doom.
Many accusatiosn are leveled towards the GM trying to unfairly kill him, and the session ends.
FA+

And nothing better to kill a player off than to put him in a .... remotely dangerous situation and then telling him "Roll" with a sadistic grin.
I could tell you way more if you'd like.
Any dirty tricks to keep us low was used.
Was an epoch. Still is much of a control freak but he's managing better now. Started to make concensus in the name of "Making the story exciting" over "Rolling to see if.."
He was a control freak. Needing everything we do be part of his plan.
Second guy was a warmonger. Waves after waves of too strong monsters. That and about every npc encountered was both more important, vastly more powerful and condescending to the pcs.
Third was more of a trapmaster. Deathtrap dungeons was his speciality. Whther or not we had someone capable of dealing with them.
I was unreliable GMing wise. Not necessarilly having anything ready for the game.
On the other hand, if you tell that to a fellow RPGer, he'll laugh and say its just an average thursday =D