Random thoughts about Assassin's Creed II + DLC.
15 years ago
General
Yeah, yeah, I know it's pretty damn late, since the sequel's out in less than a week, but fuck off. Not a major review, anyway, just a couple notes.
A: Between this, Aliens vs Predator, and Batman: Arkham Asylum, I'm discovering a possibly-unhealthy fascination with scaring the motherlovin' crap out of random enemies. More than once, I've gotten in a fight with 8 or so guards, only for most of them to practically pee themselves and run off once I dispatch the first few.
B: Yahtzee's review mentioned the money system as the game's most 'prize-winningly vestigial' feature. It seems that Ubisoft noticed this, and decided to, in the 'Bonfire of the Vanities' DLC, attempt to fix it. Unfortunately, they decided to 'fix' it by adding a feature that is even MORE vestigial; the Sprint-Jump, where you dash off a springboard and are catapulted slightly further than you could normally jump. I can see absolutely no use for these damn things; they're in fixed locations so their versatility is extremely limited, and they ONLY serve to take a few seconds off, like, one or two chases in the DLC story, which are far from impossible (or even particularly difficult) to complete without 'em. Plus, Ezio looks like a complete idiot when he goes flying off, flailing like a moron. The 'mechanic' doesn't improve the game, nor does it worsen it; it's just completely *pointless*.
C: I really wish AC:II would EXPLAIN why certain missions are instantly-failed if you are seen. During one of the DLC missions, I was trying to get on a boat, and let's just say I very nearly broke my controller and/or a convenient nearby window. There was absolutely NO adequately explained reason that I couldn't just pick off a couple guards, then fight the rest normally.
A: Between this, Aliens vs Predator, and Batman: Arkham Asylum, I'm discovering a possibly-unhealthy fascination with scaring the motherlovin' crap out of random enemies. More than once, I've gotten in a fight with 8 or so guards, only for most of them to practically pee themselves and run off once I dispatch the first few.
B: Yahtzee's review mentioned the money system as the game's most 'prize-winningly vestigial' feature. It seems that Ubisoft noticed this, and decided to, in the 'Bonfire of the Vanities' DLC, attempt to fix it. Unfortunately, they decided to 'fix' it by adding a feature that is even MORE vestigial; the Sprint-Jump, where you dash off a springboard and are catapulted slightly further than you could normally jump. I can see absolutely no use for these damn things; they're in fixed locations so their versatility is extremely limited, and they ONLY serve to take a few seconds off, like, one or two chases in the DLC story, which are far from impossible (or even particularly difficult) to complete without 'em. Plus, Ezio looks like a complete idiot when he goes flying off, flailing like a moron. The 'mechanic' doesn't improve the game, nor does it worsen it; it's just completely *pointless*.
C: I really wish AC:II would EXPLAIN why certain missions are instantly-failed if you are seen. During one of the DLC missions, I was trying to get on a boat, and let's just say I very nearly broke my controller and/or a convenient nearby window. There was absolutely NO adequately explained reason that I couldn't just pick off a couple guards, then fight the rest normally.
FA+
