3d technology and virtual reality
15 years ago
its coming along quite nicely over a decade ago i made a prediction of the equipment necessary to create virtual reality and in the last 3-4 yrs technology has made swift advancements. to the point all the pieces necessary are made the software is even been used but people gave up looking at such a project. i have had written details of everything from what is needed to get the ideal virtual rotation from the person to the when they move there head to the equipment necessary to allow them to move freely in that world and be able to physically move about in that world with interactions. sadly i do not have a degree in electronics to get access to such technology. nor do i have the funds to build my own prototype. this all is quite simple in my mind all of it and it has been technology around sense the 80s so far for me and technology ive only been able to make it work to its peak performance even when broken this task is something beyond me im able to alter software to work its best but never set it to do my will.
well the next step for me then is simply find a way to get a degree in electronics. such equipment is easy for me i just do not know how well ill do in a classroom environment being im a hands on person and not one who learns by solely the book
well the next step for me then is simply find a way to get a degree in electronics. such equipment is easy for me i just do not know how well ill do in a classroom environment being im a hands on person and not one who learns by solely the book
FA+

Various armies had realistic 3D simulator for over 40 years. This photo is probably very old as actual sims are REALLY more impressive.
Everything you are talking about actually exists... But it's probably not profitable actually as it's too expensive for most people.
Armies used really expensive simulators since 70's ' ( and before ... ) because, even if a simulator is really expensive, it's not as expensive as a plane ( 200M $ "only" for a F-22 plane I think ) Just search on youtube, you'll find impressive videos, because people are actually working on it... Using real guns in a game ( not even joking ) , playing in a sphere that allows you to run, strafe and all and reproducing the movements in the game ... while staying at the same place, in front of the screen, etc.
Nothing is done yet, and all that stuff is REALLY expensive. But the idea is not new... It's just that since 80's, a lot of people are thinking about it.
Time is the key. And all the stuff I said ( the sphere, the captors, and all ... ) are the bases of the whole thing.
i know all about machines that interact with the nerves system an brain. im not going that far as to connect to the insides of any body my level goes before cybernetic
my understanding of this technology makes it simpler than spheres an captors those are nice but they ar bulky and actually am expensive direction for them to go. like i said before the technology i speak of is simpler and been around much longer 70s an 80s they started using this same stuff im thinking of but ditched it because the direction the populous wanted in technology wasnt going that direction yet. those spheres and captors are super fancy sensors you dont need fancy jus multiple of the basic ones. to do the same job. heck we have such technology in toys that interact with people and the room around them and they are much smaller than those spheres and chapters
they are slowly hitting today what ive already known before i had reached high school i knew where they were and they were in the idea for the sitting design of no physical interaction. jus mental an Sutton pushing.
I don't think you could run a virtual simulator with low end sensors, processors and all.
Only making a fluid and realistic picture on a simple flat screen is expensive... Even if you make it with sensors and all, you'd need a really powerful computer to handle that, and by computer, I mean super calculator ... And because of the "basic " sensors, everything would be really imprecise.
I'll just leave that here:
http://en.wikipedia.org/wiki/Virtual_reality
http://www.dansdata.com/gz016.htm
Whereas Wii is supposed to be " accessible ", sensors used by professional to make, for instance, movements in video games are some WAY MORE evolved stuff.
I think you know the difference between http://www.siteselection.com/issues.....mages/lead.jpg and http://img.jeuxvideo.fr/photo/03277.....oto-kinect.jpg, and between http://farm4.static.flickr.com/3397.....59c2ec478f.jpg and http://www.fredzone.org/wp-content/.....ii-505x406.jpg
back in the 80s an 90s they started experiments with the technology and in the direction of gaming but what was popular was the simple gaming so it was abandoned. there was more than even utilized today by these simple gaming platforms. video interaction has been around scene the 80s nintendo wanted to do something like the wii back when they started the NES but wasnt popular yet. what do you think the power glove was. arcade game systems already utilized the same interactive software we are now using today just not all the graphic levels.
your understanding of sensors is very little . early tv wireless remotes didn't even utilize radio frequencies nor utilizing batteries. the technology was used from late 40s till some time in the 70s. simple analog technology which has been replaced by digital devices. but the frequencies are the same at least the majority of them . of course if you study Nicoli Tesla you will discover our current level of technology is still utilizing the same stuff used during the late 1800swe are just making it smaller and smaller now of days and the level of technology he knew our current world has barely even touched. though due to his lax of record keeping we will probably take a very long time to reach. wireless technology he utilized went far beyond what we have today and many witnesses journals testify to the same things. so if you know it as to being out of reach or extremely expensive you have much to learn. if a mechanical glove can be used to move a robotic arm in the exact manor then what stops us from being able to do the same in digital. and that technology has been around for ages. that is what nintendo was going to do with the nes. game system like the virtual boy had begun something like virtual reality but obviously it was popular and phased out by the end of the yr due to limited graphics it had but that also was the limits of 3d graphics for that time. not all 3d graphics but low cost levels of graphics. it also was battery powered and used way to much battery power and a regular power source was not easy to acquire. due to the populous non desire for this gaming system the mas movement to the technology was pushed back. ofcourse with touch screen technology the spark was relit. and once again attempting to move this direction. ofcourse you would know this from your understanding of these things right?