Any tips for 3D modeling and animation?
14 years ago
General
So for the longest I've been wanting to get into 3D modeling. You know, expand my abilities, open new doors, explore new horizons and all that jazz.
I downloaded the free modeling program Blender, and took a few tutorials to gain an understanding of the User Interface.
Now I'm at the point where I'm ready to start modeling, but I'm not quite sure how to piece it all together. Mainly the eyes and mouth, which are two very important and crucial parts to a character.
For a character model being built for animation, is it better to include the eyes and mouth with the overall model, or is it better to leave the eyes out (only leaving sockets) and omit the mouth during the initial modeling phase, then just add them afterwards?
Also, for anyone who does 3D model, how does your modeling process go from start to finish?
What general (even if they are obvious) tips do you have for a 3D modeling/animation n00b?
Thanks in advance for any advice or tips. :D
Commissions To-Do:
1)
I downloaded the free modeling program Blender, and took a few tutorials to gain an understanding of the User Interface.
Now I'm at the point where I'm ready to start modeling, but I'm not quite sure how to piece it all together. Mainly the eyes and mouth, which are two very important and crucial parts to a character.
For a character model being built for animation, is it better to include the eyes and mouth with the overall model, or is it better to leave the eyes out (only leaving sockets) and omit the mouth during the initial modeling phase, then just add them afterwards?
Also, for anyone who does 3D model, how does your modeling process go from start to finish?
What general (even if they are obvious) tips do you have for a 3D modeling/animation n00b?
Thanks in advance for any advice or tips. :D
Commissions To-Do:
1)

FA+

Do you box model (sculpt and morph objects out of primitive shapes), Spline model (create virts and splines the fill them in, like paper mashie), or face model, create a ingle plane the extrude it's edges to create your desired object?
Now as modeling and animation are two entirely separate crafts, and I would highly recommend eventually choosing one and focusing on it. However, knowing the basics of the other is just as important, and at first there isn't a problem in dabbling in both. (Hell that's what I did :P) But eventually it is important to choose which one fits your fancy that way your efforts will be focused thus resulting in better work.
For biological models try to keep your faces as quads or tries as much as possible, (it's ok to have one or two exceptions)
Also, TEXTURES. SELL. THE. MODLE!
and check out this sight.
http://www.polycount.com/forum/
These guys are really good about critique, and so forth, so I highly recommend becoming quite active on that sight.
I hope this helps man, and best of luck!
For keeping the faces as quads and tries, do you mean, like divide it up almost like 4 hemispheres?
As for how I [would like to] model, my mind is sort of set on box modeling. That seems like the simplest process with the most accurate results.
Again, thanks for the help. I hope to have something up in a while. :D
Yah, I box model as well, splines are just not my thing, as for quads and tries I'm referring to the number of points that make up a polygon, such as squares and triangles.
I wanna believe the box modeling process is also the "professional" way to do it. I think the other ones are somewhat more for straight up "artistic" purposes, but different processes for different folks, I guess.
Hmm I wonder if there's any way to collaborate with 3D projects. It'd definitely be something I'd be willing to try after I get the hang of it a bit.
If you really wanted to take shortcuts in 3D, you could always just reposition the model and toss in a few splashes of Photoshop.
I guess I can go ask your friend for some pointers some time. And if you're ever interested in getting into 3D, there's several tutorials on a site I heard of called: Blendercookie.com. They've got several free tutorials including a "Getting started" tutorial that takes less than an hour or so to go through.