New animation delayed.
14 years ago
Yup. Sorry about that. As I've mentioned in the pic's comments, for some odd reason max wants to render the scene ~ 1min 25sec /frame, (I optimized the scene as much as I could. It just shouldn't render so slowly.) So, it's taking over 55 hours to render + some extra (10hours?) for possible AO pass. It's very hot in here at the moment and I don't want to overheat my laptop for 55 hours so, I'll have to render it on my desktop comp, which needs to have windows re-installed before it's useable. I apologise for any inconvenience caused by this delay. :/
(Oh, and if you're interested in making 3d animations - STAY AS FAR AWAY FROM 3DS MAX AS YOU CAN. It's the most expensive piece of shit on earth (or in the whole universe?). I have finally realized it. There are better choices around, use them)
(Oh, and if you're interested in making 3d animations - STAY AS FAR AWAY FROM 3DS MAX AS YOU CAN. It's the most expensive piece of shit on earth (or in the whole universe?). I have finally realized it. There are better choices around, use them)
FA+

Blender is, of course, free, which makes it an obvious choice to try out. I've also heard good things about Misfit Model 3d, which is also freeware.
Blender explicitly is compatible with Maya and most other programs, like any good program should be.
That said, I have a hard time believing 7 would offer more and better features, or have more cross compatibility with other 3d programs than 8 does. I don't know of course, but people have advised me to stay away from poser for those very reasons. Seeing what kind of options maya and motiobuilder offer I can't blame them, the ceiling is definitely higher.
Personally, I just downloaded Blender 2.57 and... wow. The interface is logical and user-friendly, if a bit differently set up. Fortunately, it's well documented with an online manual set up in a wiki format. And it's FREE.
To give you an idea of how easy Blender is to use, however, they've got your 'how to make something simple' guide here.
Granted, at first, you're going to want your 'hotkey cheat sheet', but once you get it internalized... it's an exceedingly powerful modeling program.
I've only heard of one thing bad about Blender and that's the bad GUI. This is partly from a steep learning curve which I've actually had experience in trying to learn. I've gotten as far as duplicating basic shapes and UV wrapping cubes, but I couldn't get any further due to lack of time. I'm sure if given enough time, I could learn Blender sufficiently to do some things though.
As for keeping laptops cool, I can't recommend enough buying a cooling fan for laptops (Antec is one such company that sells those things). In general, it just extends the life of a laptop a lot - especially ones with a very poorly designed heat sink. That may help with the high resource intensive stuff if you don't have one yet. Worst case scenario, find the coldest floor in your place (preferably a basement with a concrete floor) and just set your laptop on that. Every half an hour or so, move it over the width of the laptop so it can offload heat on a continually cool surface.
Just some thoughts/ideas of course.
My old Dell D600 has case-scarring from where the heat warped/discolored the plastic. XD
I'm also fed up with random crashes, ancient bugs that are not fixed, New features bought from seperate developers and then added to a semi-hidden new menu somewhere and forgotten then, never updating them or anything. And then stopping developement of possible older version of the same thing. So if the old version worked fine enough, but missed important features, they add new better one which is so bugged it's not useble and then they stop updating both of them. I also hate new bugs added in every version (and not fixed) consentrating the development to extremely useful things like viewcubes and idiotic viewport filters... One other great thing is how they removed all simulations which were in Reactor and added only a rigid body simulation instead of that. Because there were so few people using those simulations in their opinion. There goes rope, softbody, ragdoll, some kind of water surface simulation, and various others. Just like that. Blender has real fluid simulation, smoke simulation rigid body, softbody etc... They're not perfect but useble. Oh, and I don't even bother to compare UV unwrapping tools.
I also hate huge amount of popup windows - open rendering settings and material editor and you don't see your scene anymore. Bad viewport performance - max 2012 isn't much better. Skin modifier is PoS. Blenders automatic skin weighting system creates useable results just like that (for fingers too) and it takes minimal weight painting to adjust it. And I actually like to do weight painting in Blender mirroring works there and I can bend both hands in different poses while still in painting mode, and see the effects of weighting changes on both hands simultaniously. And the mirror tool in blender beats max's mirror & symmetry easily. Oh and the soft selection system is just perfect in Blender. You have to try it to believe. Who says that Max has the most intuitive ui to the day hasn't tried better options. It probably has the worst ui ever.
When animating in Blender it rather nice to have the animation running (or a specific part of it looping) and any curve editor changes show instantly without any stuttering. That way it's much better to get the result you want.
Oh, and Blender has free easy to use online rendering farm system. That's rather nice too. Can't be used for porn stuff though, but for everything else it's rather great.
I have 8GB of ram and Max has never used all of it. So I don't think that's causing problems.
Oh and with Blender I can make commercial projects legally (got student version of max) and for free.
Damn, that's a lot of text and lists only few things that piss me off in Max.
Best of luck!