MATROSKA UPDATE
14 years ago
I only have this for now:
One of the main species outside of Matroska is a highly organized, highly advanced race of grey-skinned humanoids with the body and facial features of africans. Their casual clothing consists of a loincloth. A standard for all of them, no matter the occasion, is a techno-thing of undetermined purpose that straps on their back and has thin wires running to their necks and biceps. They have white bands tattoo'd around their arms, just above the elbow, that denote social class. Their name is undetermined. I'm thinking it will start with an "I". This is the race that discovers Matroska.
As for the people of Matroska themselves. i've determined that they will be reptilian. They will stand, and have the general body-type of Sergals. However, they'll be short. Like, 3-4 feet for adults. 5 feet would be MEGA tall. I'm considering calling them vawl, or something similar to that. They aren't as strictly structured as the race mentioned above, though it really depends on whether you're in one of their BIG cities, or if you're just in one of the rural towns or villages. The capital city, which I'm dubbing Vawlt, is a dignified, orderly metropolis. It's despised by those who live outside it, even though Vawlt is a major trading venue for pretty much any trade one can think of. The city is very tightly controlled, so crime is at a minimum. Other cities are looser, but are looked down upon as being lower class by the vawls in Vawlt. As mentioned in a previous journal, vawl society is steampunk based. Mechanics of any range of specialties are as common as geeks are in our world. However, "master mechanics," or vawls that understand pretty much every aspect of machinery, have a very prestigious role in society. They're pretty much the vawl version of superstars. Another presigious kind of engineer is the one that deals with electricity. Electricity is sticky business with vawls. The government (aka, head figures in Vawlt) is afraid of it's power, and tries to keep it under wraps. Electricity is strictly governed. It's used only for things like lightbulbs and fans. Complex robotics is a big thing in the underground, however. Circuitry does exist; computers on our level do exist. However, since they're outlawed, there are only a few of them in all of matroska. Most people don't even know about them.
One of the main species outside of Matroska is a highly organized, highly advanced race of grey-skinned humanoids with the body and facial features of africans. Their casual clothing consists of a loincloth. A standard for all of them, no matter the occasion, is a techno-thing of undetermined purpose that straps on their back and has thin wires running to their necks and biceps. They have white bands tattoo'd around their arms, just above the elbow, that denote social class. Their name is undetermined. I'm thinking it will start with an "I". This is the race that discovers Matroska.
As for the people of Matroska themselves. i've determined that they will be reptilian. They will stand, and have the general body-type of Sergals. However, they'll be short. Like, 3-4 feet for adults. 5 feet would be MEGA tall. I'm considering calling them vawl, or something similar to that. They aren't as strictly structured as the race mentioned above, though it really depends on whether you're in one of their BIG cities, or if you're just in one of the rural towns or villages. The capital city, which I'm dubbing Vawlt, is a dignified, orderly metropolis. It's despised by those who live outside it, even though Vawlt is a major trading venue for pretty much any trade one can think of. The city is very tightly controlled, so crime is at a minimum. Other cities are looser, but are looked down upon as being lower class by the vawls in Vawlt. As mentioned in a previous journal, vawl society is steampunk based. Mechanics of any range of specialties are as common as geeks are in our world. However, "master mechanics," or vawls that understand pretty much every aspect of machinery, have a very prestigious role in society. They're pretty much the vawl version of superstars. Another presigious kind of engineer is the one that deals with electricity. Electricity is sticky business with vawls. The government (aka, head figures in Vawlt) is afraid of it's power, and tries to keep it under wraps. Electricity is strictly governed. It's used only for things like lightbulbs and fans. Complex robotics is a big thing in the underground, however. Circuitry does exist; computers on our level do exist. However, since they're outlawed, there are only a few of them in all of matroska. Most people don't even know about them.
I'm interested in reptilian characters though o3o
Maybe I'll have you draw a vawl once I get their design more concrete.
You should just have a reference for each new species, and have it updated as you go.
I just need to get a concrete design down. o3o