Elder Scrolls Oblivion Character design LONG
18 years ago
As everyone knows by now I am an Elder scrolls Nut, and really love the game. I have posted this and hope to get some feed back on those who play the game, and share with me character class designs for ideas to give me and share with others.
This class is best when played on the Xbox 360, due to it's lack of cheats and custom mods. It gains levels fast at the start and then slows down some in the later levels. I'm also explaining why I choose these skills.
This also lists my own custom equipment to make the character more powerful. as well as enchantments I place on them. I design my character for long term power build mostly, The design normally revolves around the Race Breton.
I choose bretons because of their 50% resist magic, and 50 points more to magicka amount.
Birth sign I take is often the Mage for the 50 points of Magicka. with an inteligence of 100 you get 300 points of magicka.
Prime attributes
Strength to carry more loot at the start of the game.
Endurance. To get the most hit points per level.
Specialty
Combat which helps the fast level gain, and over all character survival in early levels.
Class skills.
Blade
I Prefer one handed Longswords two daggers, short swords or claymores, and I strongly dislike hammers and axes. This of course can be changes to blunt if one desires. Enchantments I place on my weapons tend to be around the Absorb Health 15 points on strike and Soul trap for 1 second, with a Grand Soul gem.
Heavy Armor.
The best armor in the game, is heavy, offering the most Armor points, at skill level 75 it weighs half as normal, and 100 weighs nothing when worn. I prefer Ebony Armor orver daedric, I do not like the design and look of the Daedric armor. I also use the transendant Sigil stones with 125 points of feather on them, to allow one to carry a lot of weight.
Alteration
Is a useful power to have allows you to unlock chests, with out lock picks, Very useful if you end up in jail and break your lock pick. Walking on water, breathing water, and casting spells like feather on your self. This also replaces the security skill, because with the Skeleton key having unlimited uses when you hit level 10 and do the nocturnal quest you never need worry about breaking a lockpick, kinda makes the security skill useless and is why I never take that skill.
Destruction
Put simple good attack damage. A number of Options here , A lot of damage dished out with a single attack. Also leaves more room for loot as you are not toting around a heavy bow and 50 or 60 arrows.
Illusion
Want some better deals in the Shops, Put your hand on their shoulder and just let your Charm show. stumbling around in the dark, and just lost your only torch, show the world how bright a person you are with your light spells, or if you don't wish to give your location away allow your eyes to become like those of a stalking tiger. See a group of Bandits together, Rile them up into a Frenzy with an enraging spell. Follow up with a Light spell on one to give them better visibility to see their enemy. Once they are done hacking each other apart rush in and finish them off.
Being chased by the guards make your self invisible to all eyes.
Mysticism
Recharging items becomes easier when you can soul trap your enemy, and saves money, if you have Azura'ss Star, Seeing around corners is better with Life Detection.
Restoration.
The most useful of all magic classes healing those injuries, you incur, your allies, and curing illnesses. More cunning ways to use it is to make larger area effecting absorbing spells like Absorb Health 5 points for 5 seconds in 50 feet. Magicka, abilities or skills. Goes along way to survival.
Magic rings
Mundane Ring, Reflect Spell 35%, and resist magic 50%
As a Breton the resist Magic of the Ring grants total resistance to magic attacks and effects from bandit hedge wizards, to the attacks in the Oblivion worlds. You don't need to worry about the abilities on weapons or magic arrows.
Ring of Vitality, Resist disease, poison, paralysis 100%
This ring is very hard to find and get a hold of, but priceless when it is found granting awesome power and protecting from illnesses and poisons causing harmful effects, even from attacks that can paralyze you.
These two rings if you play a Breton give you major abilities with out being Godlike and invincible, which is still possible, with the Right official downloadible content.
Amulets
Amulets I tend to stick with the sigil stones that offer 125 points of feather, to carry more loot as with my armor, I also keep two rings of feather with the same level of enchantment if I end up in a large dungeon and need more carry weight.
I also collect and keep roughly all the welkynd and varla stones I find. And about always keep 20 Welkynd stones and 5 - 10 Varla Stones for emergancy weapon recharge incase I run out of soul gems.
I call this Class Jedi Knight. Because the powers and abilities it offers mimics powers one can find in many, many Star Wars Games.
I would like your opinion on the over all design concept, and perhaps ideas for your own custom classes. But also take time to list why you choose those skills.
Shadow-mane.
This class is best when played on the Xbox 360, due to it's lack of cheats and custom mods. It gains levels fast at the start and then slows down some in the later levels. I'm also explaining why I choose these skills.
This also lists my own custom equipment to make the character more powerful. as well as enchantments I place on them. I design my character for long term power build mostly, The design normally revolves around the Race Breton.
I choose bretons because of their 50% resist magic, and 50 points more to magicka amount.
Birth sign I take is often the Mage for the 50 points of Magicka. with an inteligence of 100 you get 300 points of magicka.
Prime attributes
Strength to carry more loot at the start of the game.
Endurance. To get the most hit points per level.
Specialty
Combat which helps the fast level gain, and over all character survival in early levels.
Class skills.
Blade
I Prefer one handed Longswords two daggers, short swords or claymores, and I strongly dislike hammers and axes. This of course can be changes to blunt if one desires. Enchantments I place on my weapons tend to be around the Absorb Health 15 points on strike and Soul trap for 1 second, with a Grand Soul gem.
Heavy Armor.
The best armor in the game, is heavy, offering the most Armor points, at skill level 75 it weighs half as normal, and 100 weighs nothing when worn. I prefer Ebony Armor orver daedric, I do not like the design and look of the Daedric armor. I also use the transendant Sigil stones with 125 points of feather on them, to allow one to carry a lot of weight.
Alteration
Is a useful power to have allows you to unlock chests, with out lock picks, Very useful if you end up in jail and break your lock pick. Walking on water, breathing water, and casting spells like feather on your self. This also replaces the security skill, because with the Skeleton key having unlimited uses when you hit level 10 and do the nocturnal quest you never need worry about breaking a lockpick, kinda makes the security skill useless and is why I never take that skill.
Destruction
Put simple good attack damage. A number of Options here , A lot of damage dished out with a single attack. Also leaves more room for loot as you are not toting around a heavy bow and 50 or 60 arrows.
Illusion
Want some better deals in the Shops, Put your hand on their shoulder and just let your Charm show. stumbling around in the dark, and just lost your only torch, show the world how bright a person you are with your light spells, or if you don't wish to give your location away allow your eyes to become like those of a stalking tiger. See a group of Bandits together, Rile them up into a Frenzy with an enraging spell. Follow up with a Light spell on one to give them better visibility to see their enemy. Once they are done hacking each other apart rush in and finish them off.
Being chased by the guards make your self invisible to all eyes.
Mysticism
Recharging items becomes easier when you can soul trap your enemy, and saves money, if you have Azura'ss Star, Seeing around corners is better with Life Detection.
Restoration.
The most useful of all magic classes healing those injuries, you incur, your allies, and curing illnesses. More cunning ways to use it is to make larger area effecting absorbing spells like Absorb Health 5 points for 5 seconds in 50 feet. Magicka, abilities or skills. Goes along way to survival.
Magic rings
Mundane Ring, Reflect Spell 35%, and resist magic 50%
As a Breton the resist Magic of the Ring grants total resistance to magic attacks and effects from bandit hedge wizards, to the attacks in the Oblivion worlds. You don't need to worry about the abilities on weapons or magic arrows.
Ring of Vitality, Resist disease, poison, paralysis 100%
This ring is very hard to find and get a hold of, but priceless when it is found granting awesome power and protecting from illnesses and poisons causing harmful effects, even from attacks that can paralyze you.
These two rings if you play a Breton give you major abilities with out being Godlike and invincible, which is still possible, with the Right official downloadible content.
Amulets
Amulets I tend to stick with the sigil stones that offer 125 points of feather, to carry more loot as with my armor, I also keep two rings of feather with the same level of enchantment if I end up in a large dungeon and need more carry weight.
I also collect and keep roughly all the welkynd and varla stones I find. And about always keep 20 Welkynd stones and 5 - 10 Varla Stones for emergancy weapon recharge incase I run out of soul gems.
I call this Class Jedi Knight. Because the powers and abilities it offers mimics powers one can find in many, many Star Wars Games.
I would like your opinion on the over all design concept, and perhaps ideas for your own custom classes. But also take time to list why you choose those skills.
Shadow-mane.
FA+

Anywho, I'm playing through it right now as a range-mage. Primarily designed so all the things you want are secondary attributes to keep your overall level lower than your actual skill progression so you have a perpetual power edge over everyone. Primarily I'm a spellcaster/bowman. I stealthshot and hide and use ranged magic to kite all the opponents so they never even get close enough to do any damage at all.
Plus I have spells that do pretty much anything that I need after doing the mage guild quests.
I personally love my "Jedi mind trick" spell that casts 100 personality points on myself, boost mercantile to 100, then casts charm on touch 100. Makes selling loot very very very lucrative n.n