A response on Artdecade's amazing journal
14 years ago
I invite everybody to read this amazing journal here: http://www.furaffinity.net/journal/2642305/ also, check out his art, he's really really good :)
ON PIRACY
First of all, i like pirates. They are art consumers, and i base my living on the concept of people consuming art. They aren't thieves, nor bad people, they are customers who don't want to BUY A COPY. This is key. They do like you, as an artist, they do like your product, as a furry comic, they do want to read it, but they want you to stop trying to sell copies.
Selling art without copies isn't an intuitive concept, but there are already ad-powered free newspapers, banners, selling easy access or simplified services (like what Steam or the App Store so for games), selling access to a forum and a community of people with similar interests, or even turning the whole business upside down and getting people to pay you to draw the comic in the first place (ala Kickstarter). Those are all ways to do business with people who do NOT want to buy a copy. In less than 30 years, this will be 100% of paying public for any kind of "popular" art, so: if a business model isn't preparing itself to be slowly converted to a 100% piracy environment… it's just time to think an escape plan. It's sad when a job disappears, but it happens all the time, the copy-seller artist will soon met his business ancestor: the copying and miniaturist monk of the thirteen century.
ON COMMISSIONS
Commissions are how art was supposed to work all along: a customer wants an art piece and offers food, and an artist wants to realize his craft but also eat: the compromise between the two contrasting forces is the basis of creativity and drove art pretty much for all its history: Michelangelo painted with a commissioner pope breathing behind his neck all the time, i don't think his art looks bad or boring. Conflict is to art what war is to technology; the cold war stopped: humanity never reached mars.
The concept of an artist without a customer, creating art "just because he loves it" is perhaps the biggest lie ever diffused by the "romantic" press that followed the rediscovery of impressionism, it had little to no basis on reality, the artist who paints for himself is the hobbits with a cellar full of unwanted paintings, the people actually cited on art books all had commissioners. Sometimes the customer isn't a person, but a whole subculture, which explains works of the likes of Robert Crumb, sometimes a bank in need to avoid too many taxes, sometimes the customer is the skilled salesman who can "use" those pictures, and resell them in a gallery, or sell lots of of copies to secondary customers, with prints, books, as ads or inside comics. Independence is the gift an artist gets gradually with fame, but i still have doubts Lucio Fontana continued to cut canvasses for all his life because he felt just “inspired” to do so.
The biggest problem with furry commissions is the lack of awareness of young artists to the concept of sustainability.
A lot of artist end up stuck in what i define as the over-delivery spiral: when they rise to "fame" they create pieces that require extreme care and time, they push their technique to the limit not caring for the effort needed, and, since Furry is like every other market and you have to see the prices around, they have to undersell it compared to the work it needed so that the market can absorb them, a sum which in furry fandom is sometimes truly a pittance. The final result is an... abusive relationship, where the people who love you are actually ripping you off, and you end up hating your customers.
I've touched working rates as low as 6$/hour, which is INSANE, and i know artists who fell under 4$/h, and even if some of the resulting works are among the best this fandom has to offer this is just pointless willing slavery. Especially if the commission is porn, which mean it will never ever escape the furry fandom or be justified as portfolio material.
Overworked art isn't even a Furry Fandom specific problem: i know a lot of guys who went to publishers with amazing portfolios, only to strike down contacts for tons of 30$ per illustration where talent is worth like used cat bedding, and being torn between survival and… continue being awesome. The most common rejection motivation i got the first time i showed my portfolio was a sad: "We can't afford this quality”, or “we can’t pay color stuff”.
Man up, and drop down quality. No, seriously, dropping quality is as much as a challenge as is pushing that realistic fur texture to the limit, except it's not going to make you go broke and shut down a gallery in a rage fit. I check the workability of my techniques all the times, and sometimes i just stop to get things to go faster. When people pay you 50$ you should work for 3 hours MAX, if you are doing more, there's something wrong with your offer and your technique. And never ever forget lateral possible gains, like building folios of your commissions (or making customer pay for exclusivity), using some real media from time to time, as digital art is completely worthless unless the quality is nothing short of amazing, and offering limited prints and signed stuff... the list is long.
Artist who can control quality and can give to the commissioner half baked stuff with a straight face are doing serious money on this website. They are better artists than the "i will draw every single hair of your character one by one, for 10 bucks" folks: they are thinking this as a job not an hobby. If i had an euro for every time i get a link to this or that "hack", making a ton of money from low quality art, i would get rich myself. My art, right now, is unsustainable to furry standards, i have lots of plans to make the situation less bad. Should i fail at that, i'll just drop from the commission business altogether. I don't think it's unprofitable, but i'm just unfit to mass production of backgroundless sketches.
Finally, other than lowering quality, start to be smarter with what you offer. A lot of rules of traditional art do not work on furry art and porn, look at who sells good, and steal their winning concepts.
ON COMICS
Full disclosure: i'm working on a furry comics right now, and finished preproduction on a second one. The distribution plans are pretty cloudy on both of them, the second one i will pirate myself, offering a pirate-tailored version for them to enjoy.
I really don’t like the idea of suggesting people to do comics: it’s an risky and front-loaded business which requires distribution infrastructure or over-reliance on people good will, and the risk of sitting over unsellable pages. Finally, as you must cater to a mass of fans, you’re going to draw mass-furry-marked chowder, which means comics have also a bigger potential for creativity-bankrupt. In fact, furry comics are almost ALREADY creatively bankrupt from my point of view, with almost copy-pasted plot in a different setting.
On top of all that, comics are hard. And i mean, HARD. Bad panel work, bad composition, bad character management, inconstant art, lack of storytelling skill, or just plain bad are pretty much the norm on every furry comic i’ve read with an handful of exceptions. What makes furry comics interesting now, is simply a matter of extremely thin production against enormous demand and the security that, even if everything is crap, there’s going to be some decent porn in it.
Finally: i know a lot of people who are actively pushed into piracy after getting ripped off from dull comics.
IN CONCLUSION:
Be realistic with your commission, really, drop the pretense furry fandom can sustain amazing full-page paintings, or think at least getting paid in 2 or 3 ways for every single commission you do. Use auctions to measure your actual value, focus on what your customer wants, and don’t work just for art’s sake. If you can do a decent “i’m a teen discovering i’m gay” comic, go for it, people’s gonna love it. If you want to make a different comic, think of a character, and build the comic over it, always focus on how to sell that character: this is how a successful comics in real world works.
ON PIRACY
First of all, i like pirates. They are art consumers, and i base my living on the concept of people consuming art. They aren't thieves, nor bad people, they are customers who don't want to BUY A COPY. This is key. They do like you, as an artist, they do like your product, as a furry comic, they do want to read it, but they want you to stop trying to sell copies.
Selling art without copies isn't an intuitive concept, but there are already ad-powered free newspapers, banners, selling easy access or simplified services (like what Steam or the App Store so for games), selling access to a forum and a community of people with similar interests, or even turning the whole business upside down and getting people to pay you to draw the comic in the first place (ala Kickstarter). Those are all ways to do business with people who do NOT want to buy a copy. In less than 30 years, this will be 100% of paying public for any kind of "popular" art, so: if a business model isn't preparing itself to be slowly converted to a 100% piracy environment… it's just time to think an escape plan. It's sad when a job disappears, but it happens all the time, the copy-seller artist will soon met his business ancestor: the copying and miniaturist monk of the thirteen century.
ON COMMISSIONS
Commissions are how art was supposed to work all along: a customer wants an art piece and offers food, and an artist wants to realize his craft but also eat: the compromise between the two contrasting forces is the basis of creativity and drove art pretty much for all its history: Michelangelo painted with a commissioner pope breathing behind his neck all the time, i don't think his art looks bad or boring. Conflict is to art what war is to technology; the cold war stopped: humanity never reached mars.
The concept of an artist without a customer, creating art "just because he loves it" is perhaps the biggest lie ever diffused by the "romantic" press that followed the rediscovery of impressionism, it had little to no basis on reality, the artist who paints for himself is the hobbits with a cellar full of unwanted paintings, the people actually cited on art books all had commissioners. Sometimes the customer isn't a person, but a whole subculture, which explains works of the likes of Robert Crumb, sometimes a bank in need to avoid too many taxes, sometimes the customer is the skilled salesman who can "use" those pictures, and resell them in a gallery, or sell lots of of copies to secondary customers, with prints, books, as ads or inside comics. Independence is the gift an artist gets gradually with fame, but i still have doubts Lucio Fontana continued to cut canvasses for all his life because he felt just “inspired” to do so.
The biggest problem with furry commissions is the lack of awareness of young artists to the concept of sustainability.
A lot of artist end up stuck in what i define as the over-delivery spiral: when they rise to "fame" they create pieces that require extreme care and time, they push their technique to the limit not caring for the effort needed, and, since Furry is like every other market and you have to see the prices around, they have to undersell it compared to the work it needed so that the market can absorb them, a sum which in furry fandom is sometimes truly a pittance. The final result is an... abusive relationship, where the people who love you are actually ripping you off, and you end up hating your customers.
I've touched working rates as low as 6$/hour, which is INSANE, and i know artists who fell under 4$/h, and even if some of the resulting works are among the best this fandom has to offer this is just pointless willing slavery. Especially if the commission is porn, which mean it will never ever escape the furry fandom or be justified as portfolio material.
Overworked art isn't even a Furry Fandom specific problem: i know a lot of guys who went to publishers with amazing portfolios, only to strike down contacts for tons of 30$ per illustration where talent is worth like used cat bedding, and being torn between survival and… continue being awesome. The most common rejection motivation i got the first time i showed my portfolio was a sad: "We can't afford this quality”, or “we can’t pay color stuff”.
Man up, and drop down quality. No, seriously, dropping quality is as much as a challenge as is pushing that realistic fur texture to the limit, except it's not going to make you go broke and shut down a gallery in a rage fit. I check the workability of my techniques all the times, and sometimes i just stop to get things to go faster. When people pay you 50$ you should work for 3 hours MAX, if you are doing more, there's something wrong with your offer and your technique. And never ever forget lateral possible gains, like building folios of your commissions (or making customer pay for exclusivity), using some real media from time to time, as digital art is completely worthless unless the quality is nothing short of amazing, and offering limited prints and signed stuff... the list is long.
Artist who can control quality and can give to the commissioner half baked stuff with a straight face are doing serious money on this website. They are better artists than the "i will draw every single hair of your character one by one, for 10 bucks" folks: they are thinking this as a job not an hobby. If i had an euro for every time i get a link to this or that "hack", making a ton of money from low quality art, i would get rich myself. My art, right now, is unsustainable to furry standards, i have lots of plans to make the situation less bad. Should i fail at that, i'll just drop from the commission business altogether. I don't think it's unprofitable, but i'm just unfit to mass production of backgroundless sketches.
Finally, other than lowering quality, start to be smarter with what you offer. A lot of rules of traditional art do not work on furry art and porn, look at who sells good, and steal their winning concepts.
ON COMICS
Full disclosure: i'm working on a furry comics right now, and finished preproduction on a second one. The distribution plans are pretty cloudy on both of them, the second one i will pirate myself, offering a pirate-tailored version for them to enjoy.
I really don’t like the idea of suggesting people to do comics: it’s an risky and front-loaded business which requires distribution infrastructure or over-reliance on people good will, and the risk of sitting over unsellable pages. Finally, as you must cater to a mass of fans, you’re going to draw mass-furry-marked chowder, which means comics have also a bigger potential for creativity-bankrupt. In fact, furry comics are almost ALREADY creatively bankrupt from my point of view, with almost copy-pasted plot in a different setting.
On top of all that, comics are hard. And i mean, HARD. Bad panel work, bad composition, bad character management, inconstant art, lack of storytelling skill, or just plain bad are pretty much the norm on every furry comic i’ve read with an handful of exceptions. What makes furry comics interesting now, is simply a matter of extremely thin production against enormous demand and the security that, even if everything is crap, there’s going to be some decent porn in it.
Finally: i know a lot of people who are actively pushed into piracy after getting ripped off from dull comics.
IN CONCLUSION:
Be realistic with your commission, really, drop the pretense furry fandom can sustain amazing full-page paintings, or think at least getting paid in 2 or 3 ways for every single commission you do. Use auctions to measure your actual value, focus on what your customer wants, and don’t work just for art’s sake. If you can do a decent “i’m a teen discovering i’m gay” comic, go for it, people’s gonna love it. If you want to make a different comic, think of a character, and build the comic over it, always focus on how to sell that character: this is how a successful comics in real world works.
FA+

I think the best way to do it is how
Set yourself a quota, let's say you want to earn $1000, don't send out digital download links until enough people pay you to reach that quota, and everything after that, is pretty much freestyle.
It's a good but temporary solution: today it works, tomorrow... not so sure. It also requires a lot of people already believing in your skill, something TheWielder (or maybe myself) can afford, but not everybody.
I think
Jokes aside the problem of quality is darwinian in nature: closed pool of resources, competing entities. We're getting selected out by the little and nimble buttfukkin-sketches crowd, if we don't think seriously about this
Controlling quality and having a sense of reality is part of the game.
It's true that a lot of artists on FA have to undersell their work to be marketable, but it's also (debateably) true that the vast majority of furry art is entirely too piss poor to be sold, period. And yet, people buy it... If I could hazard a guess, I would say that the inadvertent collusion between poor artists and furs with too much money (but still the sense to realize that $6/HR for what they're getting is perfectly in line with the quality) is what's driving down commission rates.
Quality of art is in the eyes of the viewer, and shouldn't be taken into account when talking about setting prices. My best painted furry porn would be worth less than a dollar to somebody who isn't into it.
By lowering quality, all you're doing is making the customers feel cheated. And that's fine if you are just doing it for the art...but since you say this is to be competitive so you can be better at doing art as a job, then you're basically shooting yourself in the foot. You'll look as much like you're lowering your standards to what the customers want as you would for 'undercharging' for higher quality work--only without the benefit of making more money as you expect. People may like your low prices, but with lowered quality they'll go to the artists you think are gypping everyone, because they can get higher quality for the same price. So the only one you'll have hurt is yourself.
Learning to do art quicker, so that you can justify your current prices by the shorter time it takes to do them (translating to being paid more per hour), is fine, but that doesn't mean you have to sacrifice quality. The speedpaints you've been doing to increase your speed may have had less quality than your more detailed work, but the lessons you learned from them you've been able to apply to said detailed work--resulting in pics you did quicker, but were still of high quality. I don't see why you need to change that. Unless you just feel your art is worth more than you are charging, but you can't raise prices without receiving less customers. Or you are just losing your passion for art and are simply trying to make money.
If that's the case, I find that sad...because being a furry artist is not and never can be a job. Not without becoming a slave as you say, and doing lots of work no one in the professional world will ever see. You should do art you enjoy and can be proud of, not just low-quality work you feel justifies a low price and will therefore earn you more in the long run. Otherwise, why are you here instead of out in the world making 'real' art, where professionals will pay you what you feel justifies your high quality work? It really does feel, as Kairhl said, that you are losing your love and passion. :(
Also it's not like i woke up a couple of days ago and i decided to drop down quality. I've worked to point my artwork toward sustainability since the beginning, i've made new techniques debut only after their time footprint wasn't hurting me and some other never ever showed up. I've had a long period focused only on cutting down working times and unneeded detail, followed by others where i focused on just raising quality, and even one about branching into more styles, to offer simpler commissions on top of offering the usual painted ones with a pretty solid value/time ratio.
I think a lot of artist just shoot for the moon, and get hurt when they crash in the river. What's worse, they don't recognize they are in a path of self-defeat by selling for nothing, and perdure underselling until they are too burned out. Which in turn, it's thinning the pool of talented people for all of us.
In the end it still comes down to everyone being different. Some artists would never think of short-changing their customers, either in quality or in price, because all they care about is the art looking good and their fans being happy. You can call that naive or say it forces other artists to work too hard all you like, but if they aren't in it for the money, it's not really fair to judge. The ones how burn out either do so because they just took on too many commissions, or because they made the mistake of trying to make furry art their job instead of a hobby that sometimes makes money. Or to put it another way, if an artist wants to make that their actual job, they can do so professionally, non-porn and non-furry (or at least, more mainstream than most furry is), while still leaving the furry art they do on the side a hobby where quality matters more to them than the money they make from it. If they can't handle both at once, or feel that furry is forcing them to do too much quality for too little pay...then they should only be doing mainstream professional art.
Good luck holding that position when you go bankrupt because someone posted your comic online ten minutes after it hit the stores.
More luck is needed when you find out that 90% of a convention you visit have read it, find it awesone and you wonder why you have to take all the comics back home and sold only a few dozen of your print run.
Your stance is ok, if it's 'only' artists that draw for fun that are ripped off, but if you want or have to make some money, because your regular job just evaporated without fault of your own, or want to life from your art (and start slowly, keeping your day job as backup) but there is no money coming in, then it's not funny.
The sad fact is, as long as we have to pay for food, rent and clothing, piracy hurts people. Small artist more than large corporations, but it hurts. You might say a pirated mainstream comic does no harm, but there are not just large corporations involved.
DC Comics is one of the largest comic corporations out there. They are barely hurt by a comic scanned and posted online. But what a bout the kiosk? The comic shop? I've worked in one and believe me, they feel it, if they suddenly sell 10 issues less than before.
Oh, if they don't want to buy copies, why are they stealing them? I mean, you only steal what you want, right?
Anyway, good luck with your comic. I honestly hope you'll succeed.
I think seeing pirates as "the foe" isn't the good way of thinking solution the problem: a foe must be slain to be conquered it evokes a raging, emotional reaction. It's better to think it coldly as a global market mutation that requires thinking and adapting.
If I had the money myself. I would be supporting artist and getting art for them in the form of commission where I could get drawn what I want. Since money is so tight. That's why I don't buy comics, cause I'm fickle about them as some of them IMO aren't that good. Sometimes the story is bleh or the art is so sub par for the artists in their skill. That I just feel I wasted money on it. Money that could have gone to something I know I would love and keep using or looking at.
I have to agree with you though. Piracy is going to stay, since to get rid of it. You'd have to get rid of sharing as a whole or make it illegal to share anything with anyone. From food, books, video games, movies and music. Hell... You'd have to make sound proof rooms, kill radio and other froms of media and figure out other ways to make a product "Share Proof", but in the end. People will find a way around these measures and share it with other people for free. I feel that pirateers that sell things someone else made and makes money off of it are the real "bad guys" Least those that are just "Sharing it" with other for non-profit aren't doing anything wrong, cause if that was the case. We're all pirateers of something or other.
Some pirates will never EVER buy an original product, and will go to great lengths to explain why they are entitled to do so, and some others are so enamored of piracy they will pirate stuff they don't even enjoy in the first place. There IS a pretty narrow group of ethical pirates who will purchase something that's good and they enjoyed, and offering good deals for them is also something i think every artist should do. Still it's a small group, and the whole piracy=advertising smells of naivety.
Also, pirates who buy pirated stuff instead of just downloading or paying the real artist are REALLY the worst suckers on earth LOL.
True. Not all will buy the product. Though some have found said product though pirated means and have actually paid the artist themselves after seeing it to support said artist of thing they have pirated or saw that was pirated. It has happened before, but most pirates won't do that. Plus even if it does smell of naivery. It's still advertisement to an artist for free. Since that's how new people come to find a certain artist's works sometimes is though priacy or sharing. Hehe
That they are cause you have no idea what you're going to get with pirated stuff that you buy. Cause it could be just a blank disc to something stupid that you thought the pirated thing you bought was going to be. Turns out to be something else. XD
When I read the Artdecade's journal, it was like a WTF? for me... because, make comics is not an easy way to sell stuffs, I mean, you must be talented enough, qualified enough and famous enough for people to buy a full comic made by you! or, a company that will be doing copies of your comic and sell it...
In other words, I think that commissions are cool, maybe you will know that you can't do commissions for a living, but they express your own art on the customer wishes, and that is cool, even better if the pirates like them too
So, I'm totally agree with your opinions!!
The fact the actual comic industry is shrinking at an alarming rate is also pretty damn worrying, but that's beyond the point.
There's no such thing as baaaad publicity.In the end it's all summed up in the fact that to most, if they can afford it they will pay for it. And yes, there are trolls out there who will pirate the stuff out of spite and that's what watermarks are for so the next time you know who to ban from sales.
I think the "pirates are foes to be vanquished" mentality is really a big damn block against experimenting "pirate-compatible" economies.
I say giving away a downgraded version is a perfect example of doing something smart. Something like a the B/W, low to medium res version and the full colour hi res one for the pay site.
It also helps the site if there are other forms of income apart from digital work. It could be in the form of posters, Tee shirts, towels.
And if you have the access to it and the willing client base then prints would be a great option.
A calendar would be a great idea but if it's going to be one it better be something really good and I mean something that isn't printed in a $50 printer with photocopier paper.
Of course, those things are for artists who have a large enough clientele like
But that's what I think =3
Jokes aside, i didn't mean like "secretly leaking", but to make pretty clear there is a free version available for pirates, and a paid version for people who want me to make more art. Designed with different goals, and of course different in content.
Even if i don't end up actually doing it, it's still a nice mental exercise to understand where value in your work is, and how to increase value for direct real customers while not alienating pirates and the general good will.
For the most part, I agree more with your end.
I don't think I'm underpricing commissions for now but I need to monitor more seriously the exact time I spend for each drawing and be more careful with choosing sizes and media and which ideas deserve to be developed. The convention and these related discussions are really changing my perception of my own work (making it more accurate I hope).
Artists nowadays push SO BAD to make their work feel like it's just fun and games. Like keeping an aura of glamour around the job makes them feel special while editors get art for bread crumbs. I've seen artists go as far has to create false ultra-polished sketches for fanzines to give the illusion drawing is completely effortless and they could do that blindfolded.
Furries may get high and mighty about what they do, but in the end, it's all consensual. No one is forced to do commissions at any given rate; market forces dictate who gets commissioners at what price, and the effort put into those pieces determines who else will want one. You've adapted by making speedworks--go you--much as Patto churns out rather uninspired pieces at healthy prices so as to make money. People still buy them. It's how it goes--if you want to make profit, you have to adapt to the market. If you want a little money to go with your catering to a niche subculture, you can hang onto other models--but it isn't, as you've said, particularly sustainable.
Also, believing there is such thing as art without compromising is the hallmark of the hobbyist: or anybody truly believes people who creates ads for famously "evil" companies or crappy clip art for socks packaging are deeply in love with their craft?
Work means consigning your time and talents to the direction of another--whether you're creating your own product, which will then be sold, or being made to make something to someone else's specifications that has nothing to do with your interests. As you say, artists who believe otherwise are certainly not professional, if perhaps over-romantic about the whole thing.
in SOME cases it can be rationalized but if the person doing the piracy could very easily afford the work in question, there is no justifiable reason for them to do it. if it's because they're too young to sign up and use a credit card or whatever, that should not be the reason to gyp the person that does the work they do.
granted, i know that the game i'm making will probably end up on a torrent site eventually and no matter how much encryption, how much DRM i could use, it is going to happen (and most times the anti-piracy measures end up affecting legitimate customers more than a savvy pirate.) so i understand this and i aim to price it according (it's a different beast than commissions though so i don't know if there are many parrelels that can be drawn) but in the end, if i wanted to do it ONLY for the love of the craft, i would do it for free. hell, the fact that i'm improving every day that i turn to my desk could very well be payment enough... but, i got bills to pay and a belly to fill.
but think about it... the people that charge have a reason to charge... whatever those reasons are doesn't really matter, but they are charging because they wish to get something out of their effort that goes over a comment on a web-forum. if we had a society where all our needs were met all the way from housing to food to clothing, then the need to charge for works would be less and less important... but denying the reality of the society we live in isn't a wise thing imo.
if they do it because they love it, then cool... but we all have bills to pay and sometimes one's talent (which outside the fandom or any art-centric community could go largely ignored) can be a tool in their belt to actually pay some of those bills.
but i think that since i'm talking more about games and software and less about cheesecake/beefcake pics that kinda makes this a bit more of a tangent on your original view than were it about regular art or comics.
I think that after the ages of 100% piracy, paid work will rise again: people will switch from free blogs created by "journalists" who just read aloud shitty corporate press releases to actual old fashioned paid newsblogs, will pay to not be bombarded by ads (that will become more and more invasive as the public gets bored by them), or will pay for a privacy-guaranteed social network so that "allowed third companies" can't scan facebook5.0 to blackmail them about what they confessed fucking when 19 years old.
Still, before people understand to what kind of assraping they are happily running to, there will be an age of full piracy.
The more important and influential the digital world becomes in our lives, the more creative and inventive people are going to get about making money in it. We're going to see a lot more control mechanisms, which sounds bad at first. We all get peaved at nasty DRM on games and itunes style control schemes for media files. But there are far more interesting and creative systems. For example, creating the digital world you want to sell digital content within. Things TF2 going free to play with micro transactions for in game content. Or comic artists who release free digital copies, but merchandise their work as prints, posters, figurines and keychains etc. Real world goods that are hard or impossible to pirate. Or netflicks, letting you watch movies and TV shows live and streaming without commercials. Artists who sell their work directly online for any price you like, like Radiohead did.
But still not-copy-driven business is an amazing inventive field, and i hear new ideas popping out monthly. It's gonna be a very interesting business environment going on. Videogames are already quite ahead of the curve, and in a certain sense the focus of furries on commissions instead of copies is quite forward thinking.
I've checked the eurofurence's auction and art shows, and i've seen no signs that physical furry art sales are in good shape: in fact i predict we will see a progressive downgrade from original pieces to limited signed prints with time.
For example, one person draws an apple a simple versions that's just a few lines, color, and has no form. An other person also draws an apple that's well detailed, has a glossy look, and is very realistic.
One person can see the images and say they're both drawn well, and an other will go wild over the detail in the extravagent apple.
Truthfully, this site is full of mostly people who'll look at the image and take the details for granted, exspecially if the image involves a nude character.
In my opinion, I enjoy art for what it is, and wouldn't die if you for example, only did line art.
I'd still be impressed because you'd get every little bulge, but it'd look so much different from your usual work.
No offense, I love the details because I can look and learn, but it's not so easy to draw something with little to no detail, either.
So, it's really up to the artist.
And I'm glad you were able to make this journal without causing some unnecessary drama.
Sadly i can't think of a better definition.
On the flipside the artist may have to give up some of their creativity and ideals to work at faster pace. So I certainly enjoy commisioning when I can afford it to give them full artistic liscene of freedom (though I know a lot of persons hate that freedom hahah).
Love your knowldge of how valuable the pirate community is and that the world is shifting to(back to?) it :3 always been my hope since I became aware of how things are currently working in the more prolific parts of the world.
Anyway thanks for posting this, brightens up my day even more!
I don't get from where you opinions stems (albeit i suspect the over-glamourization of the artist job is to blame), the moment i strike a job outside the fandom, is the moment i stop or greatly slow down posting here and i stop taking commissions, or price them at the same rate i get from my job (something that really irks furries, judging the journals from some artists). This impoverishes furry over time, i have a pretty big list of artists who i love, and basically now have stopped posting great content.
But even more bizarre than this "self mutilation mentality" is the concept a job must be an humiliating, uninteresting, and boring process to be worth money and be considered "real". Well, not my problem ;)
I think the problem speed painting is addressing is not that there's tons of semi decent artists
drawing for cheaper. I think it addresses the downturn, where fewer people have spare money.
* Why does a top artist need to lower his prices?
Style, Specialties and renown are priced in. Someone will pay for it.
* Why would a top artist want to spend less time on a piece?
Lowering quality, and churning more pieces reduces your intrinsic value.
The artist has less time to enjoy his work.
About piracy:
It's a gray line between what is an artist's due and what is freely available, as part of culture. For example: Should libraries be closed as the material lent isn't properly purchased by the user? Is culture and arts only for the rich?
Alpha0 is addressing the fact that both the consumer and the artist have built clashing sense of entitlements, while instead they should find a middleground.
Countering piracy:
Digital arts have no originals, hence copies have the same value. Therefore the value/uniqueness is made by generating something original a customer wants to buy.
1 Private commissioner art: The artist gets paid but no fame.
2 Public commissioner art: Value is generated by portraying the commissionaire's characters.
Art is shared and publicized by both parties.
3 The art is not purely digital: Part of the workflow is traditional, unique piece can be sold.
Some comics authors do that with a hybrid workflow to generate auctionable originals.
4 Signed/numbered limited series.
It creates value but is affordable too: Artist compensation is split across all buyers.
Artist can sell a personal non commissioned work.
5 Collectibles.
A quality comic book, or some other form of quality mass production.
Buying it is also for the ownership of the physical goods. Also affordable.
1 and 2 are similar to artist performances, Alpha0 suggests cutting that time. 4 and 5 relate more to royalty systems. None prevent someone from copying the art. The copy has no value besides being publicity for the artist.
Stealing only happens if someone else pretends to be the artist, or resells the art under some false pretense.
First, it's true that people who suffer the market pressure to lower prices are people who have a pretty but ofter "conformist" style. Differentiation is key here.
Second, churning out second rate art in my opinion is fine, as long as you treat it very careful. Artists who think "cheap" means "a rushed version" of their professional stuff are seriously at risk of tarnishing their perceived value.
You also point a VERY interesting practice: art that is not entirely digital. There are already in the professional field lots of digital artists who purposefully create "physical originals" during the process just to have an extra sell-able product.
You're reducing yourself to the level of a performer too:
If I correlate to musicians, it would be you living off concerts, instead of selling CDs.
You might be burning yourself in the long run if you only do that.
=> Artists need to sell repros, cheap but paid off by quantity. Or a comic with the same principle.
If you only do comish, and not your own original stuff, you are not expressing yourself, hence you are an artisan with a trade, not an artist with a vision. You may have style but not art.
=> I think you need to do original art, with stuff you care to draw, and put it up for sale. Preferably as original. And then maybe copies that are repros. For example sell the high res once, with a signed print, and then repros are 1/4 or 1/8 resolution? Gives you a book for advertisement and income through volume.
The artist needs to evaluate his worth. If you're top notch, maybe you're worth 20, 25 ... 50 bucks an hour. That's where the commission queue economics come into play.
Blah... I'm ranting. And I'll never be an artist. My day job pays me enough.
I'm glad furry artists are smart enough to think about their business model.