Gods ain't gonna help you son...
14 years ago
So... Today Second Life finally implemented Meshes that have been in the works for over 2 years.
This means I should mobilize all my models I've worked on over the summer. But the difficult is, there have been, and will be so many great games out there now. Bastion, for example is something I just played through over an entire day, and used up a lot of time I could have spent working on meshes. It was worth it though, And I'm definitely visually inspired (possibly, my next drawing might be pulling some inspiration from it). Its soundtrack, Is now playing when I'm working on my stuff... Now remaining time-sinks: Deus Ex Human Revolution, Dead Island, TM Canyon, Skyrim. I'm afraid my time will run out, or will have to exercise self discipline.
On the other hand, some of you may have noticed that this year (possibly, none), I did not go to EF17. This was mainly because silly me believed I'd still have a job to go to this year, but three weeks I lost it for economic reasons. So, instead, I've since then been working on stuff for second life, and polishing my skills with blender while waiting for school to start again. As I'm still in school, I doubt I’ll find any part time job other than job offers other than the ones my school offers me (forexample, I got employed as a Lecturer for a course on Virtual Worlds due to my knowledge on Second Life, and Flash course for ActionScript 3.0).
Oh well. I will have to see when I actually will try to start drawing again. Theres quite a few requests that have been sitting for a loooong while now, from which I believe many are not waiting for me to complete as it’s been already over a year. Atleast I won’t run out of stuff to do.
Oh! and those who are still playing around in Second Life and watching me, Please, pleeeeeease, vote on a bug report that I found a while ago regarding Rigged Mesh. https://jira.secondlife.com/browse/SH-2290
You can find a basic demo of this in this video: http://www.youtube.com/watch?v=X-fCaFXFevE
....
They ain't gonna catch you when you fall