Leonix translated to D&D ^^
18 years ago
General
STOP HIM SAM, HE'S GONNA TELL US A STORY!!!
1st draft ;) (got my hands on some new material so Ill be changing this soon)
Name: Leonix
Size/Type: Medium Humanoid
Hit Dice: 20d8+40 (120hp)
Initiative: +7
Speed: 40ft, Fly 80ft average
Armor Class: (+4 Dex, +2 natural, +3 Armor)
Base Attack: +18+13+8
Attack: Talon/Dagger(1d4+3), Bite(1d6+3), Longsword (19-20, 1d8+3/4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Sneak Attack (+5d6), spell-like abilities*
Special Qualities: Dark vision 60 ft., low-light vision, Fast Healing 1d4, Fire Affinity**, Fear no Flame***, Resurrection****
Saves: Fort +14, Ref +10, Will +9
Abilities: Str 17, Dex 19, Con 15, Int 15, Wis 17, Cha 15
Skills:
Feats: Combat Casting, Combat Expertise, Dodge, Mobility, Spring Attack, Pounce, Improved Initiative, Scent, Track, Wingover
*Pyrokenisis (157 points per day)
*Pyrotalents/point cost:
*Control Flames(1/+)
http://www.d20srd.org/srd/psionic/p.....trolFlames.htm
*Fire Lash(3)
Leo can fashion a 15-foot-long whip of fire as a move-equivalent action. He takes no damage from a fire lash he creates, and if he releases his hold, it immediately dissipates. The lash deals 1d8 points of fire damage to a target within 15 feet on a successful ranged touch attack. The whip remains in existence as long as the Leonix holds it.
*Hand/Weapon Afire (5)
Leon can activate this ability as a move-equivalent action. Flames that harm neither him nor the weapon engulf one hand or weapon he holds (which can be a projectile such as a stone, bullet, arrow, or bolt). The hand/weapon deals an extra 2d6 points of fire damage on a successful hit. The weapon retains this effect for as long as the he wields it.
*Bolt of Fire (2 points per dice)
Leonix can launch a bolt of fire at any target in line of sight within 60 feet. This effect is treated as a ranged touch attack and deals 1d6(max 10d6) points of fire damage for each level the Leo has.
**Leo's control of heat and Fire grants him a resistant to Frost, gaining a +4 bonus on all saving throws against Ice and Cold spells and effects. In addition, he gains resistance to Cold 10. (this ability cost o points, but is active only as long as Leo has at least 1 power point available)
***Leon's Phoenix blood makes him resistant to fire, gaining a +8 bonus on all saving throws against fire and heat spells and effects and also gaining resistance to fire 20. (this ability cost o points, but its bonus is cut in half if Leo has 0 power points available)
****Any damage that would reduce Leonix to 0 hit points or lower instead has a chance to discorporate him. He can attempt a Will save (DC = damage dealt); if it succeeds, He will simply break apart into dozens of flitting tongues of flame and vanish, along with all his gear and anything he is holding or carrying.
One day later, Leonix will be reborn from the spot he discorporated, seeming to materialize from the ashes. While discorporated, he dose not exist—he can do nothing, nor can any of his enemies do anything to him.
Equipment:
Name: Leonix
Size/Type: Medium Humanoid
Hit Dice: 20d8+40 (120hp)
Initiative: +7
Speed: 40ft, Fly 80ft average
Armor Class: (+4 Dex, +2 natural, +3 Armor)
Base Attack: +18+13+8
Attack: Talon/Dagger(1d4+3), Bite(1d6+3), Longsword (19-20, 1d8+3/4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Sneak Attack (+5d6), spell-like abilities*
Special Qualities: Dark vision 60 ft., low-light vision, Fast Healing 1d4, Fire Affinity**, Fear no Flame***, Resurrection****
Saves: Fort +14, Ref +10, Will +9
Abilities: Str 17, Dex 19, Con 15, Int 15, Wis 17, Cha 15
Skills:
Feats: Combat Casting, Combat Expertise, Dodge, Mobility, Spring Attack, Pounce, Improved Initiative, Scent, Track, Wingover
*Pyrokenisis (157 points per day)
*Pyrotalents/point cost:
*Control Flames(1/+)
http://www.d20srd.org/srd/psionic/p.....trolFlames.htm
*Fire Lash(3)
Leo can fashion a 15-foot-long whip of fire as a move-equivalent action. He takes no damage from a fire lash he creates, and if he releases his hold, it immediately dissipates. The lash deals 1d8 points of fire damage to a target within 15 feet on a successful ranged touch attack. The whip remains in existence as long as the Leonix holds it.
*Hand/Weapon Afire (5)
Leon can activate this ability as a move-equivalent action. Flames that harm neither him nor the weapon engulf one hand or weapon he holds (which can be a projectile such as a stone, bullet, arrow, or bolt). The hand/weapon deals an extra 2d6 points of fire damage on a successful hit. The weapon retains this effect for as long as the he wields it.
*Bolt of Fire (2 points per dice)
Leonix can launch a bolt of fire at any target in line of sight within 60 feet. This effect is treated as a ranged touch attack and deals 1d6(max 10d6) points of fire damage for each level the Leo has.
**Leo's control of heat and Fire grants him a resistant to Frost, gaining a +4 bonus on all saving throws against Ice and Cold spells and effects. In addition, he gains resistance to Cold 10. (this ability cost o points, but is active only as long as Leo has at least 1 power point available)
***Leon's Phoenix blood makes him resistant to fire, gaining a +8 bonus on all saving throws against fire and heat spells and effects and also gaining resistance to fire 20. (this ability cost o points, but its bonus is cut in half if Leo has 0 power points available)
****Any damage that would reduce Leonix to 0 hit points or lower instead has a chance to discorporate him. He can attempt a Will save (DC = damage dealt); if it succeeds, He will simply break apart into dozens of flitting tongues of flame and vanish, along with all his gear and anything he is holding or carrying.
One day later, Leonix will be reborn from the spot he discorporated, seeming to materialize from the ashes. While discorporated, he dose not exist—he can do nothing, nor can any of his enemies do anything to him.
Equipment:
FA+
