One Ruler updated to version 1.2
14 years ago
Listen to it with headphones and tell me it doesn't crunch your ears into a state of....Rock Ability.
Because I forgot to update on this account too.
One Ruler 1.2 updates:
1. All tier one units created. I plan to have full tier one structures next patch.
2. Tier one hero camp area now created; some areas of the map will have units that spawn based on Tier. These areas will be marked with floating text and units will drop tier-appropriate items/resources/EXP.
3. Unit Passive, Special, and Super Abilities added to each hero which are completely unique and will be unlocked throughout the game. However normal abilities will use the Spell Points system.
4. Terrain in the middle again retooled, however only slightly; the ramps that enter the very middle have been deleted and only two ramps to the middle from the back remains.
5. None of the passives are auras anymore. I can't seem to make a working aura.
6. Abilities without special effects when activated now have them, as well as sounds.
7. Hard hero no longer gets a debuff for entering people's base entrances. Instead, players with long base entrances are given extra base defense towers on a depressed section of land, preventing heroes from entering your bases too far. The other players, (mostly the ones on the sides of the map), have their base layout unchanged.
8. Terrain retooled again but only slightly; more line of sight blockers. You will also have 1 mineral field in your base.
9. Buffs given to units, structures, and heroic units to the player with ownership of the middle. They are given to the units at:
10 minutes: units
20 minutes: heroic units
30 minutes: structures
10. Environmental edits:
A. Added a new system of placing emitters so environmental effects are placed more evenly for less lag.
B. Changes to environment happen at 10 minute intervals and at sudden death mode.
C. Lighting and sounds changed for game start and SDM.
11. Hard hero now deals the following damage to unit types:
Massive: 50
Armored: 65
Light: 75
Biological & other unit types not mentioned: 100.
12. Base resource values edited:
Minerals & Vespene: Units gather 1 each trip
Rich min & gas: Units gather 10 each trip
Speed each trip takes decreased by ~1
actually did everything I wanted to except like two things.
wootlol
going to go beta soon.
One Ruler 1.2 updates:
1. All tier one units created. I plan to have full tier one structures next patch.
2. Tier one hero camp area now created; some areas of the map will have units that spawn based on Tier. These areas will be marked with floating text and units will drop tier-appropriate items/resources/EXP.
3. Unit Passive, Special, and Super Abilities added to each hero which are completely unique and will be unlocked throughout the game. However normal abilities will use the Spell Points system.
4. Terrain in the middle again retooled, however only slightly; the ramps that enter the very middle have been deleted and only two ramps to the middle from the back remains.
5. None of the passives are auras anymore. I can't seem to make a working aura.
6. Abilities without special effects when activated now have them, as well as sounds.
7. Hard hero no longer gets a debuff for entering people's base entrances. Instead, players with long base entrances are given extra base defense towers on a depressed section of land, preventing heroes from entering your bases too far. The other players, (mostly the ones on the sides of the map), have their base layout unchanged.
8. Terrain retooled again but only slightly; more line of sight blockers. You will also have 1 mineral field in your base.
9. Buffs given to units, structures, and heroic units to the player with ownership of the middle. They are given to the units at:
10 minutes: units
20 minutes: heroic units
30 minutes: structures
10. Environmental edits:
A. Added a new system of placing emitters so environmental effects are placed more evenly for less lag.
B. Changes to environment happen at 10 minute intervals and at sudden death mode.
C. Lighting and sounds changed for game start and SDM.
11. Hard hero now deals the following damage to unit types:
Massive: 50
Armored: 65
Light: 75
Biological & other unit types not mentioned: 100.
12. Base resource values edited:
Minerals & Vespene: Units gather 1 each trip
Rich min & gas: Units gather 10 each trip
Speed each trip takes decreased by ~1
actually did everything I wanted to except like two things.
wootlol
going to go beta soon.