Working on a flash animation, need tips.
14 years ago
Right, I've had thing this animation in my head for weeks now, so I think I'm finally going to pick up the project. As such, if anyone know's anything about the program, tips are looved~ This is the first time I'm going to be animating in years.
Also, raffle update: Head shots for the lot of you, I'm nearly done with 3 of them, should be up in the next few days.
Also, raffle update: Head shots for the lot of you, I'm nearly done with 3 of them, should be up in the next few days.
When using a Classic Tween, you can add another layer and make it a Motion Guide, which acts as a path for the Classic Tween to follow. Can be handy when you want an object to follow a specific path, and you don't want to add a keyframe on every frame.
It can be helpful to add a layer when you first start animating, and using it to mark specific points in your animation that you want to remember. Say, if you have something happening at frame 60, just add a keyframe there, and under the properties tab, under label, type in "//" and whatever you want to comment.You can comment without the // though, it's not too big of a deal.
Ctrl + Shift + Scroll Wheel = zooming in and out of the stage. So much easier than the zoom tool.
Holding Shift while making an object will keep the object proportionally equal. Perfect squares and circles, etc.
When using Free Transform on an object (right clicking on an object, then selecting Free Transform), the white dot in the center of your object is the point of rotation. If you've drawn an object that you want to pivot around a certain point, just move the white dot to where the object should pivot. You should define these after you've created a Tween, but before you start inserting Keyframes.
I'm not sure if these are going to be too helpful; I'm decent-ish at flash, but bad at drawing, so I've never tried a character animation in flash.
Layers...I love layers, but I really need to remember to label them, I have that issue in every program I use.
Oh, sound. o.o Sound can be really, really finicky. For the sake of sanity, when adding in sound, (keyframe, properties, sound, selecting your sound), make sure to select Sync: Stream. Otherwise, every single time you pass that keyframe when playing the animation, the sound will play, and continue to play, even when the timeline has stopped. @_@ The only way to stop the sound is by muting and unmuting, Ctrl + Alt + M
Also, when exporting the animation, to get any sound quality, you'll need to go into the Publish settings, go to Flash, and then change the Audio Stream and Event options to a higher bit rate, and best quality. Otherwise, it'll just sound awful. D: