Having skills is one thing. Getting things done is another.
14 years ago
Why isn't creative work psychology and methods of actually getting things done taught as part of art education? Arguably, it would be the most important skillset they could teach.
Some people have no problem with it, others (the majority of my art university friends) get ridden with creative blocks and paralyse when instilled with vague, high, perfectionistic ideals of "fine art" and faced with "go somewhere, fetch something" asignments. Then comes the endless cycles of procrastination, rushed work, disapointment, regrets and added fear for the next project. Sometimes it gets so bad they creatively self-destruct and quit.
This is called art education?.. Seriously?
Lobotomy would be a faster way to achieve the same result.
No wonder good artists are described as those who "survive" their education.
---
Rant aside, here are a few resources that have helped me get things done as a professional:
http://the99percent.com/
http://lateralaction.com/creativeblocks/
http://www.austinkleon.com/2011/03/.....obody-told-me/
http://blog.iso50.com/14312/overcom.....reative-block/
http://vfxsolution.com/allanmckay/2.....uctivity-pt-2/
Other recommendations:
http://www.amazon.co.uk/Art-Fear-Ob...../dp/0961454733 (subversive-imaginati)
http://www.tomato-timer.com/ (Avisk)
http://danidraws.com/2007/02/21/101.....-illustrators/ (pac)
http://www.smashingmagazine.com/200.....-productivity/ (pac)
http://zero2illo.com/productivity-t.....ration-career/ (pac)
http://escapefromillustrationisland.com/ (pac)
http://www.lifehack.org/articles/li.....lf-taught.html (davimink)
http://www.sketchoholic.com/contests.php (davimink)
http://www.amazon.com/dp/0865474877.....ef=cm_sw_su_dp (stigmata)
Interviews:
http://characterdesign.blogspot.com/
http://www.etsy.com/blog/en/tags/featured-seller/ (pac)
http://studio-sweet-studio.com/tagged/interview (pac)
http://illustrationfriday.com/blog/.....ry/interviews/ (pac)
http://www.fuelyourillustration.com.....re/interviews/ (pac)
http://www.sidebarnation.com/ (stigmata)
If you have more to recommend, please mention them in the comments, I'll add to the list.
(If you're worried, I assure you I'm not prone to ragequitting and deleting everything. This is here to stay.)
Some people have no problem with it, others (the majority of my art university friends) get ridden with creative blocks and paralyse when instilled with vague, high, perfectionistic ideals of "fine art" and faced with "go somewhere, fetch something" asignments. Then comes the endless cycles of procrastination, rushed work, disapointment, regrets and added fear for the next project. Sometimes it gets so bad they creatively self-destruct and quit.
This is called art education?.. Seriously?
Lobotomy would be a faster way to achieve the same result.
No wonder good artists are described as those who "survive" their education.
---
Rant aside, here are a few resources that have helped me get things done as a professional:
http://the99percent.com/
http://lateralaction.com/creativeblocks/
http://www.austinkleon.com/2011/03/.....obody-told-me/
http://blog.iso50.com/14312/overcom.....reative-block/
http://vfxsolution.com/allanmckay/2.....uctivity-pt-2/
Other recommendations:
http://www.amazon.co.uk/Art-Fear-Ob...../dp/0961454733 (subversive-imaginati)
http://www.tomato-timer.com/ (Avisk)
http://danidraws.com/2007/02/21/101.....-illustrators/ (pac)
http://www.smashingmagazine.com/200.....-productivity/ (pac)
http://zero2illo.com/productivity-t.....ration-career/ (pac)
http://escapefromillustrationisland.com/ (pac)
http://www.lifehack.org/articles/li.....lf-taught.html (davimink)
http://www.sketchoholic.com/contests.php (davimink)
http://www.amazon.com/dp/0865474877.....ef=cm_sw_su_dp (stigmata)
Interviews:
http://characterdesign.blogspot.com/
http://www.etsy.com/blog/en/tags/featured-seller/ (pac)
http://studio-sweet-studio.com/tagged/interview (pac)
http://illustrationfriday.com/blog/.....ry/interviews/ (pac)
http://www.fuelyourillustration.com.....re/interviews/ (pac)
http://www.sidebarnation.com/ (stigmata)
If you have more to recommend, please mention them in the comments, I'll add to the list.
(If you're worried, I assure you I'm not prone to ragequitting and deleting everything. This is here to stay.)
Must check out the sites.
This book: http://www.amazon.co.uk/Art-Fear-Ob...../dp/0961454733 covers the subject, I own it and it's a fascinating insight into why we don't do art.
Big library perhaps? I know I tend to forget I have certain books often because I have so many of them.
With me, it mostly helped me figure out why I wasn't making art. The thing is there's no one answer, people either make art or they don't, if they don't then they need to find out why and address that.
Yeah, I can see how the book wouldn't be very helpful in that case.
This site is absolutely invaluable to me. I have such a hard time just sitting down and focusing, sometimes. This helps me regulate that, and it encourages me to take frequent breaks so I don't burn out quite as quickly. I love it.
I really wish that time management, organization, and coping mechanisms for stress were taught in schools... It would likely increase the success rate of graduating exponentially. Such a shame.
Thank you for the other links! They are fantastic.
(Too bad this one doesn't work too well for me - can't set custom time, keyboard shortcuts don't work.)
Lately I've learned that medics have time management, organisation, coping, etc. in their curriculum, but artists don't.
When you think about it, they're essential skills in nearly any field nowadays.
I agree. Knowledge of those subjects are critical to success in anything anymore, I think.
I didn't know of this pomodoro system before. It's a great help after all.
Thanks a bunch. :]
http://danidraws.com/2007/02/21/101.....-illustrators/
http://www.smashingmagazine.com/200.....-productivity/
some of these seem counter-intuitive to "the creative process" for artists, but these are important things for "just getting shit done."
http://zero2illo.com/productivity-t.....ration-career/
that whole site [and podcast] is actually really good. you can follow along with their weekly challenges on the road to becoming a working working artist. another good illo podcast: http://escapefromillustrationisland.com/
what i really like that kind of gets me motivated and inspired are reading working artist interviews and studio tours. i like /knowing/ that the people i admire and have made it work have off days and find ways to get inspired and press on.
http://www.etsy.com/blog/en/tags/featured-seller/
http://studio-sweet-studio.com/tagged/interview
http://illustrationfriday.com/blog/.....ry/interviews/
http://www.fuelyourillustration.com.....re/interviews/
i'll see what else i can dig up in the ol archives
not sure why that link screwed up.
But no time to read!
The art I make privately in my free time is a bonus but it's not reliable - It's mainly why I'm so wary of opening for commissions.
Money problems really hurt productivity in creative jobs. :(
(Though both ways - if the pay is too much, the productivity also drops, unlike in physical jobs where productivity scales with pay directly.)
Also, the underlying problem to why a person is unproductive may not necessarily be an art problem. I know a former friend who is very good at drawing (and self taught), but lacks confidence and thinks negatively due to his unsupportive environment and depression.
Okay, some links:
http://www.lifehack.org/articles/li.....lf-taught.html
http://www.sketchoholic.com/contests.php
I especially like your "How to steal like an artist" link!
Oh yes, depression is completely debilitating, especially in anything requiring creativity and having high standards. Slightly less in physical proffessions. I still hadn't shaken mine, but I'm not as stressed as I used to be, since my work doesn't involve much creativity and the standard is less "way out there", more like "if the client likes it, it's done".
Lovely, added the links, thankies. :>
-The importance of imagination
-Staying creative
-The marriage of an artists beliefs/purpose with their body of work
The themes you mentioned are indeed relevant, but I wonder how religiosity comes into play here.
http://www.sidebarnation.com/
http://www.characterdesigns.com/ - Plenty of photo refs with a variety of models and image sets (:
University work is drudgery. The way I survived last semester is to pretend academia was a game, the goal of which was to collect "shiny gold stickers" (good grades) on a "piece of paper" (GPA) that could be traded for the "winner's certificate" (degree).
It put the importance of class work in perspective. As I played the game, I began to realize everything I did was not really about "becoming an artist", but rather becoming generally knowledgeable about art. That sounds obvious, I know. But studio assignments make it easy to get caught up in the rush to achieve some imaginary mastery level that simply doesn't exist in an undergraduate setting.
Can't really type out some long and meaningful when everything is already spelled out in the original post. Creative [self]-annihilation happens often and makes something fun otherwise unbearable. And coping with it is not unlike coping with shell shock. And yet, we all have to endure.
But again. Thanks for the resources. I hope they help both me and others along their way.
I'll start reading through all this stuff, thanks for the links