How people forgot the meaning of fun
14 years ago
General
Awoo ! Hi everyone ^.^ !
Games aren't anymore for fun, at least the online ones don't seem to be.
Games aen't anymore about "having fun just playing the game", this concept has been replaced by scoreboard, leaderboards, achievements, hats, in-game money, tier levels and how cool you may look playing an entire game all straight on and without any help.
I miss the concept of "fun" in the old games, at least in those ones there weren't online scorebullshits or e-viagrachievements, it was all about pure, simple fun and nothing else; nowdays is all about "who's the bigger e-dick" (or maybe who's the bigger e-dick-head), i need to find some good players to play with, and when i say "good" i don't mean "skilled".
Games aen't anymore about "having fun just playing the game", this concept has been replaced by scoreboard, leaderboards, achievements, hats, in-game money, tier levels and how cool you may look playing an entire game all straight on and without any help.
I miss the concept of "fun" in the old games, at least in those ones there weren't online scorebullshits or e-viagrachievements, it was all about pure, simple fun and nothing else; nowdays is all about "who's the bigger e-dick" (or maybe who's the bigger e-dick-head), i need to find some good players to play with, and when i say "good" i don't mean "skilled".
FA+

I played COD for the first time ever at 3AM new years day I was pretty drunk and that was the only reason I was able to stomach it. Simply because of all these people with no lives competing to be the best at it, meant that poor drunken n00b me stood no chance.
Same with any game I've seen any of my friends play online.
It's human nature I'm afraid we want to win badly and if we're given a competition most of us want to win.
And i thank you :3:3:3
I am a casual gamer at heart, I don't do this sort of hard core stuff that some people seem to be into.
Way too few.
I used that to fire up an old copy of MOO2, was amusing, one of my fave games ever, but, yanno, I wouldn't say I was overwhelmed with joy to see it again. More like "Oh, I see why I liked this back then."
Also known as: http://tvtropes.org/pmwiki/pmwiki.php/Main/NostalgiaFilter
Gli achievement sono un contorno, io li considero una sfida in più mentre gioco, ma di certo non sono lo scopo; condivido tutto quello che hai detto comunque, la concezione di videogiochi come la intendi tu è lasciata sempre più indietro, probabilmente perchè non "vende".
E sì, se te lo stai chiedendo sono volgare ^^;
I had a similar experience with SSB
People rage quit and go crazy because of stats, scores and such. To be honest - i personally like being good at something, and would enjoy being the best, but... it's not worth selling Your online personality to the dark forces of Douchery. I'm a Starcraft 2 player, and i do play online from time to time. I enjoy winning, i dislike loosing. I love to smash someone, i dislike when my ultimate master plans fail. But... it's just a game. In the end it should always be "Gg, thanks for the game!"...
I play Minecraft, now I understand if that's not your kinda game, however let me elaborate before you brush this off. I play Minecraft, not because I enjoy building [which I do], not because i enjoy adventuring [because I do], I play Minecraft with others for fun, that's what it is, fun. Not because there has to be a leader board, or High score, I play if because at least on the server I play on, we're a family. Sure there might be the occasional argument, but expecting everything to be butterflies and rainbows all the time is childish, after all, we're all fallible. I play Minecraft for the experience of creating worlds, building large week long projects with like minded people, to know that I'm good at what I do in Minecraft, yet at the same time be humbled by the creations of others. And do you know what all this turns into? A group of people, who then in turn go out and play other games with each other, knowing that it's for fun, not for numbers.
Find that game, whatever it ends up being for you, with good people who are willing to be more than just "team mates for a round", it'll turn from screaming pre pubescent players, to suddenly you've filled a whole lobby with people you know, and a good friends with, and that, makes for a better game, every time.
-SunsetSpecter
I play Terraria myself ^^;
Sorry for the long comments, i'm a wordy kind of person, and, though I've never met you, I like to help. Hit me up sometime on Steam, same as my username here.
-SunsetSpecter
But yes, competition would be ok, within some kind of bound, which most of the times doesen't exist <.<
... Right after I beat this slightly repetitive, but still furry single player game called Solatorobo.
In short - Keep at it. You'll find some people with your mentality and you can play with them. :3
P.S. - I'm one of them; throw me a game invite on steam once in awhile. We're on each others friend's lists! :D
Another L70 experience was, when I Kite-Dot-killed an elite 72 mob with 300K Hitpoint in Shadowmoon. I even had audience, and protectors, to keep the alliance away from me, while I was running like a chicken from the menace, which was supposed to be brought down by a 4-man group.
Then came the WOTLK expansion, with its achievement, scoreboards and whatnot. I was instant 4K+ at achievement score and I managed to bring it up above 6K simply by soloing...but it killed the game for me. It became a e-dick-competition, and I grew really fast really bored of that. It took me 1 year to enjoy what Wow could offer, and to stop playing it.
I enjoy single player games better. Always didin the past and always will be in the future too!
Mortal Kombat Trilogy (psx), Mario Kart 64, Goldeneye (N64), Twisted Metal 2 (psx)
These were some really good games...didn't needed score-tables and rankings at all. Just have fun with your friends.
And sports games i didn't like but my friends back then wanted to play just those so at least there was the company to make it fun ^^;
1) the COD/battlefield/halo breed of multiplayer shooters, wjhere I have had litterally zero fun when trying them out, and yet people gobble them up to participate in the same match over and over again.
and 2) the average MMO experience: where in you grind the same thing over and over again for several hours at a time. There was actually a walkthrough I saw once for World of Warcraft which recomended you finish a repeatable quest "at least 1000 times" to get something.
One of the best things I ever learned about gaming I learned from KC Green
"quit gettin mad at video games"
I realized that losing didn't matter
Or winning
Just have fun in the moment
So, instead of playing the game to my liking, or my friends for that matter, I have to play by "their rules."