A NEW CHALLENGER APPROACHES
17 years ago
*Sorby!*
Taken from
rhainor, then expanded.
Rules:
1. Be creative
2. Make sure everything suits your characters
3. Put "New Challenger Approaches" in the title.
4. If you decide to do this, leave a comment here and let me know!
* * *
(I know I did one like this before, but this is somewhat revised that better fits my 'sona.)
Basic character info
Appearance:
Black Anthro Dragon, standing upright even when dashing
Size: Med-large
Speed: Med
Power: High
Weight: Med-high
Jump: High
Glider?: Yes.
Standard attacks (A)
Neutral: Claw Slash (Can be comboed into) - A simple claw swipe, dealing light damage and can intro a three-hit combo.
Airborne Neutral: Bite - Reaches out to bite at anyone nearby, dealing light damage.
<- -> or walking: Tail Whip: Reaches out and whips out his tail for a good sized sock, causes medium damage and low-angled light knockback.
Dash: Shoulder ram: Tackles at an opponent with a shoulder rush, causing moderate damage and a low-to-mid angled moderate knockback.
Forward Airborne: Chaos Slash - Imbued with chaos energy, turning the enemy black and engulfing them in flames for a moment, this slash with his claws deals moderate to heavy damage and a very high angled moderate knockback. (Think Mewtwo's Shadow Scratch)
Up: Wheel Kick - Does a flipstyle kick that causes moderate damage and high-angled moderate knockback.
Up Airborne: Tail Flip - Flips around in midair and strikes at opponents with his tail, causing light damage, but significant low angled knockback.
Down (while crouching): Tail Trip - Moderately damaging tail sweep that knocks opponents flat on their back or face.
Down (while airborne): Midair Stomp - Causes a crushing blow with his feet to those below him, has Meteor Smash qualities, dealing heavy damage at an almost vertical downwards angle.
<- -> Smash: Shadow Haymaker - Heavily damaging punch imbued with his dark energies, causing a purple flame effect and serious low to mid angled knockback.
Up Smash: Shadow Uppercut - Similar effects and damage range as Shadow Haymaker, only in the form of a short-ranged uppercut that sends opponent at a high-angle instead of a low angle.
Down Smash: Tail Lash - Ferociously whips tail, hard enough that it causes him to spin around once, dishing heavy damage and low angled knockback to those in front of him, those who are behind him risk being knocked on their faces at low damage.
Special Attacks (B)
Stand: Chaos Bolt (3 second charge) - a bolt of chaos energy is charged and fired from his palm, strength and knockback determined by how much the attack is charged, when fully charged, deals roughly 30% damage and has a moderate angled knockback.
<- -> : Ashura Lunge - Assuming a midnight colored aura about him, he surges forward and blazes through opponents, causing light to moderate damage and causes heavy knockback opposite the direction that he is facing, at a low to moderate angle.
Up: Spiral Wing - He flares his wings out and surges upward at a high gain of altitude, his wings glowing and causing damage to those who hit him as he moves upward, opponents hit suffer moderate damage and are sent at a horizontal angle for moderate knockback
Down: Atrum Lumen Spark - he smacks his fist into the ground from a standing vantage, causing small pillars of a grayish energy to burst forth from both sides of him, those caught right next to him will suffer the most damage, while the further away from him they are, the less damage they'll suffer, deals cumulative spark damage up to around 25-30%, those getting the maximum effect will get sent flying backwards at a modest angle, while those standing further away will only recieve light stun damage.
Final Smash: Atrum Lumen Tempest - Amun flies high into the air, only to come crashing down into the middle of the stage with mighty force, causing massive pillars of the same energy from the Spark above to burst forth from the ground and spread outward on both sides until they reach the edges, each pillar dealing moderate to heavy damage, at risk of recieving almost 100% damage and a nearly guaranteed KO, avoidance is possible, but only to the most skilled, the smart at least minimize the damage.
rhainor, then expanded.Rules:
1. Be creative
2. Make sure everything suits your characters
3. Put "New Challenger Approaches" in the title.
4. If you decide to do this, leave a comment here and let me know!
* * *
(I know I did one like this before, but this is somewhat revised that better fits my 'sona.)
Basic character info
Appearance:
Black Anthro Dragon, standing upright even when dashing
Size: Med-large
Speed: Med
Power: High
Weight: Med-high
Jump: High
Glider?: Yes.
Standard attacks (A)
Neutral: Claw Slash (Can be comboed into) - A simple claw swipe, dealing light damage and can intro a three-hit combo.
Airborne Neutral: Bite - Reaches out to bite at anyone nearby, dealing light damage.
<- -> or walking: Tail Whip: Reaches out and whips out his tail for a good sized sock, causes medium damage and low-angled light knockback.
Dash: Shoulder ram: Tackles at an opponent with a shoulder rush, causing moderate damage and a low-to-mid angled moderate knockback.
Forward Airborne: Chaos Slash - Imbued with chaos energy, turning the enemy black and engulfing them in flames for a moment, this slash with his claws deals moderate to heavy damage and a very high angled moderate knockback. (Think Mewtwo's Shadow Scratch)
Up: Wheel Kick - Does a flipstyle kick that causes moderate damage and high-angled moderate knockback.
Up Airborne: Tail Flip - Flips around in midair and strikes at opponents with his tail, causing light damage, but significant low angled knockback.
Down (while crouching): Tail Trip - Moderately damaging tail sweep that knocks opponents flat on their back or face.
Down (while airborne): Midair Stomp - Causes a crushing blow with his feet to those below him, has Meteor Smash qualities, dealing heavy damage at an almost vertical downwards angle.
<- -> Smash: Shadow Haymaker - Heavily damaging punch imbued with his dark energies, causing a purple flame effect and serious low to mid angled knockback.
Up Smash: Shadow Uppercut - Similar effects and damage range as Shadow Haymaker, only in the form of a short-ranged uppercut that sends opponent at a high-angle instead of a low angle.
Down Smash: Tail Lash - Ferociously whips tail, hard enough that it causes him to spin around once, dishing heavy damage and low angled knockback to those in front of him, those who are behind him risk being knocked on their faces at low damage.
Special Attacks (B)
Stand: Chaos Bolt (3 second charge) - a bolt of chaos energy is charged and fired from his palm, strength and knockback determined by how much the attack is charged, when fully charged, deals roughly 30% damage and has a moderate angled knockback.
<- -> : Ashura Lunge - Assuming a midnight colored aura about him, he surges forward and blazes through opponents, causing light to moderate damage and causes heavy knockback opposite the direction that he is facing, at a low to moderate angle.
Up: Spiral Wing - He flares his wings out and surges upward at a high gain of altitude, his wings glowing and causing damage to those who hit him as he moves upward, opponents hit suffer moderate damage and are sent at a horizontal angle for moderate knockback
Down: Atrum Lumen Spark - he smacks his fist into the ground from a standing vantage, causing small pillars of a grayish energy to burst forth from both sides of him, those caught right next to him will suffer the most damage, while the further away from him they are, the less damage they'll suffer, deals cumulative spark damage up to around 25-30%, those getting the maximum effect will get sent flying backwards at a modest angle, while those standing further away will only recieve light stun damage.
Final Smash: Atrum Lumen Tempest - Amun flies high into the air, only to come crashing down into the middle of the stage with mighty force, causing massive pillars of the same energy from the Spark above to burst forth from the ground and spread outward on both sides until they reach the edges, each pillar dealing moderate to heavy damage, at risk of recieving almost 100% damage and a nearly guaranteed KO, avoidance is possible, but only to the most skilled, the smart at least minimize the damage.
FA+
