Roleplay attachments
13 years ago
http://maridiopolis.myminicity.com/ My Minicity
http://maridiopolis.myminicity.com/ind/ My Minicity's Industries
http://maridiopolis.myminicity.com/tra/ My Minicity's Transports
http://www.f-list.net/c/rena%20vixane (Things I like to RolePlay)
http://maridiopolis.myminicity.com/ind/ My Minicity's Industries
http://maridiopolis.myminicity.com/tra/ My Minicity's Transports
http://www.f-list.net/c/rena%20vixane (Things I like to RolePlay)
Have you ever been in a role play where you felt like it was real? Or odder yet, have you ever had a role play where you felt the characters you use have feelings behind them...real essence to their existance...or even opinions that they want heard? What about who you're role playing with. Do you ever question how they feel, how their day is, or what's going on in their day? It's an odd thing about the internet these days with situations like this. To me...It's like looking at a window into a universe i'll never understand.
The worlds everyone makes often reflect what go on in our minds in my opinion. The landscape, its atmosphere, the colors it represents, the dimensions and thematic. Simple scenarios such as a culdesack, to obscure and abstract ones like a hero filled city. Perhaps you like being in a world where you're the center of attention and everything revolves around you. Perhaps you like to make a world that accomodates others and lacks any sense of the word 'reality' behind it. But the more you make it, the more it becomes real to you in your mind. This can be easily summed up as making a simulated replication of your basic and most deepest thoughts manifested in text, drawing, or video imaging. In short, it's a world that's from your very mind itself... Whether it's ever changing due to inaccurate emotions on the landscape or life choices, or it's lazily done by hands made fit for only simple tasks rather than complex ones. Using another worlds land based design is often a representation of planting ones own attachments to anothers world made up, as that world is often based upon ideals that you yourself become familiar and attached to.
Then we have our characters...fursonas...personas...blank inserts... A character is a physical manifestation of ones likes, dislikes, tastes, interests, disinterests, or a piece that represents a part of our mind that has an interest in it. Giving a blank template character an interest similar to your own would be like giving it a heart of its own to beat to and be familiar with. From stereotypical actions and mannerisms, to unique and more 3 dimensional responses and simple understandings that make it mortal. A character could even have super powers that do or don't represent their base character, but doing so would often mean managing a lot of responsibility rather than planting them in an environment where situations wouldn't become worse for it. Maybe you just want the power to control everything...cause you yourself want control over every detail of another persons aspects for your own tastes... Maybe you want to just make yourself inflatable to expand your dimensions and inflate your horisons beyond other mortal people as well. How we imagine ourselves to be and how we want our lives to be are obviously interlinked with each other in a sense that they grow just like we grow with each interaction. In short, all our characters have a stemmed understanding of life from how we have OUR understanding of it. Thus, it imprints a first impression on others with how they see us through them, through how we REALLY are deep inside...
Things I would propose in honesty are some things others already do, don't do, or NEED to do in order to prevent missunderstandings amungst everyone.
1.) Know the person first. If they are able to grant and give a good understandable first impression, then you can make sure they hold true to it one day at a time. Their habbits, their manners, their likes, their dislikes. Get a feel of whoever you meet and make sure they have a reasonable, and honest, personality.
2.) Delve more into their interests and disinterests. Communicate with one another on whaty ou both enjoy and don't enjoy, and then stem branches from what you do enjoy to further detail how you would enjoy them. It doesn't hurt to have one favorite or many, but it does help that you also keep away from things they would otherwise dislike.
3.) Discuss times when either partner has available time or days when they can be able to spare a moment. Never try to discuss matters of such with them if they are in days of emotional termoil or loaded schedules. It will probably be a hinderance to them and yourself and it would also cause the mood to become rather forced between both people.
4.) Set the ground rules of the role play in any form possible. Make sure you use what you learned of their likes and dislikes, as well as their personality, to appropriately get a better understanding of how to accurately settle on what to role play about in question. It can be anything from dungeons and dragons to free form furry fucking for all anyone cares, just as long as it has a basis of understanding and communication. Never stop discussing this step as well, for changes in ones tastes and disinterests change as much as the years that pass by.
5.) Have fun. This step is always the last thing you should do before anything else. If you just jump to step 5 without following the other steps, then you yourself will be in a world of trouble. Also, never forget to make sure you communicate with your partner even durring your roleplaying hours if you have to, so that appropriate changes and decisions can be made without disrupting or hurting the other persons feelings.
Me...I made these very mistakes when i was with people a long time ago. I pushed myself before them, i played around with their roleplays like baby toys...i even hurt their feelings without any remorse on my own part. I never respected their privacy, their personal time, their need for understanding me, and i never ... ever apologized...or showed that i meant it. I was a bad friend to them, and I ended up pushing them away from me so they wouldn't have to deal with me anymore. Now there isn't a minute of my time that i regret ever doing that, nor has there been a time that I have ever...ever felt proud of it. I just felt alone.
So please...take these words to heart...and don't do the same things I did...
The worlds everyone makes often reflect what go on in our minds in my opinion. The landscape, its atmosphere, the colors it represents, the dimensions and thematic. Simple scenarios such as a culdesack, to obscure and abstract ones like a hero filled city. Perhaps you like being in a world where you're the center of attention and everything revolves around you. Perhaps you like to make a world that accomodates others and lacks any sense of the word 'reality' behind it. But the more you make it, the more it becomes real to you in your mind. This can be easily summed up as making a simulated replication of your basic and most deepest thoughts manifested in text, drawing, or video imaging. In short, it's a world that's from your very mind itself... Whether it's ever changing due to inaccurate emotions on the landscape or life choices, or it's lazily done by hands made fit for only simple tasks rather than complex ones. Using another worlds land based design is often a representation of planting ones own attachments to anothers world made up, as that world is often based upon ideals that you yourself become familiar and attached to.
Then we have our characters...fursonas...personas...blank inserts... A character is a physical manifestation of ones likes, dislikes, tastes, interests, disinterests, or a piece that represents a part of our mind that has an interest in it. Giving a blank template character an interest similar to your own would be like giving it a heart of its own to beat to and be familiar with. From stereotypical actions and mannerisms, to unique and more 3 dimensional responses and simple understandings that make it mortal. A character could even have super powers that do or don't represent their base character, but doing so would often mean managing a lot of responsibility rather than planting them in an environment where situations wouldn't become worse for it. Maybe you just want the power to control everything...cause you yourself want control over every detail of another persons aspects for your own tastes... Maybe you want to just make yourself inflatable to expand your dimensions and inflate your horisons beyond other mortal people as well. How we imagine ourselves to be and how we want our lives to be are obviously interlinked with each other in a sense that they grow just like we grow with each interaction. In short, all our characters have a stemmed understanding of life from how we have OUR understanding of it. Thus, it imprints a first impression on others with how they see us through them, through how we REALLY are deep inside...
Things I would propose in honesty are some things others already do, don't do, or NEED to do in order to prevent missunderstandings amungst everyone.
1.) Know the person first. If they are able to grant and give a good understandable first impression, then you can make sure they hold true to it one day at a time. Their habbits, their manners, their likes, their dislikes. Get a feel of whoever you meet and make sure they have a reasonable, and honest, personality.
2.) Delve more into their interests and disinterests. Communicate with one another on whaty ou both enjoy and don't enjoy, and then stem branches from what you do enjoy to further detail how you would enjoy them. It doesn't hurt to have one favorite or many, but it does help that you also keep away from things they would otherwise dislike.
3.) Discuss times when either partner has available time or days when they can be able to spare a moment. Never try to discuss matters of such with them if they are in days of emotional termoil or loaded schedules. It will probably be a hinderance to them and yourself and it would also cause the mood to become rather forced between both people.
4.) Set the ground rules of the role play in any form possible. Make sure you use what you learned of their likes and dislikes, as well as their personality, to appropriately get a better understanding of how to accurately settle on what to role play about in question. It can be anything from dungeons and dragons to free form furry fucking for all anyone cares, just as long as it has a basis of understanding and communication. Never stop discussing this step as well, for changes in ones tastes and disinterests change as much as the years that pass by.
5.) Have fun. This step is always the last thing you should do before anything else. If you just jump to step 5 without following the other steps, then you yourself will be in a world of trouble. Also, never forget to make sure you communicate with your partner even durring your roleplaying hours if you have to, so that appropriate changes and decisions can be made without disrupting or hurting the other persons feelings.
Me...I made these very mistakes when i was with people a long time ago. I pushed myself before them, i played around with their roleplays like baby toys...i even hurt their feelings without any remorse on my own part. I never respected their privacy, their personal time, their need for understanding me, and i never ... ever apologized...or showed that i meant it. I was a bad friend to them, and I ended up pushing them away from me so they wouldn't have to deal with me anymore. Now there isn't a minute of my time that i regret ever doing that, nor has there been a time that I have ever...ever felt proud of it. I just felt alone.
So please...take these words to heart...and don't do the same things I did...
But all of it is sound advice and thoughts to contemplate when it comes to alter ego RPs. I'm glad you could take the time and meditate on these sort of things. Those who you RP with in the future will thank you for it, I'm sure.
I'm sorry to hear that you had some bad experiences with roleplay etiquette in the past, though.
Just remember that roleplaying remains fun when it's not the only form of interaction between the friends. Like, you'd want to talk about other things every now and then otherwise the other person just gets tired out.