So, folks asking for ny old uploads, be patient with me
13 years ago
...I've got something special in mind for you.
As for what I'm working on now, I'm focusing on two projects:
Broken Earth: 15-20 track mock Strategy RPG soundtrack (Final Fantasy Tactics inspired)
Robot Mans: (Totally not the title but I can't think of anything clever right now): 8 12track Chiptune Soundtrack for a bunch of fake Mega Man boss robot stages.
Tell yo friends, if you like my stuff share it, I'm really working hard on getting back into the swing of composition, and I love your support!
I will be uploading the completed tracks so far for these two projects, I just don't wanna upload them all in one day and blow up your feed with my spams. :<
As for what I'm working on now, I'm focusing on two projects:
Broken Earth: 15-20 track mock Strategy RPG soundtrack (Final Fantasy Tactics inspired)
Robot Mans: (Totally not the title but I can't think of anything clever right now): 8 12track Chiptune Soundtrack for a bunch of fake Mega Man boss robot stages.
Tell yo friends, if you like my stuff share it, I'm really working hard on getting back into the swing of composition, and I love your support!
I will be uploading the completed tracks so far for these two projects, I just don't wanna upload them all in one day and blow up your feed with my spams. :<
FA+

Also, I should do the other half of the one I started so long ago....
Later, I wanted 100% accuracy, so when I did my cover of Journey's "Separate Ways" I used MML/MCK, a macro language that turns a text file into assembly language that actually compiles into code that can play back on an NES. That MP3 is from an emulation of the NES, but one that's accurate enough to include all the quirkiness, like how the DPCM channel lowers the volume of the triangle channel and such. Madness.
I've done some doodling around with FamiTracker, a tracker specifically designed for making NES music (and generating playable NES code!) but I haven't done enough to release a full tune yet.