Eiji is my new God.
17 years ago
General
It’s been about two years since I haven’t play any Zelda and these past days I got re-obsessed with Twilight Princess for GameCube. As most people know Shigeru stepped down with the developing of the Zelda saga and left Eiji in this work, and I have to say this was pure genius to do. The great differences between Eiji and Shigeru are immense and don’t get me wrong, Shigeru is also a genius who created and developed the Zelda legends.
This is slightly a review and comparing the other Zelda 3D games with Twilight Princess. It is nice to see some movement on their mouth as their speak and adding some words thought it is in other language which I felt great about it, they are establishing the language as other that it doesn’t exist. The graphics are indeed better than OoT and WW, though they did combined some aspects from them, but it might not be as good as PS3 or Xbox 360, however I always thought is the key for making less lag and faster at loading. Waiting for a scenario to load kills my mood all the time.
Fighting skills.- At the beginning it was nice to see Link being able to perform some new skills, though not amazing and it was okay, wasn’t excepting something fancy like out of Prince of Persia either, but when the Golden Wolf appeared and showed me a new skill and said there were seven in total I did get a nice impression and right now I’ve been using them all and specially during the showdown Darknut in Temple of Time. Can’t say it was easy to defeat, but it wasn’t frustrating, it was something I did enjoyed. Never really thought Link would gain skills like this and it is lovely to see the attack in which Link can use by having filled the hearts, reminds me of the first Zelda ever released.
Interaction.- Yes, it is also something that Link has with the mini-quests interacting with people, but we hardly ever see people evolving, just being sad to happy after the quest is done, but during Twilight Princess I saw how Midna, specially her, evolves during the game and thanks it’s so long one can enjoy them. Midna at first was careless of what Link go through, but she slowly gains his heart and Link gains hers and not to mention how helpful she is during the game unlike Navi, Tatl and others who only did provided with information, though Tatl did come close, but not as Midna has with Link.
Once again the old yet improved weapons. I was realizing something fun, this is the first game in which stays in Zelda which has technology not related to Magic, expect Majora’s Mask, but doesn’t apply due Termina being a universe. Thought has different technology though I just realized that before TP hasn’t been any flood and talks about a hero, my best guess right here is that the WW’s legend spoken wasn’t mentioning the hero of time at first, since the land vanished after the flood and Hyrule was lost, and yet in Twilight Princess Hyrule exists still which means OoT and MM did both happened.
One thing that disappoints me so far is the level of difficulty with the bosses, Darknut was supreme. That battle was nice, however beating the other creatures; the bosses are sometimes way to easy three battles after stopping them or six. It would be nice if they add a selection of level of difficulty. Though when I collected all the Fused Shadows I thought I was done with the thought of wasn’t this supposed to last longer and bang! Have to start a new quest for collecting some new items.
At the end the game got me addicted, to see Link perform attacks and showoffs is just amazing, and how the main story is stronger and more clear than any previous Legend. The interaction, again, with Midna made the game more fun in my own opinion. Her personality at first was more of a mischievous however when everything started to get seriously she changed, though I like how she seems to like Link more than usual, the part where Midna caress Link’s face.
The field is immense; nice for exploring and it reminded me of Wind Waker, though WW Ocean was vast it didn’t had enough enemies and variety of them, though Ocarina of Time and Majora’s Mask did have a variety, but it was smaller and finally TP has more of both making this game more entertaining. The improvement of the horse riding was to drool, being able to use the sword while riding feels so much different and better than any other game. An interesting note is that Link is unable to use magic, and instead uses more medieval technology and a bit of a mixed with the current ones such the bomb arrows.
Having lost Epona made traveling a bit difficult thanks for having a Wolf Link for making things easier and having Midna for the teleporting to the spots where we could make such short time, especially when we are in a hurry.
And what may I say about the music, another supreme work. Using old songs and redoing them was great, nostalgic, and the new songs are great. They do well their work on the game.
So the differences between Eiji and Shigeru are clear and for this Eiji is my new god. And I do hope he does a bit more of work on the characters interaction, the game difficulty and being able to answer more open questions rather than Yes, No, etc. For making this game more of a RPG.
This is slightly a review and comparing the other Zelda 3D games with Twilight Princess. It is nice to see some movement on their mouth as their speak and adding some words thought it is in other language which I felt great about it, they are establishing the language as other that it doesn’t exist. The graphics are indeed better than OoT and WW, though they did combined some aspects from them, but it might not be as good as PS3 or Xbox 360, however I always thought is the key for making less lag and faster at loading. Waiting for a scenario to load kills my mood all the time.
Fighting skills.- At the beginning it was nice to see Link being able to perform some new skills, though not amazing and it was okay, wasn’t excepting something fancy like out of Prince of Persia either, but when the Golden Wolf appeared and showed me a new skill and said there were seven in total I did get a nice impression and right now I’ve been using them all and specially during the showdown Darknut in Temple of Time. Can’t say it was easy to defeat, but it wasn’t frustrating, it was something I did enjoyed. Never really thought Link would gain skills like this and it is lovely to see the attack in which Link can use by having filled the hearts, reminds me of the first Zelda ever released.
Interaction.- Yes, it is also something that Link has with the mini-quests interacting with people, but we hardly ever see people evolving, just being sad to happy after the quest is done, but during Twilight Princess I saw how Midna, specially her, evolves during the game and thanks it’s so long one can enjoy them. Midna at first was careless of what Link go through, but she slowly gains his heart and Link gains hers and not to mention how helpful she is during the game unlike Navi, Tatl and others who only did provided with information, though Tatl did come close, but not as Midna has with Link.
Once again the old yet improved weapons. I was realizing something fun, this is the first game in which stays in Zelda which has technology not related to Magic, expect Majora’s Mask, but doesn’t apply due Termina being a universe. Thought has different technology though I just realized that before TP hasn’t been any flood and talks about a hero, my best guess right here is that the WW’s legend spoken wasn’t mentioning the hero of time at first, since the land vanished after the flood and Hyrule was lost, and yet in Twilight Princess Hyrule exists still which means OoT and MM did both happened.
One thing that disappoints me so far is the level of difficulty with the bosses, Darknut was supreme. That battle was nice, however beating the other creatures; the bosses are sometimes way to easy three battles after stopping them or six. It would be nice if they add a selection of level of difficulty. Though when I collected all the Fused Shadows I thought I was done with the thought of wasn’t this supposed to last longer and bang! Have to start a new quest for collecting some new items.
At the end the game got me addicted, to see Link perform attacks and showoffs is just amazing, and how the main story is stronger and more clear than any previous Legend. The interaction, again, with Midna made the game more fun in my own opinion. Her personality at first was more of a mischievous however when everything started to get seriously she changed, though I like how she seems to like Link more than usual, the part where Midna caress Link’s face.
The field is immense; nice for exploring and it reminded me of Wind Waker, though WW Ocean was vast it didn’t had enough enemies and variety of them, though Ocarina of Time and Majora’s Mask did have a variety, but it was smaller and finally TP has more of both making this game more entertaining. The improvement of the horse riding was to drool, being able to use the sword while riding feels so much different and better than any other game. An interesting note is that Link is unable to use magic, and instead uses more medieval technology and a bit of a mixed with the current ones such the bomb arrows.
Having lost Epona made traveling a bit difficult thanks for having a Wolf Link for making things easier and having Midna for the teleporting to the spots where we could make such short time, especially when we are in a hurry.
And what may I say about the music, another supreme work. Using old songs and redoing them was great, nostalgic, and the new songs are great. They do well their work on the game.
So the differences between Eiji and Shigeru are clear and for this Eiji is my new god. And I do hope he does a bit more of work on the characters interaction, the game difficulty and being able to answer more open questions rather than Yes, No, etc. For making this game more of a RPG.
FA+
