Dilemma
13 years ago
However the latest batch of comissioning slots are complete already I'm in a dilemma, and it's because a lot of people were asking me to provide them a pre-booked slot for them. After a while it kept going too much and I say it's not the way I'd like to keep the queue up. This is chaos already.
1. -Personally I think the first-come-first-take system is a bullshit and a lame system. Lurkers takes advantage out of it, and I don't like it, since I can feel the same problem because once I wanted something so bad and couldn't get myself into the line because some wealthy-enough someone already took my place, and it kept going forever. I want to do justice and equally fair handling.
2. -If I'd check foreign comissioners have already taken a slot from me may not enter again in the next one, would be somewhat unfair. and drama-potentially risky.
3. -Considering taking comissions only by checking how creative the idea/character/whatever is yet a bit risky factor again.
So, Brainstorming time. Throw your ideas!
I guess...
1. -Personally I think the first-come-first-take system is a bullshit and a lame system. Lurkers takes advantage out of it, and I don't like it, since I can feel the same problem because once I wanted something so bad and couldn't get myself into the line because some wealthy-enough someone already took my place, and it kept going forever. I want to do justice and equally fair handling.
2. -If I'd check foreign comissioners have already taken a slot from me may not enter again in the next one, would be somewhat unfair. and drama-potentially risky.
3. -Considering taking comissions only by checking how creative the idea/character/whatever is yet a bit risky factor again.
So, Brainstorming time. Throw your ideas!
I guess...
Maybe have alternate rounds? Like, if your current batch is first come, then your next batch should be the ideas you pick!
In the end though, what ever system you go for, if people cause drama its their fault, not yours. So feel free to ignore their whines.
A second method is a money-time-queue. Basically, a comission starts at a certain 'minimum' price that gets you put into a queue, first-come first-serve, however you can pay more to get bumped up the queue. It doesn't give the buyer anything more, it just increases their priority so theirs gets done first- this gets the artist more money in exchange for higher speed. This method rewards those who are most eager, or wealtheir.
Next, there is also the price-up tier. Basically, you take any and all comissioners starting at a minimum rate, and if it goes over a certain amount (say, the first mark is 10), the price goes up for each additional comissioner, and continues to go up at each new mark (Like 10, 25, 50, 100, etc). This way people can pay more to get into the queue automatically, OR just wait for a while until the queue clears up and go for a lower price. It goes in order of the queue, so the first to come get done first and cheapest- followed immediately after by the next price tier that gets worked on before more are accepted at any price tier. This method favors the people who are either patient, or come first.
And lastly is the Iron-Artist method. You just take every comissioner, and divide them up into multiples. For example, if you have 30 comissioners, divide them into three groups of 10- then work on each in a row. So, the first pick in each of the 10 stacks, then the second, etc. This greatly reduces the likelyhood that there's any favoring to people who came first or lurked, and allows you to switch up and maximize your comission list.
Of course there's also just picking who you want, but this makes people think you're picking favorites and can upset them.
HOWEVER
You are the artist, and you do not have to be fair.
I recommend deciding who draw and how to put off.
Fair is an IDEA, and IDEAS can't be realized. So don't try too hard to be fair.
The dice sounds fair, but how can I show people if it really happened unless from an RPG Dice roller chatroom?
"Of course there's also just picking who you want, but this makes people think you're picking favorites and can upset them." - Now that Is true.
in other news, i'd love to comission you sometime. =B
Some people will surely hate me, but I'll try survive.
A trade értelemszerűen egy külön világ. Mivel egyik félnek sincs anyagi haszna belőle, csak a másik és a munkái iránt érzet tisztelet az, ami hajt.
"A trade értelemszerűen egy külön világ. Mivel egyik félnek sincs anyagi haszna belőle, csak a másik és a munkái iránt érzet tisztelet az, ami hajt." - Ez az amit évek óta se tudtam megfogalmazni, és ezért tartok többre egy art trade-et avval, akivel el is fogadom.