Adamantine! Praise the Miners!
13 years ago
Done! Its finally done! I am finished! Work Complete! Mission Accomplished!
Behold!
Its taken me damned near forever; about a year if you include the planning, but I have finally finished my Animation. This piece represents my final assessment for this year and, indeed, the first 3D animation I have ever produced that isn't just a technical exercise.
We had to plan the whole thing from scratch, brainstorming ideas, etc. I started with he usual arrogance of having an idea 'fully formed' in my head, with the intention of just refining it and moving strait on. We were required to create a number of other ideas anyway and it was while doing this that I realised my original idea wasn't so fully formed as I had though. To begin with the dwarf animation was actually one of those ideas I’d made to fill space in my sketchbook, but it turned out to be a strong idea with potential.
We went through the whole development process (something I usually loath) but it was somehow more worthwhile than in the past - I felt I was getting somewhere and that there was in fact development to be done. After 12 weeks of this we started work on the actual animating.
Sort of.
The first 8 weeks of it was spent rigging the damned model - it was such a steep learning curve for me, but I got there in the end. Weight painting (where the joints of the characters skeleton are told which parts of the body their supposed to exert influence over) is a term you'll come to spit if you ever have a go at this sort of thing yourself.
I think I'll cut off there – I could talk about this all day, so if anyone’s interested in how it was made or anything else, do drop me a note!
I have been pretty dwarf centric for this whole year, but now that this is finished I can become obsessed with something else. Something new to make an animation of. Something like Darastrix, perhaps?
Behold!
Its taken me damned near forever; about a year if you include the planning, but I have finally finished my Animation. This piece represents my final assessment for this year and, indeed, the first 3D animation I have ever produced that isn't just a technical exercise.
We had to plan the whole thing from scratch, brainstorming ideas, etc. I started with he usual arrogance of having an idea 'fully formed' in my head, with the intention of just refining it and moving strait on. We were required to create a number of other ideas anyway and it was while doing this that I realised my original idea wasn't so fully formed as I had though. To begin with the dwarf animation was actually one of those ideas I’d made to fill space in my sketchbook, but it turned out to be a strong idea with potential.
We went through the whole development process (something I usually loath) but it was somehow more worthwhile than in the past - I felt I was getting somewhere and that there was in fact development to be done. After 12 weeks of this we started work on the actual animating.
Sort of.
The first 8 weeks of it was spent rigging the damned model - it was such a steep learning curve for me, but I got there in the end. Weight painting (where the joints of the characters skeleton are told which parts of the body their supposed to exert influence over) is a term you'll come to spit if you ever have a go at this sort of thing yourself.
I think I'll cut off there – I could talk about this all day, so if anyone’s interested in how it was made or anything else, do drop me a note!
I have been pretty dwarf centric for this whole year, but now that this is finished I can become obsessed with something else. Something new to make an animation of. Something like Darastrix, perhaps?
FA+
