Scotty Panthertaur Game Engine Animation Test
13 years ago
I worked on a personal interest project for a friend of mine, which was I model and animate his taur character to place in a game engine I'm familiar with. Here's the fruits of that labor!
http://www.furaffinity.net/view/8053564/
There are 2 idle animations going on here, with toggles for their placement via numbers. Mouselook works with WASD flying, and there's an undocumented ability to control animation speed with "." and "," and resetting with "/".
Take a look, there are Windows and Mac builds in there. Just a fun little project but I'm pretty happy with how it came out all things considered. Credit goes to the "Big environment pack" for the environment/set starting point, some minor modifications were made to that, mostly lighting adjustment.
http://www.furaffinity.net/view/8053564/
There are 2 idle animations going on here, with toggles for their placement via numbers. Mouselook works with WASD flying, and there's an undocumented ability to control animation speed with "." and "," and resetting with "/".
Take a look, there are Windows and Mac builds in there. Just a fun little project but I'm pretty happy with how it came out all things considered. Credit goes to the "Big environment pack" for the environment/set starting point, some minor modifications were made to that, mostly lighting adjustment.
How long does it take you to model?
few questions:
1) when you model and have to create limbs from a body/torso...do you ALWAYS divide by 2 (equaling 4) when subdividing?
2) i'll send you note (if still enabled?)
Looks pretty cool, dude.
You could probably tell, I'm a bit new to the 3D modeling world.
This pc is so old. I have to add in a home made script into all of my games just to be able to launch them!
I once tried to load Solid Works onto this pc, and it was like watching a slideshow!
all about
animation
Dun suppose you take comissions on these? And, if so, what would one cost?
I may try a trial of 3dmax simply because a friend of mine is very skilled with it, but I'll likley focus on Blender out of the two. . I wonder if animations made in other software would be compatible? I assume you could just export them in the same format which is friendly to use in conjunction with a game
http://www.kickstarter.com/projects.....ion-3d-printer
That's a resin-based printer which will have much better resolution and smaller stepping. I hope the release the resin formula!