Rescued from the Recycle Bin...
13 years ago
General
Well, actually Trash on the Mac (I liked the alliteration) – which cannot easily be bypassed or disabled unlike Windows, where I not only deleted files immediately but also disabled the warning dialog.
Even though I switched to the Mac quite some years ago, I've only begrudgingly gotten used to the necessity of periodically emptying the Trash – but today and forevermore I shall be very grateful for it, because I have not been paying any attention to the incremental improvements in my 3D model.
On a whim, just before emptying it this time, I looked back at my discarded render output – the only evidence remaining of the previous states of my project file since I have been Cmd-S saving frequently (not that I've really needed to do far - Blender has been totally stable)
Bear in mind here that I'm using subdivided vertex modelling, so I'm intimately familiar with every kink, curve and join on this guy, having painstakingly put them there axis-by-axis (not that I want to suggest that other modelling methods are somehow careless or incapable of detail, but you can't get much more atomic than per-vertex!).
Being yanked back to the very earliest iterations confronted me with something that was, quite frankly, terrifyingly ugly!
This is heartening when I consider that the datestamp on the earliest files was less than a week ago!
Time flies when you're having fun (and/or being mercilessly driven to 2am nights by the creative bug).
Even though I switched to the Mac quite some years ago, I've only begrudgingly gotten used to the necessity of periodically emptying the Trash – but today and forevermore I shall be very grateful for it, because I have not been paying any attention to the incremental improvements in my 3D model.
On a whim, just before emptying it this time, I looked back at my discarded render output – the only evidence remaining of the previous states of my project file since I have been Cmd-S saving frequently (not that I've really needed to do far - Blender has been totally stable)
Bear in mind here that I'm using subdivided vertex modelling, so I'm intimately familiar with every kink, curve and join on this guy, having painstakingly put them there axis-by-axis (not that I want to suggest that other modelling methods are somehow careless or incapable of detail, but you can't get much more atomic than per-vertex!).
Being yanked back to the very earliest iterations confronted me with something that was, quite frankly, terrifyingly ugly!
This is heartening when I consider that the datestamp on the earliest files was less than a week ago!
Time flies when you're having fun (and/or being mercilessly driven to 2am nights by the creative bug).
FA+
