Always learning, now improving.
13 years ago
Some of you may know I've talked a lot about
Zorryn lately, and admired his work. After a chat with him on IRC, I've thrown a little training project together in an attempt to apply professional techniques to my work, and greatly improve the detail. Yeah, the techniques may seem pretty standard to those versed in the ways of 3D, but UV-maps always kind of scared me, and I've been avoiding them all the time and tried to work around them. I'll be modest and say I think I did OK without, but when you look at what's possible with a UV-map (Zorryn's work, as an example), you look back to your own stuff and go "Huh...this could be so much better". And as always, if I feel inferior, I improve. And really, with 1 focused look at it all, it really isn't much to take in. In just a week I've put together a training project covering all the aspects I wish to learn, and I'm almost through every step.
The training exercise is basicly to create a good old fashioned greek pillar, modeling just the base shape, and leaving all details to the normal and displacement maps, and with my achilles heel having always been Photoshop, well...coming up with something that looks good is the big challenge at the moment. That said, I've already made some test maps consisting of quick scribbles on the UV-map, and applied them to the project. So creation and application have been nailed, but yeah, my artistic talent in photoshop is lacking. But I might have a few solutions up my sleeve. Next update will be the finished pillar, and then It's back to Faust, where these new techniques will be applied.

The training exercise is basicly to create a good old fashioned greek pillar, modeling just the base shape, and leaving all details to the normal and displacement maps, and with my achilles heel having always been Photoshop, well...coming up with something that looks good is the big challenge at the moment. That said, I've already made some test maps consisting of quick scribbles on the UV-map, and applied them to the project. So creation and application have been nailed, but yeah, my artistic talent in photoshop is lacking. But I might have a few solutions up my sleeve. Next update will be the finished pillar, and then It's back to Faust, where these new techniques will be applied.