Roleplaying in Post-Apocalyptic Equestria
13 years ago
General
I love roleplaying games. Roleplaying has long be a favorite hobby of mine.
Just as there are hundreds of authors writing Fallout: Equestria stories, Fallout: Equestria has created a setting that an amazing number of people want to roleplay in. There are at least a dozen separate efforts being made to create a Fallout: Equestria roleplaying game. One of the most significant is the effort of the Fallout: Equestria Resource community. Over there, they have at least three different Fallout: Equestria roleplaying systems being playtested by the wonderful bronies of that community -- one based mechanically on White Wolf's storyteller system, one based on Warhammer 40K's Dark Heresy system, and one on the mechanics of Fallout: New Vegas.
The last of those systems has been in playtesting for about half a year now, with quite a few groups of players. The system has undergone significant re-writes and revisions. I've had the opportunity to roleplay with a few of the playtesting groups for that system (currently there are somewhere around a dozen).
At the behest of a few local bronies, I've recently recompiled and fleshed out much of that system, creating a document that (I hope) will allow people familiar with the Fallout: Equestria setting to craft and enjoy theri own roleplaying campaigns.
As one of the playtesters, I have had some input in a few parts of the mechanics, but I cannot in any way take credit for this creation -- this system is an ongoing group effort by scores of people. The system is by no means finished or fully fleshed out; this is just what I feel is the best of what the F:NV-mechanics-system team has created so far.
I feel it is enough for me to attempt to run an FOE roleplaying game for the above-mentioned local bronies. We have our second session tomorrow. Wish me luck!
For those interested, here is a link.
In other news, I had an interview with the rbdash47, the admin over at Pony Fiction Vault. The interview is almost entirely a rehash of things from other interviews, but there was something new in this interview which you might find interesting:
Is there anything about Fallout: Equestria you'd like to change?
There are many things I would fix or change if I went back – not plot points, but egregious typos and wrong or missing words; I would replace a lot of uses of "buck", I would reaffirm Littlepip's gender in the first chapter, I would change Deadeyes' name, and I would seriously cut down on exclamation points in the first third of the story.
However, three things prevent me from doing any of this. First, any artist could spend a lifetime continuously trying to perfect a particular piece. I know that a certain self-discipline is required to avoid endless revisions, to call a work "finished" despite its remaining flaws and move on. Second, the story is available in multiple formats from multiple sources, and there is no way I could "fix" them all. I want all new readers to experience the same work and not have to hunt down the "corrected" version. Finally, and most importantly, Fallout: Equestria is being translated into several other languages. The Russian translation is already complete and the six other language translations are many chapters in. I think it would do a disservice to the people working on those translations to go in and change things now.
If you would like to read the entire interview, it is here.
Just as there are hundreds of authors writing Fallout: Equestria stories, Fallout: Equestria has created a setting that an amazing number of people want to roleplay in. There are at least a dozen separate efforts being made to create a Fallout: Equestria roleplaying game. One of the most significant is the effort of the Fallout: Equestria Resource community. Over there, they have at least three different Fallout: Equestria roleplaying systems being playtested by the wonderful bronies of that community -- one based mechanically on White Wolf's storyteller system, one based on Warhammer 40K's Dark Heresy system, and one on the mechanics of Fallout: New Vegas.
The last of those systems has been in playtesting for about half a year now, with quite a few groups of players. The system has undergone significant re-writes and revisions. I've had the opportunity to roleplay with a few of the playtesting groups for that system (currently there are somewhere around a dozen).
At the behest of a few local bronies, I've recently recompiled and fleshed out much of that system, creating a document that (I hope) will allow people familiar with the Fallout: Equestria setting to craft and enjoy theri own roleplaying campaigns.
As one of the playtesters, I have had some input in a few parts of the mechanics, but I cannot in any way take credit for this creation -- this system is an ongoing group effort by scores of people. The system is by no means finished or fully fleshed out; this is just what I feel is the best of what the F:NV-mechanics-system team has created so far.
I feel it is enough for me to attempt to run an FOE roleplaying game for the above-mentioned local bronies. We have our second session tomorrow. Wish me luck!
For those interested, here is a link.
In other news, I had an interview with the rbdash47, the admin over at Pony Fiction Vault. The interview is almost entirely a rehash of things from other interviews, but there was something new in this interview which you might find interesting:
Is there anything about Fallout: Equestria you'd like to change?
There are many things I would fix or change if I went back – not plot points, but egregious typos and wrong or missing words; I would replace a lot of uses of "buck", I would reaffirm Littlepip's gender in the first chapter, I would change Deadeyes' name, and I would seriously cut down on exclamation points in the first third of the story.
However, three things prevent me from doing any of this. First, any artist could spend a lifetime continuously trying to perfect a particular piece. I know that a certain self-discipline is required to avoid endless revisions, to call a work "finished" despite its remaining flaws and move on. Second, the story is available in multiple formats from multiple sources, and there is no way I could "fix" them all. I want all new readers to experience the same work and not have to hunt down the "corrected" version. Finally, and most importantly, Fallout: Equestria is being translated into several other languages. The Russian translation is already complete and the six other language translations are many chapters in. I think it would do a disservice to the people working on those translations to go in and change things now.
If you would like to read the entire interview, it is here.
FA+

Anyhow, good luck with the duct tape for yours :P