Weapons of Tempestia
13 years ago
H'ruun's Fist - No data yet discovered. Is, however, a weapon to be discovered by Alunis at one point or another and used in place of her generic eather strapped gloves.
Sabria - The custom handgun of Cerrus, the wandering gambler. More information on the weapon can be located under the journal spotlighting the character.
Aethervane - The unique scythe of the physical embodiment of Alune, the spirit, which exists only when he holds reign over Alunis' body. While details on it's appearance are still being worked out, what is known is that the blade is serrated in such a way that the top portion is feather-serrated, reminscent to an angel's wing. It is surprisingly light in spite of it's size, and balanced on the base of the hilt by a presently un-determined adornment. It can be imbued with Alune's elements of ice, wind, or light, but is not a conduit for the magick. That, instead, spouts forth from Alune himself.
Xerous - The darkness-imbued shotgun of Setzan Aidaka. It holds no chamber for ammo and is, therefore, useless in the hands of any without magickal channeling, and even then ony responds at ful capacity when in the hands of the avian Setzan himself. Setzan fires shadow tendrils at high velocity which pierce similarly to a harpoon blast. The number of tendrils fired depends on the darkness energy within him exerted, though even at maximum power, only a total of ten tendrils were fired. However, due to the sharpness of the dark energy, the rounds have a tendency to pierce through up to two targets and cusing a third fatality. Additionaly, the tendrils are not limited to a strict flight path. They can curve and bend to eliminate as Setzan sees fit. However, to guide the tendrils in such a way, all of Setzan's concentration must be used, keeping him vunerably stationary. An important fact about the tendrils is that they also cause a phenomenon known as Shadow Burn. It hurts much like a natural burn would, and cauterizes in a similar fashion. However, in addition to the basic likeness to fire, it also deters regeneration, increasing the time needed to regenerate in stronger foes, and shutting it out altogether in weaker ones.
Sulferite Embersplosives - A specialty of the mechanic Nevina Aeval. While the name is a bit of a mouthful, she could not think of one more appropriate for the violent weapons she keeps in mass supply. As the name suggests, the explosives also contain large amounts of sulfer, intensifying the blasts and causing severe burns in the aftermath. The explosives are not unlike a combination between a grenade and a fireball, making for a unique weapon that is effective against both those immune to physical, as well as those immune to magickal attacks.
More to come...
Sabria - The custom handgun of Cerrus, the wandering gambler. More information on the weapon can be located under the journal spotlighting the character.
Aethervane - The unique scythe of the physical embodiment of Alune, the spirit, which exists only when he holds reign over Alunis' body. While details on it's appearance are still being worked out, what is known is that the blade is serrated in such a way that the top portion is feather-serrated, reminscent to an angel's wing. It is surprisingly light in spite of it's size, and balanced on the base of the hilt by a presently un-determined adornment. It can be imbued with Alune's elements of ice, wind, or light, but is not a conduit for the magick. That, instead, spouts forth from Alune himself.
Xerous - The darkness-imbued shotgun of Setzan Aidaka. It holds no chamber for ammo and is, therefore, useless in the hands of any without magickal channeling, and even then ony responds at ful capacity when in the hands of the avian Setzan himself. Setzan fires shadow tendrils at high velocity which pierce similarly to a harpoon blast. The number of tendrils fired depends on the darkness energy within him exerted, though even at maximum power, only a total of ten tendrils were fired. However, due to the sharpness of the dark energy, the rounds have a tendency to pierce through up to two targets and cusing a third fatality. Additionaly, the tendrils are not limited to a strict flight path. They can curve and bend to eliminate as Setzan sees fit. However, to guide the tendrils in such a way, all of Setzan's concentration must be used, keeping him vunerably stationary. An important fact about the tendrils is that they also cause a phenomenon known as Shadow Burn. It hurts much like a natural burn would, and cauterizes in a similar fashion. However, in addition to the basic likeness to fire, it also deters regeneration, increasing the time needed to regenerate in stronger foes, and shutting it out altogether in weaker ones.
Sulferite Embersplosives - A specialty of the mechanic Nevina Aeval. While the name is a bit of a mouthful, she could not think of one more appropriate for the violent weapons she keeps in mass supply. As the name suggests, the explosives also contain large amounts of sulfer, intensifying the blasts and causing severe burns in the aftermath. The explosives are not unlike a combination between a grenade and a fireball, making for a unique weapon that is effective against both those immune to physical, as well as those immune to magickal attacks.
More to come...