Update on Kerta and Micro Adventure stuff.
13 years ago
Heya all. Sorry for my absences over the past few weeks. Everything seem devoted to keeping me busy one way or another lately... It's kinda depressing because I feel like I had more free time while working...
Anyways, I had a few questions for all those who have interest in Micro Adventure. First of all, does anyone out there still use 800x600 resolution or less on any devices you use to play the game? If no one does, I may scale up the game a bit. My other question is if, somewhere down the line, would anyone be interested if I were to develop an Android version of the game either under a free ad-supported app or a cheap $1-2 app? I'll probably ask this again down the line, but I just had to ask out of curiosity. Lastly, would there be interest in a standalone desktop version of Micro Adventure, either as an AIR application or just an .exe file?
Yes, I AM working on Micro Adventure still, but am not making a lot of progress at the moment because my laptop has been sent to HP for repairs. I expect the laptop back in about two weeks, at which time progress will pick back up again.
Anyways, I'm not ever going to abandon Micro Adventure. It's pretty much my favorite project and one of the most popular things I have ever made. No need to worry about never seeing a new version, although I do seem to be working on Valve-time lately...
Anyways, I had a few questions for all those who have interest in Micro Adventure. First of all, does anyone out there still use 800x600 resolution or less on any devices you use to play the game? If no one does, I may scale up the game a bit. My other question is if, somewhere down the line, would anyone be interested if I were to develop an Android version of the game either under a free ad-supported app or a cheap $1-2 app? I'll probably ask this again down the line, but I just had to ask out of curiosity. Lastly, would there be interest in a standalone desktop version of Micro Adventure, either as an AIR application or just an .exe file?
Yes, I AM working on Micro Adventure still, but am not making a lot of progress at the moment because my laptop has been sent to HP for repairs. I expect the laptop back in about two weeks, at which time progress will pick back up again.
Anyways, I'm not ever going to abandon Micro Adventure. It's pretty much my favorite project and one of the most popular things I have ever made. No need to worry about never seeing a new version, although I do seem to be working on Valve-time lately...
FA+

1. I don't think I use a resolution of 800x600 or less.
2. I don't have an android so I don't care if you develop an android version or not.
3. I have an interest of standalone desktop version of the game.
Hope this helps. and sorry about your laptop.
Not sure how to make it display news yet though... The desktop version, once made, would be mostly the same as what you see here or what you would get if you downloaded the .swf file, only not requiring a browser to view it.
I just figured something simple would work best because anything complicated would stretch the time needed to finish the game by at least an extra five years.
2.cant wait to know what happens if you give a surprise wake up call to Tobias