Still Alive and message about Flash Content
4 years ago
Yo, I'm not dead or anything, just been focusing on real life for the past few years.
Since I've been getting a decent amount of questions about Micro Adventure, I've been working on converting the whole thing to work as a Unity browser game, but it's slow going as I'm learning Unity as I go and don't have a decade of prior experience with it like I did with Flash. There won't be any further updates to the flash version due to that and a data loss incident that wiped out the planned inventory system update(SD card failure, still have the data files, just lost the code to use it.)
Sorry for the inconvenience with the game, but with Flash pretty much dead at this point, I don't have much motivation to fix the broken code. On the brighter side, Unity will let me actually use the full-resolution art I'd been making for the game rather than the horribly downscaled versions I'd been having to make to keep the game from having issues with slowing down PCs significantly.
To those who still wish to play the flash version, just download the SWF file from FA and the flash projector exe from the link below, then open the .swf using that exe either by dragging and dropping the .swf onto it or by right clicking on the .swf and choosing "Open with" and then using that to point it to the projector file. This works for pretty much any flash game or animation, btw, and you don't have to try to rig a browser to run it that way. :D
https://www.adobe.com/support/flash.....downloads.html
https://www.furaffinity.net/view/10196791/ Link to the game if anyone needs it, just right click on Download and "Save link as" to get the file.
Since I've been getting a decent amount of questions about Micro Adventure, I've been working on converting the whole thing to work as a Unity browser game, but it's slow going as I'm learning Unity as I go and don't have a decade of prior experience with it like I did with Flash. There won't be any further updates to the flash version due to that and a data loss incident that wiped out the planned inventory system update(SD card failure, still have the data files, just lost the code to use it.)
Sorry for the inconvenience with the game, but with Flash pretty much dead at this point, I don't have much motivation to fix the broken code. On the brighter side, Unity will let me actually use the full-resolution art I'd been making for the game rather than the horribly downscaled versions I'd been having to make to keep the game from having issues with slowing down PCs significantly.
To those who still wish to play the flash version, just download the SWF file from FA and the flash projector exe from the link below, then open the .swf using that exe either by dragging and dropping the .swf onto it or by right clicking on the .swf and choosing "Open with" and then using that to point it to the projector file. This works for pretty much any flash game or animation, btw, and you don't have to try to rig a browser to run it that way. :D
https://www.adobe.com/support/flash.....downloads.html
https://www.furaffinity.net/view/10196791/ Link to the game if anyone needs it, just right click on Download and "Save link as" to get the file.
xdferyui
~xdferyui
You keep on doing what you do best for making the game, hopefully the scenes and stuffs from past versions will appear in the Unity version to visit them again, you can also update the Character Bios from this link as well when your done with the main one, just do your best, taking breaks every now and then, and stuffs while you work on it slowly, be as happy as you can be.
xdferyui
~xdferyui
Forgot to put it in the first comment, but here it is, sorry for the mistakes, it happens to anyone every now and then https://www.furaffinity.net/view/10597023/
Dragonice246246
~dragonice246246
ah good to see your still alive. i always went back to enjoy your micro adventurers work so im glad it is coming to unity at some point. i am looking forward to it but of course, your real-life comes first.
FA+
