What is the best engine for indie game development?
    12 years ago
            Choosing game engine for  is fundamental question at the earliest stage of game creation.
Actually I don't know the answer on this question - there ara 3 main engines UDK, Cry-engine and Unity
For our little furry project we chose UDK - it has pretty good graphics and many-many integrated functios and if you don't know scripts you can try avoid it. It has very powerfull tools for materials and game logic but they are far from easy.
Cryengine has more easy and intuitive material editor and better graphiccs... I dont know about it too much but it's liitle harder to setup right game logic.
Unity... demands more deeper knoweledge in scripting and not so cool shaders but it's more available/
I created this journal for discusson this question, leave your comments^^
                    Actually I don't know the answer on this question - there ara 3 main engines UDK, Cry-engine and Unity
For our little furry project we chose UDK - it has pretty good graphics and many-many integrated functios and if you don't know scripts you can try avoid it. It has very powerfull tools for materials and game logic but they are far from easy.
Cryengine has more easy and intuitive material editor and better graphiccs... I dont know about it too much but it's liitle harder to setup right game logic.
Unity... demands more deeper knoweledge in scripting and not so cool shaders but it's more available/
I created this journal for discusson this question, leave your comments^^
 
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Personally, I played around with Unitiy briefly but stopped when I realised that it couldn't handle my basic concept, which required both skinned and morph deformation on the same mesh. Also, I was unimpressed with how it seemed to handle assets and animations - it seems to demand a single asset with all the mesh, rig and animation data on it, which seemed fairly... primitive. You wouldn't want to be dealing with much animation data per asset with that kind of a workflow, which is in itself restrictive.
But I was approaching that as an artist... the indie teams I know obviously have programmers so issues like the above can probably be worked around using skills way beyond my capabilities, so I guess a lot of the engine choice also depends on the skill of the team/individual using it. Perhaps a team of artists would be better suited to one of the other two, bigger, more expensive engines.
I'm interested in seeing what other people with more direct experience think.
I just say that because I've been using it for such a long time. I think the speed of it is what most indie developers find attractive.
Never tried UDK or Unity. So I can't compare, but for me Cryengine has covered my every desire the last years, so I've had no reason to switch yet
It's not all that big of a difference compared graphics vise between the two. And it's also a furry game! =D