NEW DEBATE!
12 years ago
General
Don't Hate It, Debate It!
Considering this group has been gone for so long, I'm starting the week numbers again, and this week we have a more lighthearted topic:
WEEK #1 - Is DRM a good move by game manufacturers?: Is DRM working? Is it a good idea? Are there more effective ways of dealing with piracy? Are manufacturers using it as an excuse to make us buy new games?
This is a more fun topic to do with Video Games :D
Here are some links for those less well informed:
http://en.wikipedia/wiki/Digital_rights_management
http://www.defectivebydesign.com/wh.....hts_management
http://www.howstuffworks.org/drm.htm
Clean debate please, and have fun!
FA+

Legendary example: Bioshock. Many people bought the game, then downloaded the pirated version just so they wouldn't have to deal with the DRM. They even admitted this on the 2K forums.
As a software developer, myself, I personally just prefer CD keys or unlock codes for download services. Most DLC uses the latter, and the former makes it much easier for the legitimate user. Piracy's going to happen either way.
On the subject of piracy, I believe personally that under certain conditions it's okay. I know not everyone follows them, but I do. [Link]
You're getting more punished for buying a game than pirating a game.
There are concrete examples ( 1, 2 ) enough where DRM is hits the wrong group of customers. Even some of the companies ( 1, 2, 3 which use DRM scratch behind their ear if they still should use it. And there are dozen of researches ( 1, ) results that ditching DRM has advantages.
Playing a game with DRM requires more resources of the system than playing a non-DRMed game, since the CPU has to work harder to monitor the game memory stack and other programs which 'could interference' with the game. Requiring more CPU power means more required electric energy power, which means higher electric power bills. Or what to think about the 'Always-on' DRM? It lowers your ping and consumes more energy than needed.
The analog hole will always exist as long as people don't want to send the content right into their brains.
Personally I see Steam/Origin/others as DRM as well, since when you buy a game from the shop, you NEED to activate it with Steam, so you NEED to register there and other crap.
It's the same as those unskippable "Coming soon", "Now on DVD / BluRay" video ads when you want to watch a DVD. Also Steam/Origin/others are still running when you play the game.
Also what about Origin's spying behavior?
Also, oftenly I use the train to travel around. What if I want to play a game, but after a while I want to play another? The games require to have the DVD in the drive, but the spinning of the DVD-Drive eats the laptop's battery. And what about the risk that the game DVD will break due blunt / clumsy passengers? Then you need to buy the whole fucking game again. Isn't that awesome?
I think the game developers should have more contact with their costumers instead of having a distributor like EA or Ubisoft between them, because mostly the distributors are wrecking the game with DRM.
Nowadays with internet and social networks it's a piece of cake to generate a flock of interested people around your game design concept and may even donate / preorder to support the development of the game.
It creates a trust between the developer and the customer. The developer('s reputation) would be ruined when DRM annoys his customers.
The other point is that when the costumer has a tighter contact with the game developer, the creating of a game becomes more visible, which will explain the 'high' price of the game better.
When gamers go to a local game store, they grab the newest game but put it quickly back when they discovered that it costs €50 and they find it too expensive.
The problem is that they don't and CAN'T know how much effort is put in it. The 'expensive' game in the shelf is like peanutbutter in a supermarketshelf. The customer doesn't know the origin of it, would likely not know it at all and has to do a lot of effort in case when he wants to know it.
Personally I think that every company, (e.g. distributor, gamestudio, whatever) should not be helped when there is a risk that they go bankrupt, because they didn't listen to their customers, nor adapted new technology or ways of doing business.
As a mathematician the existence of illegal numbers 'https://en.wikipedia.org/wiki/Illegal_number' and in particular illegal primes 'https://en.wikipedia.org/wiki/Illegal_prime' is extremely worrying.
Mathematical structures have traditionally been considered exempt from copyright law, nobody would consider allowing a company to claim ownership of the number 4 for example. This however raises an interesting problem; there is no form of information that cannot be expressed as a number and hence no form of copyright that does not claim ownership of at least one number.
This problem has often been ignored on the basis that the copyrighted numbers are usually very large and uninteresting. But this has been steadily becoming harder and harder to do as the number of patents increases and more and more abstract concepts become patented 'http://www.androidpit.com/apple-patent' (this probably wouldn't stand up in court but it is a bad sign none the less)
The problem of trying to claim ownership of abstract and non physical things without spreading into the realm of math seems irresolvable and unless and until a solution is found or more restrictive rules are placed on what can or cannot be copyright I think these problems will remain.
I realize I have strayed slightly off topic from DRM to all intellectual property but I think this is still relevant. If the laws DRM is used in an attempt to enforce are fundamentally broken then DRM itself is a problem.
And I've said for years and years that Apple's evil but no one believes me T~T