Skinner Box
12 years ago
I'm an avid gamer of sorts. Have been all my life. Just like reading, it's been an escape from the mundane life, but it also was a way to feel accomplished.
Peace of mind was what I sought, and the more successful I was the more comfortable I felt with myself. Being an insecure derp, it would be a very odd day for me to be proud of something I'd done in real life. It's almost funny that looking back I can easily remember moments of glory in games but struggle to recall anything beyond that.
Press the button: get a treat.
Peace of mind was what I sought, and the more successful I was the more comfortable I felt with myself. Being an insecure derp, it would be a very odd day for me to be proud of something I'd done in real life. It's almost funny that looking back I can easily remember moments of glory in games but struggle to recall anything beyond that.
Press the button: get a treat.
FA+

And I am absolutely disgusted with how prevalent and ubiquitous the elements and themes of such are. The biggest games aren't even designed to be challenging anymore. They are mostly engineered to eat time, and to let you have fun while you sink hours and hours and hours into doing every little trackable thing you can in-game because it will spit out a virtual cookie every time you finish CHALLENGE X where X is just doing one thing multiple times over and over.
What I find interesting is the rise of Achievements. In the right hands they can be used to encourage players to try new things for those virtual cookies. The extra incentive effectively plants ideas in many a gamer's head.