Funk, RPGs, Characters, and looking for a little input.
12 years ago
"Some are born great, some achieve greatness, and some have greatness thrust upon them."
-William Shakespeare
First, I’m still a little scatterbrained at the moment. Been having a hard time focusing on the CYOA, but for those of you watching it and participating, rest assured that I have every intention of maintaining it. Just…updates will be sporadic. Mind’s been all over the place and it hasn’t really been easy to focus on any of my projects, of which I have too many. I hope to rectify that, but haven’t quite figured it out yet.
To add to that dilemma, recently I’ve got an RPG itch again. I really want to sit down with a group of friends and make up characters, worlds, plots, and roll some dice and such. Problem is…I don’t really have any real life friends to gather and do such, so I’m left kinda stewing. Can’t really say I really know many people on FA well enough to comfortably ask if they’d be interested, and finding an online site for such (which I do frequent one) is so hit-or-miss on quality and survivability and I’m not really interested in trying my hand at such a crapshoot right now. If anyone has any ideas or suggestions, I’d love to hear them, otherwise, well, that’s just where I stand at the moment. I have given serious consideration to finding a way to tabletop RP with others via skype and screen share, but that’s still just a maybe, mostly because there’d need to be a lot of scheduling workings considering different timezones and such, but the real time would be preferred over posting, it at all possible.
Also been working out on coming up with characters, just to try and exercise my brain again. I’m almost satisfied with the continuation of the piece for my character Xevren (part one was posted six months ago…sheesh, I doubt anyone even remembers that piece anymore), I have another in writing/development of another character, and I still need to develop some of my more “generic” characters, characters who don’t have a setting they belong to, and exist in something of a vacuum, who can fit just about anywhere because they don’t have an established setting they inhabit, namely Isaac (my fursona) and Damian.
And along that note, was wondering if I could get a little input from some of you. I’ve been thinking that doing a little character development from a blank slate and focusing on something new for a bit might help me, instead of continuing to stare at my default works. What I’d like to know from you is what you think are some under-represented species in furry works? Species you think could use a little more love. These could be real or mythological, just things that would fit that you just don’t really see at all.
To add to that dilemma, recently I’ve got an RPG itch again. I really want to sit down with a group of friends and make up characters, worlds, plots, and roll some dice and such. Problem is…I don’t really have any real life friends to gather and do such, so I’m left kinda stewing. Can’t really say I really know many people on FA well enough to comfortably ask if they’d be interested, and finding an online site for such (which I do frequent one) is so hit-or-miss on quality and survivability and I’m not really interested in trying my hand at such a crapshoot right now. If anyone has any ideas or suggestions, I’d love to hear them, otherwise, well, that’s just where I stand at the moment. I have given serious consideration to finding a way to tabletop RP with others via skype and screen share, but that’s still just a maybe, mostly because there’d need to be a lot of scheduling workings considering different timezones and such, but the real time would be preferred over posting, it at all possible.
Also been working out on coming up with characters, just to try and exercise my brain again. I’m almost satisfied with the continuation of the piece for my character Xevren (part one was posted six months ago…sheesh, I doubt anyone even remembers that piece anymore), I have another in writing/development of another character, and I still need to develop some of my more “generic” characters, characters who don’t have a setting they belong to, and exist in something of a vacuum, who can fit just about anywhere because they don’t have an established setting they inhabit, namely Isaac (my fursona) and Damian.
And along that note, was wondering if I could get a little input from some of you. I’ve been thinking that doing a little character development from a blank slate and focusing on something new for a bit might help me, instead of continuing to stare at my default works. What I’d like to know from you is what you think are some under-represented species in furry works? Species you think could use a little more love. These could be real or mythological, just things that would fit that you just don’t really see at all.
As for the means... one of the best ways I've found so would probably have to be MapTool. Way more convenient than messing around with screen-sharing, for starters. IRC or even instant messengers can suffice if no maps are needed or people are good at keep track of things in their head. All being text-based brings a whole set of pros and cons I'm sure you can imagine if you're not already aware of them.
When it comes to underrepresented species, there's a huge range of weird and wonderful critters you could pick from. The tricky part will probably be avoiding making that rarity central to what makes them an interesting character.
I'll have to look at MapTool, as I've heard it mentioned before. Likely has a better set of features than trying to screen share too. The main trick is trying to, once a group can be found, have everyone around at the same relative time. In a forum base, with everyone in different time zones posting when they can, it can take a week to get through an NPC dialogue section that would just take a few minutes in real time. It's that slow progression pace that kills games, which was why I was thinking Skype voice chat, so that everyone could communicate in real time, rather than have so many delays waiting for people to type what they want to say, even worse is the scene begins to progress and there was still something they wanted to do, but couldn't type fast enough. I'm hoping something as close to actual physical meetings, with a scheduled "gathering time" and real time communication, will help contribute to game longevity.
As for species, I know there is, but there is also a phrase called "out of sight, out of mind". It's not easy bringing something to mind if one rarely thinks of it. I've had the thought of using a wombat or a hyrax for base species, but it's been difficult to think of others, mostly because I never hear of them. Yeah, I could just try doing some internet searching, but I thought I'd ask this community first, and see what they thought. As for the species defining the character, that's not going to happen. Species of characters to me has only a little more impact than, say, native nationality between human characters. There's physiological things for sure, like being carnivores or herbivores, and other such natural traits consistent to species, but who they are beyond that is separate from species, except where it makes sense. Sure, it's a little bit "different for the sake of different", but that's not the crux of it. After all, what's really the difference between a gold hearted mercenary bear and a gold hearted mercenary snake, beyond physiology?
Timezones are always a pain in the ass. Voice brings its own problems though -- it can be easier for some to communicate via text. Others might not have a mic, or they can't go using it at whatever the game time is due to noise concerns. Or maybe they're just better at expressing their thoughts in writing than actual speech. On top of that, people can and no doubt will start talking over each other. It can be natural for character interaction, but it's no good when people start arguing over something, because that often leads to escalation of loudness as people try to be heard over each other.
Yes, scene progression can be slow in text-based, but it also gives people more time to think about how their character would actually react. It offers more opportunity for descriptiveness of actions/behaviour/expression without the risk of someone interrupting and without having to ramble at people over voice. Nobody's forced to read the text, but who wants to listen to some guy start on some long-winded, possibly pre-typed/planned description of what his character is doing?
If folks are taking too long and don't get responses in before the GM shifts scene, then to some degree that's their problem. On the other hand the GM should also know when to wait (unless some plot element mandates bulldozing ahead, such as time pressure, in which case the players/characters need to get with the program!) so people can respond, and when to give time for little character interaction scenes to play out too.
The slowest thing by far, though? Combat, hands down.