Creature Corps Concepts (Macrobiology)
12 years ago
General
Creature Corps is a game set in a world- our world- where the latest scientific revolution involves genetic engineering. The entire planet is in disarray and ruin, so scientists look to use intelligent creatures that can think like us and work like their wildlife templates, and look just different enough from us to consider inferior beings in the public eye. These chimaeras exist for various industrial, logistical and medical purposes. The world governments have appeased their people without upsetting a moral dilemma using extensive propaganda with your character as the poster child.
Once you've grown up and are set out to make history, the game will play much like a third-person action-strategy game, if ever a thing has existed. Your primary goal is the political liberation and survival of not just your own breed of chimaeras, but all of them. This involves planning your escape, preemptive, guerilla-style tactical attacks and eventually forming a diplomatic alliance with the makeshift government of North America, at war with your homeland of the Zhulian Empire to your West. The reason I don't want to call this a first-person shooter is because, frankly, it isn't a shooter in the traditional sense of the term. There is high-tech weaponry, and plenty of action, but you must be smart to survive and only fight proportional to your strength. I am developing this game around the central axiom, "Bullets have consequences".
If this sounds interesting, to you, by all means... read on.
Once you've grown up and are set out to make history, the game will play much like a third-person action-strategy game, if ever a thing has existed. Your primary goal is the political liberation and survival of not just your own breed of chimaeras, but all of them. This involves planning your escape, preemptive, guerilla-style tactical attacks and eventually forming a diplomatic alliance with the makeshift government of North America, at war with your homeland of the Zhulian Empire to your West. The reason I don't want to call this a first-person shooter is because, frankly, it isn't a shooter in the traditional sense of the term. There is high-tech weaponry, and plenty of action, but you must be smart to survive and only fight proportional to your strength. I am developing this game around the central axiom, "Bullets have consequences".
If this sounds interesting, to you, by all means... read on.
FA+

I'd play this game in a heart-beat.
So, I was thinking maybe an anthro FPS/RPG placed in the real world ("chimaeras" genetically engineered for slave labor) in which you can create your own characters (a whole battalion; new traits and features are unlocked as synthesizing technology advances), set up defenses along your base... Basically a strategy game like Final Fantasy Tactics mixed with combat of Soul Caliber and an FPS. There are many ways I want to take this idea, and this is just the gameplay; the story is likely the device that will lure people in. I've had this idea since I was 10 years old; I didn't know about furries at the time, but I know that this would interest the fandom. There aren't many good games with anthros, and this idea could easily change that. To those who have read this- does it sound interesting? If so, I'll continue to lay out more of my concepts.