Creature Corps Concepts VII--Escape/Combat (Fight-or-Flight)
12 years ago
In the last chapter, I covered mostly the premise of your time as a slave. Here, I will cover two ways you may break out of the labor camp- fighting tooth-and-nail through the compound's forces by rallying your fellow chimaeras, or quietly slipping out by your lonesome. You might also possibly coerce your way into power, although I am not focusing on covering the government story path just yet.
Which way you choose to escape will largely depend on your character's build. If you are nimble, sneaky, good with technology or simply uncharismatic, stealth will be your best option. If you are exceptionally strong, resilient, persuasive or simply too sluggish to go it alone, a riot will be your best option. Keep in mind, however, that many of the other chimaeras have little to no training besides the jobs they were engineered for. You must use their strengths wisely if you wish to be successful.
If you chose to start a breakout, this will be your first taste of the battlefield mechanics within Creature Corps. In tactical mode, you assign members to "teams", and then give each team a task, such as finding a way to block communications between the enemy or laying out suppressive fire. Once roles have been assigned, your view drops to the battlefield, where you can maneuver teams to certain waypoints or issue them new tasks. Since you currently have no methods of long-distance communication (unless you have the echolocation/sonar or telepathy attributes, although these are dependent on another member possessing these as well), you must get within range of earshot to reassign objectives. You can choose to control individual team leaders as they level up, but for now what drives them is survival instinct. Remember that your goal is to have the opposing forces surrender, not to kill them all, although you may choose to do so.
As an individual, however, you are not helpless. Melee combat is operated according to what I call the Action-Reaction System. There is a mechanic I call Focus, not exclusive to combat, but likely most prevalent here. What a key input does to attack, if used while "focused", offers a similar reaction with a defensive variant. If you have activated your Focus in combat and hit the sprint button, you will dodge. Ordering a punch will deflect an attack with your arm or attempt to disarm the enemy. Timing is vital here, as successful counters require hare-trigger reactions in order to not only work, but open up the assailant to counter-attack. Focus is not a buff; it is a different style of fighting, and requires combat ability to consciously activate (otherwise, it happens passively and randomly upon conflicts between attack priority).
After a successful breakout, any chimaeras that did not die may ask to join you, respecting your leadership skills. This is more likely to happen if they were especially chummy with you. A large team will likely starve itself out, so it would be best to manage only a few.
If you chose escaping on your own, things can be easier or harder depending on how you play it. While other slaves have helped you gather resources and conduct a plan, they expect you to return one day to free them when you are stronger. As a lone escapee, all of the aggro will be focused on you. This will introduce the "Fight-or-Flight Response", which is an element of both combat and stealth missions. Unlike Focus, which is not a buff nor limited, when your character detects danger, stats are buffed proportionately for the first moments of combat, allowing you a fair chance to survive as you position yourself. As the response is repeatedly triggered over time, it will take steadily larger levels of danger to achieve the adrenaline rush.
It will be a mad dash to avoid your captors, and then stealth once you have slipped away. The humans and military-issue chimaeras will implement security protocol, meaning the compound will be on lockdown and forces will be patrolling periodically throughout the entire camp. Your goal is to either disable the security, or find a way over, under or through the compound walls. Once you are out, your concerns are finding food and to avoid detection until you are beyond their search radius.
Which way you choose to escape will largely depend on your character's build. If you are nimble, sneaky, good with technology or simply uncharismatic, stealth will be your best option. If you are exceptionally strong, resilient, persuasive or simply too sluggish to go it alone, a riot will be your best option. Keep in mind, however, that many of the other chimaeras have little to no training besides the jobs they were engineered for. You must use their strengths wisely if you wish to be successful.
If you chose to start a breakout, this will be your first taste of the battlefield mechanics within Creature Corps. In tactical mode, you assign members to "teams", and then give each team a task, such as finding a way to block communications between the enemy or laying out suppressive fire. Once roles have been assigned, your view drops to the battlefield, where you can maneuver teams to certain waypoints or issue them new tasks. Since you currently have no methods of long-distance communication (unless you have the echolocation/sonar or telepathy attributes, although these are dependent on another member possessing these as well), you must get within range of earshot to reassign objectives. You can choose to control individual team leaders as they level up, but for now what drives them is survival instinct. Remember that your goal is to have the opposing forces surrender, not to kill them all, although you may choose to do so.
As an individual, however, you are not helpless. Melee combat is operated according to what I call the Action-Reaction System. There is a mechanic I call Focus, not exclusive to combat, but likely most prevalent here. What a key input does to attack, if used while "focused", offers a similar reaction with a defensive variant. If you have activated your Focus in combat and hit the sprint button, you will dodge. Ordering a punch will deflect an attack with your arm or attempt to disarm the enemy. Timing is vital here, as successful counters require hare-trigger reactions in order to not only work, but open up the assailant to counter-attack. Focus is not a buff; it is a different style of fighting, and requires combat ability to consciously activate (otherwise, it happens passively and randomly upon conflicts between attack priority).
After a successful breakout, any chimaeras that did not die may ask to join you, respecting your leadership skills. This is more likely to happen if they were especially chummy with you. A large team will likely starve itself out, so it would be best to manage only a few.
If you chose escaping on your own, things can be easier or harder depending on how you play it. While other slaves have helped you gather resources and conduct a plan, they expect you to return one day to free them when you are stronger. As a lone escapee, all of the aggro will be focused on you. This will introduce the "Fight-or-Flight Response", which is an element of both combat and stealth missions. Unlike Focus, which is not a buff nor limited, when your character detects danger, stats are buffed proportionately for the first moments of combat, allowing you a fair chance to survive as you position yourself. As the response is repeatedly triggered over time, it will take steadily larger levels of danger to achieve the adrenaline rush.
It will be a mad dash to avoid your captors, and then stealth once you have slipped away. The humans and military-issue chimaeras will implement security protocol, meaning the compound will be on lockdown and forces will be patrolling periodically throughout the entire camp. Your goal is to either disable the security, or find a way over, under or through the compound walls. Once you are out, your concerns are finding food and to avoid detection until you are beyond their search radius.