Creature Corps Concepts VIII --Traveling (Migration)
12 years ago
After your escape, you are no longer sheltered, you're no longer fed, and aside from any friends you may have brought along, you are alone. This loneliness penetrates deeply, and your chimaera's thoughts will reflect this. Yes, even if you have no physical traveling companions, you still carry a voice in your head that, while it will remind you of right and wrong, will also have a few jokes at your expense. This is the manifestation of whatever feelings you faced within your dreams, and how you reacted to those situations. These thoughts are a separate personality from you, but all the same they are a look into your chimaera's mind, how they feel, and important for coping with the shock and grief. The voice will also give direction based on your situation, your skillset, what your father has taught you, and survival instinct. As the voice is a substitute for companionship, it will mostly disappear once you find your siblings.
In the meantime, you must survive. How you find food depends on your skills, your knowledge and what animals you are made up of. For example, if you happened to read a book on mushrooms, your senses tell you which ones aren't poisonous, and your system can tolerate them, you will be able to gather mushrooms along the ground. While you can also hunt down animals, your chimaera may have trouble eating them at first, for physiological or psychological reasons. The most important part of survival at this point is experimentation and discovering how best to feed yourself.
Your senses make up the entirety of the HUD at this point. There are no permanent fixtures on the screen yet; what you see is based on what you are experiencing. The voice will alert you if your "instincts" kick in, or if you are in danger from hunger, temperature or damage. While your body regenerates, it is in a realistic fashion unless externally accelerated. How technology can affect the HUD will be covered in a later journal entry.
Exploring the surrounding wilderness, you will occasionally find ruins of a lost town, either evacuated in the presence of warfare or overrun by the Manslayers. For these reasons, while the remnants of civilization might provide you with vital supplies, it is also wrought with danger. As you wander, expect to find human refugees escaping from their own problems. In them, you might find potential allies, clues to your next objective, or hapless victims.
In the meantime, you must survive. How you find food depends on your skills, your knowledge and what animals you are made up of. For example, if you happened to read a book on mushrooms, your senses tell you which ones aren't poisonous, and your system can tolerate them, you will be able to gather mushrooms along the ground. While you can also hunt down animals, your chimaera may have trouble eating them at first, for physiological or psychological reasons. The most important part of survival at this point is experimentation and discovering how best to feed yourself.
Your senses make up the entirety of the HUD at this point. There are no permanent fixtures on the screen yet; what you see is based on what you are experiencing. The voice will alert you if your "instincts" kick in, or if you are in danger from hunger, temperature or damage. While your body regenerates, it is in a realistic fashion unless externally accelerated. How technology can affect the HUD will be covered in a later journal entry.
Exploring the surrounding wilderness, you will occasionally find ruins of a lost town, either evacuated in the presence of warfare or overrun by the Manslayers. For these reasons, while the remnants of civilization might provide you with vital supplies, it is also wrought with danger. As you wander, expect to find human refugees escaping from their own problems. In them, you might find potential allies, clues to your next objective, or hapless victims.