Well that looked alright, just gotta fix that music loop at the end ><; see if you can get it to loop a little more subtlely or something, other then that looked okay....but what happened to eggman o.o;
venga va, un par de criticas constructivas/sugerencias:
-¿eciste posibilidad de que cuando el muñeco en cuestion se mueva hacia adelante o hacia atras cambide de animacion? una cosa muy simple y efectiva, ademas de eso, seria que cuando se moviese para delante el fuego aumentase de tamaño e intensidad y viceversa para lo contrario.
-el yeyyyyy me resulta bastante repetitivo. ¿no se pueden meter 2 o 3 sonidos distintos y que se reproduzcan aleatoriamente?
HOygAn X TODO LO d+ llo le dejO mis diese famiguita seta, os esta quedando al equipo vien rechebere
Una cosa que me gustaría ver sería un estilo de la especial hecha después de las etapas de Sonic 2, con sus hermosas curvas sexy, por supuesto. Pero todos y todo esto es fantástico. Sigan con el buen trabajo!
I'm genuinely surprised YouTube let you post that particular demo video of your game. They're usually keen on imagery and display of nudity. Sometimes Zeta, you really know how to surprise me in unintended ways. Bravo! Other than that, the bonus stage seems well done and stays true to the Sonic Genesis games.
What would be cool is if you sink after too many hits or reach the end with too few rings and see a special rape like a giant octopus or something x3 haha.
Or add more enemis on the surface or something like leaping Dolphins or Squid tentacles or something hehee! X3
Ofcourse not! =O Sure isnt 100% of the reason why I pay xD
Was just curious is all ^^ I do still think there should be more variety in obstacles though.. The meremaids are nice but you could do so much more with the stage! Leaping Dolphins (that you have to get under to dodge! Or dont see them til they leap!) or Eels that zap a smal area around them! Or spuid tentacles that are hard to see etc x3 heheh.
Though I can only imagine the extra work load! *_* heh..
Either way really looking forwards too it. Looks fun! And I must master how to jump over those poles perfectly x3 hahah
xD
pero por otro lado esta genial
y hacia adelante
como el juego de las tortugas ninja de sega
You should try using this music for a surfing stage instead!
http://www.youtube.com/watch?v=XsQ9bcN61N4
is there some ring collect requirement for each emerald bonus stage
(just to avoid confusion)
We we will see for the next ones.
Add on the 5 and 10 Rings as well as the S Rings which gives you 50.
Just throwing out a suggestion. Noneoftheless, nicely done.
-¿eciste posibilidad de que cuando el muñeco en cuestion se mueva hacia adelante o hacia atras cambide de animacion? una cosa muy simple y efectiva, ademas de eso, seria que cuando se moviese para delante el fuego aumentase de tamaño e intensidad y viceversa para lo contrario.
-el yeyyyyy me resulta bastante repetitivo. ¿no se pueden meter 2 o 3 sonidos distintos y que se reproduzcan aleatoriamente?
HOygAn X TODO LO d+ llo le dejO mis diese famiguita seta, os esta quedando al equipo vien rechebere
anyways it looks like we are getting closer to a release which makes me very happy
What would be cool is if you sink after too many hits or reach the end with too few rings and see a special rape like a giant octopus or something x3 haha.
Or add more enemis on the surface or something like leaping Dolphins or Squid tentacles or something hehee! X3
Was just curious is all ^^ I do still think there should be more variety in obstacles though.. The meremaids are nice but you could do so much more with the stage! Leaping Dolphins (that you have to get under to dodge! Or dont see them til they leap!) or Eels that zap a smal area around them! Or spuid tentacles that are hard to see etc x3 heheh.
Though I can only imagine the extra work load! *_* heh..
Either way really looking forwards too it. Looks fun! And I must master how to jump over those poles perfectly x3 hahah
I can't wait!