I'm working on an animation!
12 years ago
Yep, I decided to start working on a vore animation!
It's a generic swallowed point of view thing but from the few test renders I have done so far it looks promising, like something I would be content with releasing sometime.
It won't be very high resolution, Iv'e yet to get my gpu.
But yea! something for you guys to look forward too!
It's a generic swallowed point of view thing but from the few test renders I have done so far it looks promising, like something I would be content with releasing sometime.
It won't be very high resolution, Iv'e yet to get my gpu.
But yea! something for you guys to look forward too!
Ofcourse I'm looking forward <3
That being the case, you could use an OpenGL render of the animation to test, evaluate and share it, before the final render.
Then move any test renders to scraps. Totally not trying to get to see the animation sooner or anything.
I'm doing this with my current project because even though I do have a good GPU, a 4 second loop will take approximately 2 hours+ to render and changes are inevitable at this stage too forcing re-renders.
Especially since I don't have anything but my procesor(Intel Core i7-3770K) integrated GPU, and though I play most things on 1080p with it, and my processor is overclocked to 4.5GHz, renders still take some time :S.
Though since it's an integrated GPU blender won't use it anyhow.
until I get my GTX770 that is!!! :D
Chances are the built-in GPU would be slower than the CPU alone is anyway even if it did work.
2GB of graphics ram is certainly going to be helpful, I have had some memory issues because of having only 1GB in mine.
I'm actually getting the 4GB GTX770, as I would like to run 2 or more screens in 1080p.
link: http://www.newegg.com/Product/Produ.....82E16814125473
Hopefully by the time I end up getting it hair rendering will be available on the GPU within cycles, if not then... idk I might look into helping work on programming more functionality for cycles :/
4GB is even more handy for 3D stuff, I don't think you need the extra ram just for two/three or even four 1080p screens though. I run 4 monitors with excess of 1080p on two much older Quadro cards without problems. (I assume you know about the trick you can use to get blender on more than one monitor, it's been immensely handy for me.)
Also, I wouldn't worry about them excluding GPU support for any of cycles features indefinitely, restricting the new renderer to CPU only would be very foolish because of how slow CPU rendering is!(and always will be compared to GPU rendering)
Anything they can get done on a CPU they can get done on the GPU now with CUDA and similar technologies, though with GPU RAM limitations of course some work will have to be craftily divided into smaller chunks.
https://www.youtube.com/watch?v=BEIHiC4EMAk
Probably the easiest way for me to explain it. Yay Andrew Price!
Well the thing with subsurface scattering is, as far as I know it's actually slower on the GPU as the GPU is not optimized for doing it, but the CPU is. I'm not sure how true that is, but if we can do a separate pass on CPU it doesn't matter so much anymore. :)