Dec '13: Not winning
12 years ago
Hello those that takes the time to read this,
It’s been a bit over a year and a half since I updated Carpe Dindin and Puppy Love, and I wish I could say that there was a big leap forwards in the completeness of the game, but there’s not. The fact that there’s another project in the mix, may only slightly make up for it, though it only actually accounts for maybe two good months of non-brainstorming work.
http://www.toddmlittle.com/BaltoGam.....toMachine5.swf
The Balto Dog Food Machine: Not really a game outside of betting on an outcome. In an attempt to make something not too much like what I was already working on, as well as to fulfill my part in an art trade with HectortheWolf after much mental repentance for not completing my part in the art trade with him. Technically I still haven’t, though all the groundwork is there. Outside of Morse and the (currently) three unknown guest dogs, I’ve made turnarounds for the characters initial states. There’s one optional part missing coding-wise, which I’ll bring to the level of everything else, and then this will be just a graphical endeavor.
http://www.toddmlittle.com/ba/BitchArmada.zip
Carpe Dindin: There’s slightly more stuff you can do control-wise, and I’m farther along graphically here and there. Not really liking the inconsistency of Grace's tired keyframes, so that's why it's being post now halfdone. Outside of a still untested vorish enemy mini-game coding, I’m fairly confident everything works as it should up to the point I’ve actually coded it and/or put in graphics to show the difference. That said, Sire as a playable character is very much in works. I have it all started as far as his convoluted pump-gun tank controls, but he’d got the lowest priority right now. I imagine the coding bug mind-games will start anew when I get to that part. Still no background, though I know the scale of the environment. The enemies are still represented by boxes, the food by words, and all three dogs by the same sprites. Yes, eventually maybe I’ll make a manual of some sort, and maybe a tutorial section to, as I actually plan on backpedaling on some of the more combo-ish moves to allow for upgrading in that department.
Puppy Love: The intro is/has been for a while coded out. You can get to the main game, but that’s it. I really don’t know why I’m so blue-moonly working on this, as the whole game was pretty much planned out from the start. B.D.F.M. became much more “interesting” that the initial hot potato game it started out as, but that’s because you don’t do anything but watch it run. Anyways, I think I’m going to try to devote this month to getting this at least to the level of B.D.F.M. in coding completeness.
Outside of that, I sketch, or more so doodle, stuff on occasion. Attempt to write stuff out on other occasions. My plottings along there are a whole different ball of wax. Spinning wheels and whatnot. Work and envy the social skills of my co-workers. Surf the web and this site, and swear my artistic skills are regressing. I’m sure I’m improving somewhere, it just doesn’t feel like it from my vantage point.
From what is here and presentable, if you do enjoy the trio of projects, please consider donating something on Paypal to: theopengrave@yahoo.com.
I’m going to continue to will myself to plug along on these, hopefully without anymore hangups, and post monthly updates, unless there’s a consensus that these are a big wait of time. Also, if you want to post critique (always welcome), comments, and/or suggestions here or privately to: littletm[at]toddmlittle.com , feel free to do so.
It’s been a bit over a year and a half since I updated Carpe Dindin and Puppy Love, and I wish I could say that there was a big leap forwards in the completeness of the game, but there’s not. The fact that there’s another project in the mix, may only slightly make up for it, though it only actually accounts for maybe two good months of non-brainstorming work.
http://www.toddmlittle.com/BaltoGam.....toMachine5.swf
The Balto Dog Food Machine: Not really a game outside of betting on an outcome. In an attempt to make something not too much like what I was already working on, as well as to fulfill my part in an art trade with HectortheWolf after much mental repentance for not completing my part in the art trade with him. Technically I still haven’t, though all the groundwork is there. Outside of Morse and the (currently) three unknown guest dogs, I’ve made turnarounds for the characters initial states. There’s one optional part missing coding-wise, which I’ll bring to the level of everything else, and then this will be just a graphical endeavor.
http://www.toddmlittle.com/ba/BitchArmada.zip
Carpe Dindin: There’s slightly more stuff you can do control-wise, and I’m farther along graphically here and there. Not really liking the inconsistency of Grace's tired keyframes, so that's why it's being post now halfdone. Outside of a still untested vorish enemy mini-game coding, I’m fairly confident everything works as it should up to the point I’ve actually coded it and/or put in graphics to show the difference. That said, Sire as a playable character is very much in works. I have it all started as far as his convoluted pump-gun tank controls, but he’d got the lowest priority right now. I imagine the coding bug mind-games will start anew when I get to that part. Still no background, though I know the scale of the environment. The enemies are still represented by boxes, the food by words, and all three dogs by the same sprites. Yes, eventually maybe I’ll make a manual of some sort, and maybe a tutorial section to, as I actually plan on backpedaling on some of the more combo-ish moves to allow for upgrading in that department.
Puppy Love: The intro is/has been for a while coded out. You can get to the main game, but that’s it. I really don’t know why I’m so blue-moonly working on this, as the whole game was pretty much planned out from the start. B.D.F.M. became much more “interesting” that the initial hot potato game it started out as, but that’s because you don’t do anything but watch it run. Anyways, I think I’m going to try to devote this month to getting this at least to the level of B.D.F.M. in coding completeness.
Outside of that, I sketch, or more so doodle, stuff on occasion. Attempt to write stuff out on other occasions. My plottings along there are a whole different ball of wax. Spinning wheels and whatnot. Work and envy the social skills of my co-workers. Surf the web and this site, and swear my artistic skills are regressing. I’m sure I’m improving somewhere, it just doesn’t feel like it from my vantage point.
From what is here and presentable, if you do enjoy the trio of projects, please consider donating something on Paypal to: theopengrave@yahoo.com.
I’m going to continue to will myself to plug along on these, hopefully without anymore hangups, and post monthly updates, unless there’s a consensus that these are a big wait of time. Also, if you want to post critique (always welcome), comments, and/or suggestions here or privately to: littletm[at]toddmlittle.com , feel free to do so.
Okay, forget the HTML. Not going to include that anymore. Just open it from MainGame.swf everyone.