Archetype Informer: Photon/Galaxy
12 years ago
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The results are in, and the winner of the first "Choose the Archetype Informer" is Photon/Galaxy!
This is going to be a special edition, where I expand upon what I already do in the Informers, and add a bit more. Along with telling you cards in the archetype and ones that can go with it, I'll also delve into how to make a deck with them. Since everybody has a different play style, I won't give you a build, but give recommendations as to what cards tend to be better than others, and what number to run them at. (Remember, these are suggestions based on my research, in the end YOU choose to use what you like).
So, let's get started:
Now, this archetype has a couple of different things it can do. Which its big send-off is manipulating its monster's ATK to be 2000 or more so as to bring out its trump card, it also has a variety of other strategies to offer, such as level manipulation, ATK increasing, and primarily XYZ Summoning. All of the monsters in it are Light Attribute, and as said before, its primary goal is to bring out Galaxy-Eyes Photon Dragon. That is what a good chunk of the deck works towards, but is by no means the only thing it can do. It can also XYZ Summon Rank 4 and 8 monsters (or 5 and 9 if Photon Satellite is used)
These guys technically have two archetypes: Photon and Galaxy, the Dragon being in both categories. Lets go over the cards within them both:
MONSTERS
Galaxy-Eyes Photon Dragon
Galaxy Wizard
Galaxy Knight
Photon Thrasher
Photon Crusher
Photon Chargeman
Photon Pirate
Photon Satellite
Photon Caeser
Photon Cerberus
Photon Circle
Photon Slayer
Photon Sabre Tigre
Paladin of Photon Dragon
Photon Lizard
Photon Wyvern
Photon Leo
Kuriphoton
Orbital 7
SPELLS
Accellight
Photon Booster
Photon Lead
Photon Sanctuary
Photon Trident
Photon Veil
Light Dragon Ritual
Galaxy Zero
Galaxy Expedition
TRAPS
Photon Current
EXTRA
Neo Galaxy-Eyes Photon Dragon
Twin Photon Lizard
Starliege Lord Galaxion
Number 62: Prime Galaxy-Eyes Photon Dragon
Highly recommended to use:
Galaxy-Eyes Photon Dragon (2-3):This is the boss monster of the deck, and rightfully so. Not only is he a strong attacker and the bane of XYZs, but two of the Extra Deck cards require him to be overly useful. He's also a sinch to get out, both with his summoning ability and through Starliege Lord Galaxion
Galaxy Wizard (2-3): Not only can this card change its level to 8 to allow for high rank XYZ Summons, but it can be tributed to search almost any card in the deck and add it right to your hand, making for easy ways to plan your moves
Galaxy Knight (1-2): This guy can basically summon himself if you have a Photon or Galaxy monster out, and when he does, you can bring Galaxy-Eyes from your Graveyard. So that's two monsters for attacking or to be used as XYZ material
Photon Thrasher (1-2): Brings itself out if you have no monsters and has incredible ATK for its level. Makes for easy XYZ Summons
Photon Crusher (1-2) Good ATK, and switches to DEF so you don't take an battle damage. Combos well with Thrasher
Photon Pirate (1): Increases its ATK to up to 3000 for a turn, so not only a good beatstick that can fill the summoning requirements for Galaxy-Eyes, but is level 4 and can be used as an XYZ material
Photon Lizard (1-2): A nifty card that can search out Photon monsters to be used. Combos well with Thrasher
Photon Sanctuary (2-3): Not only can these tokens sit and be menacing with 2000 ATK each, but this allows an instant Galaxy-Eyes or Photon Caeser play, or can fit the bill for Light Dragon ritual
Galaxy Zero (1-2): Instant Galaxy-Eyes from your Graveyard. It can't attack or use its ability while equiped, but you can still use it for an XYZ Material at no cost to you. Plus, if the equip is destroyed, Galaxy-Eyes sticks around and gets its ability back
Galaxy Expedition (1-2):Another search card, similar to Galaxy Wizard but doesn't require you to tribute a monster
Neo Galaxy-Eyes Photon Dragon (1-2): This deck's ultimate trump card, and the terror of all XYZ monsters. Negates all face-up effects of your opponent's, steal XYZ materials to increase its ATK and gains multiple attacks at the same time, and if nothing else its 4500 base ATK is nothing to sneer at
Starliege Lord Galaxion (1-2): This guy can bring out Galaxy-Eyes from your deck OR hand by tossing a few materials. That's two beatsticks with 2000 and up ATK right off the bat
Number 62: Prime Galaxy-Eyes Photon Dragon (1-2): A new card in the series, and a good one. Without Galaxy-Eyes as material, it can boost its ATK to a minimum of 5600, and with the Dragon as material, makes it so it comes back with 8000 ATK right away. And with such high ATK, your opponent will have no choice but to use an effect and risk this massive amount of strength!
~~~
Cards that are okay, but not a necessity:
Photon Satellite (1): While good, this card DOES require another Photon monster out to be useful, and its level will vary depending on what you use. So you'll have varying levels, which means your Extra Deck has to adapt, so it won't be as consistent since you'll have to cater to the cards this guy COULD produce, rather than an Extra Deck full of cards you know it CAN make
Photon Caeser (2): This is actually pretty good, its a level 8 monster that brings out another copy of itself for an XYZ Summon, and you can use Photon Sanctuary for this. However, the downside is the other copy has to be in the deck, if its your hand then you're out of luck and wasted your summon
Accellight (1): A good card if you find yourself without a monster, the problem being you can't summon anything else the turn you use it
Photon Twin Lizard (1): A good beater with a decent amount of ATK, and can bring out the monsters used to make it. Good for a quick hit and run tactic
~~~
Every other card that wasn't listed above are ones that generally are too slow, situational, or require you to overextend to make proper use of. They're not all bad, but they're not all overly good either. They fall in the middle somewhere, but if you wish to use them or make good tech options, then there's nothing wrong with that
~~~
Good cards to add in:
Honest: All the monsters are Light, so this guy is almost a must
Beckoning Light: A nifty option to allow you to regain Light monsters to your hand
Lightwave Tuning: If you want to include Synchro Summons, this is a good card to go with, almost all the monsters are level 4
Lumenize: This is like a watered-down Negate Attack mixed with Honest, and can turn the tides in any battle
Ray of Hope: Adds Light monsters back for further use
~~~
Now, the Extra deck will vary person to person more so than the deck will itself. There are only a handful of Rank 8 monsters to choose from, and Rank 4 monsters people tend to choose their favorites. The ones that tend to be staples, though, are:
Hieratic Sun Dragon Overlord of Heliopolis: Destruction of cards and can create certain plays with Galaxy-Zero
Starliege Paladynamo: Effect Negation and lets you draw a card
~~~
Now, the majority of combos in this deck aren't actually combos, most of them just focus on either getting out Galaxy-Eyes as quickly as possible, or getting out a bunch of beatsticks for XYZ Summons or attacking a lot. Its simple, but effective, and really the best way to figure out what to make of these guys is to try them out for yourself. They've got a lot to offer, and I hope if you use them, that you enjoy them as much as I do
Thank you for your contributions to this installment, and happy dueling!
~
This is going to be a special edition, where I expand upon what I already do in the Informers, and add a bit more. Along with telling you cards in the archetype and ones that can go with it, I'll also delve into how to make a deck with them. Since everybody has a different play style, I won't give you a build, but give recommendations as to what cards tend to be better than others, and what number to run them at. (Remember, these are suggestions based on my research, in the end YOU choose to use what you like).
So, let's get started:
Now, this archetype has a couple of different things it can do. Which its big send-off is manipulating its monster's ATK to be 2000 or more so as to bring out its trump card, it also has a variety of other strategies to offer, such as level manipulation, ATK increasing, and primarily XYZ Summoning. All of the monsters in it are Light Attribute, and as said before, its primary goal is to bring out Galaxy-Eyes Photon Dragon. That is what a good chunk of the deck works towards, but is by no means the only thing it can do. It can also XYZ Summon Rank 4 and 8 monsters (or 5 and 9 if Photon Satellite is used)
These guys technically have two archetypes: Photon and Galaxy, the Dragon being in both categories. Lets go over the cards within them both:
MONSTERS
Galaxy-Eyes Photon Dragon
Galaxy Wizard
Galaxy Knight
Photon Thrasher
Photon Crusher
Photon Chargeman
Photon Pirate
Photon Satellite
Photon Caeser
Photon Cerberus
Photon Circle
Photon Slayer
Photon Sabre Tigre
Paladin of Photon Dragon
Photon Lizard
Photon Wyvern
Photon Leo
Kuriphoton
Orbital 7
SPELLS
Accellight
Photon Booster
Photon Lead
Photon Sanctuary
Photon Trident
Photon Veil
Light Dragon Ritual
Galaxy Zero
Galaxy Expedition
TRAPS
Photon Current
EXTRA
Neo Galaxy-Eyes Photon Dragon
Twin Photon Lizard
Starliege Lord Galaxion
Number 62: Prime Galaxy-Eyes Photon Dragon
Highly recommended to use:
Galaxy-Eyes Photon Dragon (2-3):This is the boss monster of the deck, and rightfully so. Not only is he a strong attacker and the bane of XYZs, but two of the Extra Deck cards require him to be overly useful. He's also a sinch to get out, both with his summoning ability and through Starliege Lord Galaxion
Galaxy Wizard (2-3): Not only can this card change its level to 8 to allow for high rank XYZ Summons, but it can be tributed to search almost any card in the deck and add it right to your hand, making for easy ways to plan your moves
Galaxy Knight (1-2): This guy can basically summon himself if you have a Photon or Galaxy monster out, and when he does, you can bring Galaxy-Eyes from your Graveyard. So that's two monsters for attacking or to be used as XYZ material
Photon Thrasher (1-2): Brings itself out if you have no monsters and has incredible ATK for its level. Makes for easy XYZ Summons
Photon Crusher (1-2) Good ATK, and switches to DEF so you don't take an battle damage. Combos well with Thrasher
Photon Pirate (1): Increases its ATK to up to 3000 for a turn, so not only a good beatstick that can fill the summoning requirements for Galaxy-Eyes, but is level 4 and can be used as an XYZ material
Photon Lizard (1-2): A nifty card that can search out Photon monsters to be used. Combos well with Thrasher
Photon Sanctuary (2-3): Not only can these tokens sit and be menacing with 2000 ATK each, but this allows an instant Galaxy-Eyes or Photon Caeser play, or can fit the bill for Light Dragon ritual
Galaxy Zero (1-2): Instant Galaxy-Eyes from your Graveyard. It can't attack or use its ability while equiped, but you can still use it for an XYZ Material at no cost to you. Plus, if the equip is destroyed, Galaxy-Eyes sticks around and gets its ability back
Galaxy Expedition (1-2):Another search card, similar to Galaxy Wizard but doesn't require you to tribute a monster
Neo Galaxy-Eyes Photon Dragon (1-2): This deck's ultimate trump card, and the terror of all XYZ monsters. Negates all face-up effects of your opponent's, steal XYZ materials to increase its ATK and gains multiple attacks at the same time, and if nothing else its 4500 base ATK is nothing to sneer at
Starliege Lord Galaxion (1-2): This guy can bring out Galaxy-Eyes from your deck OR hand by tossing a few materials. That's two beatsticks with 2000 and up ATK right off the bat
Number 62: Prime Galaxy-Eyes Photon Dragon (1-2): A new card in the series, and a good one. Without Galaxy-Eyes as material, it can boost its ATK to a minimum of 5600, and with the Dragon as material, makes it so it comes back with 8000 ATK right away. And with such high ATK, your opponent will have no choice but to use an effect and risk this massive amount of strength!
~~~
Cards that are okay, but not a necessity:
Photon Satellite (1): While good, this card DOES require another Photon monster out to be useful, and its level will vary depending on what you use. So you'll have varying levels, which means your Extra Deck has to adapt, so it won't be as consistent since you'll have to cater to the cards this guy COULD produce, rather than an Extra Deck full of cards you know it CAN make
Photon Caeser (2): This is actually pretty good, its a level 8 monster that brings out another copy of itself for an XYZ Summon, and you can use Photon Sanctuary for this. However, the downside is the other copy has to be in the deck, if its your hand then you're out of luck and wasted your summon
Accellight (1): A good card if you find yourself without a monster, the problem being you can't summon anything else the turn you use it
Photon Twin Lizard (1): A good beater with a decent amount of ATK, and can bring out the monsters used to make it. Good for a quick hit and run tactic
~~~
Every other card that wasn't listed above are ones that generally are too slow, situational, or require you to overextend to make proper use of. They're not all bad, but they're not all overly good either. They fall in the middle somewhere, but if you wish to use them or make good tech options, then there's nothing wrong with that
~~~
Good cards to add in:
Honest: All the monsters are Light, so this guy is almost a must
Beckoning Light: A nifty option to allow you to regain Light monsters to your hand
Lightwave Tuning: If you want to include Synchro Summons, this is a good card to go with, almost all the monsters are level 4
Lumenize: This is like a watered-down Negate Attack mixed with Honest, and can turn the tides in any battle
Ray of Hope: Adds Light monsters back for further use
~~~
Now, the Extra deck will vary person to person more so than the deck will itself. There are only a handful of Rank 8 monsters to choose from, and Rank 4 monsters people tend to choose their favorites. The ones that tend to be staples, though, are:
Hieratic Sun Dragon Overlord of Heliopolis: Destruction of cards and can create certain plays with Galaxy-Zero
Starliege Paladynamo: Effect Negation and lets you draw a card
~~~
Now, the majority of combos in this deck aren't actually combos, most of them just focus on either getting out Galaxy-Eyes as quickly as possible, or getting out a bunch of beatsticks for XYZ Summons or attacking a lot. Its simple, but effective, and really the best way to figure out what to make of these guys is to try them out for yourself. They've got a lot to offer, and I hope if you use them, that you enjoy them as much as I do
Thank you for your contributions to this installment, and happy dueling!
~

Yeah, I figured giving numbers on how many to use would be helpful ^^
Can you imagine if Photon Spear was real? xP
Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.
i just figured i'd mention theres a cost for destroying cards on the field so people wouldnt be all "gwoah~" and spend like a million dollars for highest rarity :P lol
Yeah, I'm not a rarity whore xD
i meant any deck in general :) but thats purty cool :D
I generally prefer defensive decks and ones that have more than one set strategy. Lately I've been using Chronomally, Heraldic Beast, and X-Saber, along with Raccoons x3
I make it a hobby to research every archetype and every possible card to go with them :3