Archetype Informer: Toons
10 years ago
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Hello fellow duelists, an welcome back to Archetype Informer! Today we'll take you through a land of zaniness and unpredictability! A world you'd only see in your dreams, a world of TOONS
Toon monsters are widely know for their ability to attack directly at the cost of a few Life Points. They're also a bit overlooked because they have to wait a turn before attacking, and most of them destroy themselves if Toon World is destroyed. However, with the release of a few new cards to their ranks, they're starting to become more of a force to be reckoned with, so lets tackle them head on!
MONSTERS
Toon Masked Sorcerer
Toon Gemini Elf
Toon Cannon Soldier
Toon Goblin Attack Force
Toon Mermaid
Toon Alligator
Toon Dark Magician Girl
Toon Cyber Dragon
Toon summoned Skull
Toon Ancient Gear Golem
Toon Barrel Dragon
Blue-Eyes Toon Dragon
Manga Ryu-Ran
SPELLS
Toon World
Toon Kingdom
Toon Table of Contents
Toon Rollback
Shadow Toon
Comic Hand
Mimicat
TRAPS
Toon Briefcase
Toon Defense
Toon Mask
Now, Toons are a deck that don't really have any combos you can string along. Its very much a play-by-ear-deck, where it has a central strategy and you do your best to keep said strategy going. That being said, it DOES have access to a few cards that can help speed it along:
1.) Summoner Monk:Since most Toons are level 4, this card an grab them really quick. It also aids with them having to wait a turn to attack, since you can use your next turn to summon a new Toon and use the one you specialed to battle (as well as tin your deck some, or make an XYZ Summon)
2.) Terraforming: Toon Kingdom is the big go-to card for this deck now since it offers them destruction protection. So you can use this to get it, and Toon Table to grab your monsters
3.) Reinforcement of the Army: Toon Goblin Attack Force is the only target for this, but still worth running one or two so you can get it faster, or pitch it for Summoner Monk
4.) Magician's Circle: Since a good chunk of Toon Monsters are Spellcasters, this card can help fetch you another one as you attack
5.) Forbidden Chalice: Negates the effects of your Toon monster so it isn't destroyed if Toon World is, while also increasing its ATK for a turn
Another nifty thing about Toons is that their summons are treated as a Special Summon. So, you can summon more than one in a turn (thought the higher level ones still require a tribute, in which Scapegoat can be recommended for them)
All in all, Toons are very nifty slice of nostalgia that have gotten a recent boost. They can be quite fun, so give them a try if you haven't already~

Toon monsters are widely know for their ability to attack directly at the cost of a few Life Points. They're also a bit overlooked because they have to wait a turn before attacking, and most of them destroy themselves if Toon World is destroyed. However, with the release of a few new cards to their ranks, they're starting to become more of a force to be reckoned with, so lets tackle them head on!
MONSTERS
Toon Masked Sorcerer
Toon Gemini Elf
Toon Cannon Soldier
Toon Goblin Attack Force
Toon Mermaid
Toon Alligator
Toon Dark Magician Girl
Toon Cyber Dragon
Toon summoned Skull
Toon Ancient Gear Golem
Toon Barrel Dragon
Blue-Eyes Toon Dragon
Manga Ryu-Ran
SPELLS
Toon World
Toon Kingdom
Toon Table of Contents
Toon Rollback
Shadow Toon
Comic Hand
Mimicat
TRAPS
Toon Briefcase
Toon Defense
Toon Mask
Now, Toons are a deck that don't really have any combos you can string along. Its very much a play-by-ear-deck, where it has a central strategy and you do your best to keep said strategy going. That being said, it DOES have access to a few cards that can help speed it along:
1.) Summoner Monk:Since most Toons are level 4, this card an grab them really quick. It also aids with them having to wait a turn to attack, since you can use your next turn to summon a new Toon and use the one you specialed to battle (as well as tin your deck some, or make an XYZ Summon)
2.) Terraforming: Toon Kingdom is the big go-to card for this deck now since it offers them destruction protection. So you can use this to get it, and Toon Table to grab your monsters
3.) Reinforcement of the Army: Toon Goblin Attack Force is the only target for this, but still worth running one or two so you can get it faster, or pitch it for Summoner Monk
4.) Magician's Circle: Since a good chunk of Toon Monsters are Spellcasters, this card can help fetch you another one as you attack
5.) Forbidden Chalice: Negates the effects of your Toon monster so it isn't destroyed if Toon World is, while also increasing its ATK for a turn
Another nifty thing about Toons is that their summons are treated as a Special Summon. So, you can summon more than one in a turn (thought the higher level ones still require a tribute, in which Scapegoat can be recommended for them)
All in all, Toons are very nifty slice of nostalgia that have gotten a recent boost. They can be quite fun, so give them a try if you haven't already~

The new support affords the deck more options, I recommend them
But hey, at least they printed 'Toon Ancient Gear Golem'.. mainly because of collective purposes. :P