Creature Corps Concepts IX --Renown (Dominance Hierarchy)
11 years ago
NOTE: I'm sorry for the extremely long hiatus. It was unavoidable. I'll try to post updates regularly again on Creature Corps at least bi-weekly, be it journals, concept art, or snippets of the soundtrack.
This is the first time you've seen the wilderness aside from books and movies deemed "wholesome" to your development. You naturally will want to explore every corner; there are benefits to this, as every glen has yielded a battle or two in these war-torn times, and you'll find plenty to salvage. You will run across a camp that hasn't quite been abandoned sooner or later; it's inevitable, as the Zhulian forces are fierce with the courage of their dogma and their numbers, and the UNA must retaliate any way they can, even resorting to furnishing munitions to the common man. These militia don't know yet of Chimaeras as anything but the war-bred beasts they've seen in battle, so they will take a naturally defensive stance towards you... Until you speak to them. The other creatures can speak, but not as fluently or formally as you. Also, unbeknownst to you, every government flier, radio broadcast and television program regarding Chimaeras has headed you as their poster child: a walking symbol of the potential of The New Origin of Species.
These circumstances combined will lead the camp to believe you are important. They may also believe that you are dangerous; no surprise, considering you were synthesized on Zhulian soil, and you were inadvertently a part of nearly all the Zhulian pro-synthesis propaganda. Keep in mind- you have just escaped Zhu-Jho's reach, and they're still looking for you. You may want to prove your worth to these people, in this place, because the word will spread that there is a creature here, looking to recover what they have lost-- and take much more for their trouble. If that is what you choose, then it will send a strong message to both sides involved: a flare of hope for the UNA... and a warning to Zhulia.
This is the first time you've seen the wilderness aside from books and movies deemed "wholesome" to your development. You naturally will want to explore every corner; there are benefits to this, as every glen has yielded a battle or two in these war-torn times, and you'll find plenty to salvage. You will run across a camp that hasn't quite been abandoned sooner or later; it's inevitable, as the Zhulian forces are fierce with the courage of their dogma and their numbers, and the UNA must retaliate any way they can, even resorting to furnishing munitions to the common man. These militia don't know yet of Chimaeras as anything but the war-bred beasts they've seen in battle, so they will take a naturally defensive stance towards you... Until you speak to them. The other creatures can speak, but not as fluently or formally as you. Also, unbeknownst to you, every government flier, radio broadcast and television program regarding Chimaeras has headed you as their poster child: a walking symbol of the potential of The New Origin of Species.
These circumstances combined will lead the camp to believe you are important. They may also believe that you are dangerous; no surprise, considering you were synthesized on Zhulian soil, and you were inadvertently a part of nearly all the Zhulian pro-synthesis propaganda. Keep in mind- you have just escaped Zhu-Jho's reach, and they're still looking for you. You may want to prove your worth to these people, in this place, because the word will spread that there is a creature here, looking to recover what they have lost-- and take much more for their trouble. If that is what you choose, then it will send a strong message to both sides involved: a flare of hope for the UNA... and a warning to Zhulia.