Prince of Persia [2008] Review
17 years ago
Ubisoft, the company behind Assassins Creed, has resurrected the Prince of Persia saga with a vivid re-imagining of the title. Why not? Final Fantasy does it with every single sequel. Players to this new title once again take the role playing an unnamed prince teamed with a rather helpful princess as they battle to take down a force threatening the land. The story this time: We join the Prince venturing out of a sandstorm looking for his lost donkey and treasures. Unlucky for our hero that he runs into Erika, and soon caught in a battle of light and darkness. You know the usual, cleanse the land of corruption, then re -imprison a freed and pissed god. Along the way the main character's develop feelings for each other and the actions of our hero result in the start of a new trilogy. Did I say usual? Alright, unusual. Either way it's good to see Ubisoft not completely abandon the Prince with the arrival of Altiair.
The creators at Ubisoft created this game to give players a new gaming experience in the genre, franchise, and game play; all presented in 5 features. The first being an all new Prince. Though not as warrior-like as the last Prince, this new Prince offers humor and a new take on a hero's personality throughout the game.
Next and second we have a completely AI based character, the heroine, Elika. Elika is the female role along side the Prince as they fight the forces of corruption. the prince's exploration and acrobatic moves through the world would be flawed without her assistance.
Thirdly we have an entirely new game play system, from combat to just getting from place to place. New Prince means new moves right? Yes. The new Prince does everything the previous Prince didn't: Crawling along a ceiling, running a wall to jump to an endless amount of wall as along as there is force behind it. The new moves and game play will provide players with an entirely new experience and in time make you liking this game's play more than the previous titles. It's an entirely new experience from the original and it works.
The combat system isn't free style like it was in the previous titles and is more button sequence integrated. I can only describe it as Assassins Creed's counter and strick system mashed together with the previous title's blocking system. Though you can still swing your sword mindlessly at the enemy; it is suggested you learn blocking methods, as with the previous titles and Assassins Creed, blocking yields much success in combat when you use it to link to counter and deflections on the enemies.
Contributing fourth in line of new additions to the title is a "free-roaming" sequence opposed to the past "linear" sequence. Now the player can choose his or her own path and order to take down the corrupted fends and their mischief.
Finally and most noticeable the game is presented in a new form of visual called "Illustrated" or "Illustrator Style." The environments and characters are made to look like the pages of a fairy tale through cell-shading, taking into the mind the games fictional setting and story, and it all makes sense.
Now that you know just what this new title was suppose to be and supposedly "is", I'll break it down to you in my review. Ubisoft has succeeded in bring us the title in a new feel and look, and don't get me wrong it is fun, but the game just doesn't feel like much of a game. The majority of the game your analog sticks will collect dust, for only simple button taping is required for navigation and traveling. Though, being able to free roam and liberate the corrupted lands in your favor is a plus for the game. It is also nice to finally be given a third person game that last longer that 6 hours, for Prince of Persia can take up to 12. Still even with the cheers, the game's jeers hold it back.
The new character's and look of the game are successful additional to the franchise and very welcome, but we need to talk about the new combat system. Granted combating enemies takes full use of the controller, It's just so damn repetitive and gets old fast. You can either preform a "athletic strike", "Grab attack" or "Prince/Erika hit" on your foes, and the moves are limited to the same animation time and time again. Players should also get use to the 4 main badies, becuase you fight fight them, over, and over, and over, and over again. This being the first addition to a new trilogy, it can only be hoped that the combat system gets introduced to a little more variety.
Overall the Prince of Persia is more story and looks than game play, and that's a nice way of putting it. The story is original and the look is worth bring the franchise onto this new generation's platforms, characterization is nice, and the experience is different, but still the game play could use some work. Your analog sticks go on vacation with Prince of Persia's 3 out of 5.
[1]
PAID
[2] OPEN
[3]
PENDING
[4]
PAID
[5]
PENDING
[6]
PAID






The creators at Ubisoft created this game to give players a new gaming experience in the genre, franchise, and game play; all presented in 5 features. The first being an all new Prince. Though not as warrior-like as the last Prince, this new Prince offers humor and a new take on a hero's personality throughout the game.
Next and second we have a completely AI based character, the heroine, Elika. Elika is the female role along side the Prince as they fight the forces of corruption. the prince's exploration and acrobatic moves through the world would be flawed without her assistance.
Thirdly we have an entirely new game play system, from combat to just getting from place to place. New Prince means new moves right? Yes. The new Prince does everything the previous Prince didn't: Crawling along a ceiling, running a wall to jump to an endless amount of wall as along as there is force behind it. The new moves and game play will provide players with an entirely new experience and in time make you liking this game's play more than the previous titles. It's an entirely new experience from the original and it works.
The combat system isn't free style like it was in the previous titles and is more button sequence integrated. I can only describe it as Assassins Creed's counter and strick system mashed together with the previous title's blocking system. Though you can still swing your sword mindlessly at the enemy; it is suggested you learn blocking methods, as with the previous titles and Assassins Creed, blocking yields much success in combat when you use it to link to counter and deflections on the enemies.
Contributing fourth in line of new additions to the title is a "free-roaming" sequence opposed to the past "linear" sequence. Now the player can choose his or her own path and order to take down the corrupted fends and their mischief.
Finally and most noticeable the game is presented in a new form of visual called "Illustrated" or "Illustrator Style." The environments and characters are made to look like the pages of a fairy tale through cell-shading, taking into the mind the games fictional setting and story, and it all makes sense.
Now that you know just what this new title was suppose to be and supposedly "is", I'll break it down to you in my review. Ubisoft has succeeded in bring us the title in a new feel and look, and don't get me wrong it is fun, but the game just doesn't feel like much of a game. The majority of the game your analog sticks will collect dust, for only simple button taping is required for navigation and traveling. Though, being able to free roam and liberate the corrupted lands in your favor is a plus for the game. It is also nice to finally be given a third person game that last longer that 6 hours, for Prince of Persia can take up to 12. Still even with the cheers, the game's jeers hold it back.
The new character's and look of the game are successful additional to the franchise and very welcome, but we need to talk about the new combat system. Granted combating enemies takes full use of the controller, It's just so damn repetitive and gets old fast. You can either preform a "athletic strike", "Grab attack" or "Prince/Erika hit" on your foes, and the moves are limited to the same animation time and time again. Players should also get use to the 4 main badies, becuase you fight fight them, over, and over, and over, and over again. This being the first addition to a new trilogy, it can only be hoped that the combat system gets introduced to a little more variety.
Overall the Prince of Persia is more story and looks than game play, and that's a nice way of putting it. The story is original and the look is worth bring the franchise onto this new generation's platforms, characterization is nice, and the experience is different, but still the game play could use some work. Your analog sticks go on vacation with Prince of Persia's 3 out of 5.
Commissions List[1]
PAID[2] OPEN
[3]
PENDING[4]
PAID[5]
PENDING[6]
PAIDCommissions are Closed.Trades
Gift Art




FA+

Sometime repetative combat is fine. Like No More Heroes for example. All the enemies basically had the same animations and attacks. You moves only changed depended on what weapon you chose (you only get three) but it was so entertaining to watch Travis cut people in half that you didn't mind.
I might give this a try... If I ever get a PS3 >.>
You forgot to mention the amount of combos that you CAN pull off in the fights, as well as the ability to finish a fight before it is started, if you are fast enough to kill an enemy while he is still spawning. My real complaint about combat was that there was not enough of it, nor a variety of enemies to do it with.
Second, there are the powers you earn through out the game. Your analog sticks get a bit of a work out with two of the powers, can't tell you how frustrating it was to get to the warrior with the wall run.
I don't know about the PS3 version, but in the 360 version we also got some exclusive skin so you can make the prince look like Altiair, and Elika to look like other females..in the Ubisoft brand I would take it. Plus the amount of sheer and gorgeous artwork blew me away. And that also has to be included in your review, because it is part of the game, and in my opinion pushes it up to a 4 out of 5.
Though I agree with you, they could for the next game tweak that combat, but I am sure glad they had a real story to go with it.
As for the combat elements that were amiss in my review, I blame the late hour at which this was composed, but still killing off the enemy early on only limits combat that much more. Lol. Your right, there isn't much sword to sword combat going on in this title.
As for the skins I didn't feel to include them, I was going to make this review for the game as a whole and not select platforms. I actually had to consult with my friend, who's a ps3 owner, and his version of the game to see what I could and couldn't say.
I'll be sure to alter my initial review with the things I left out, thanks dude.