Monster Builder - Feb 2 [Fantasy Jobs]
12 years ago
General
Common
Peasant, Craftsman (Blacksmith, Tailor, Woodsmith, Cobbler), Cook, Farmer/Rancher, Host/Hostess, Student/Teacher, Miner/Woodsman, Hunter
Uncommon
Butler/Maid, Doctor/Nurse, Priest/Nun, Shaman/Priestess, Librarian/Scholar, Musician/Dancer, Bounty Hunter
Rare
King/Queen, Prince/Princess, royalty/nobles, Merchant, Alchemist
Military
Watchman, Guardsman, Royal Guard, Bronze Knight, Silver Knight, Gold Knight, Platinum Knight, White Knight, Black Knight, Mercenary
Adventurer
Archer, Fighter, Warrior, Barbarian/Amazon, Martial Artist, Paladin, Soldier, Knight, Spy, Assassin, Ninja, Ronin, Thief, Rogue, Bandit, Ranger
Sorcerer, Wizard, Witch, Warlock, Summoner, Cleric, Druid, Bard
This is an exhaustive list of job names for the fantasy setting. Since many names can overlap when identifying distinct professions the sum total of possible labels can create an exhaustive list. The final refined lists and definitions of Hero and NPC jobs will be usable at a glance, but since the fantasy setting has the most distinct job options compared to the Modern and Sci-Fi settings, now is a good time to gather up as many names and labels as possible.
So folks, let's see what ya'll can add to this. We're looking for a fine balance here. We don't need 10 different names for cook or chef in 10 different languages and we don't really need levels of things like nobles or students. I fully expect some overlap, but if anyone can find anything that i missed, your contributions would be MUCH appreciated.
Later I'll post a detailed list for Hero player characters.
Peasant, Craftsman (Blacksmith, Tailor, Woodsmith, Cobbler), Cook, Farmer/Rancher, Host/Hostess, Student/Teacher, Miner/Woodsman, Hunter
Uncommon
Butler/Maid, Doctor/Nurse, Priest/Nun, Shaman/Priestess, Librarian/Scholar, Musician/Dancer, Bounty Hunter
Rare
King/Queen, Prince/Princess, royalty/nobles, Merchant, Alchemist
Military
Watchman, Guardsman, Royal Guard, Bronze Knight, Silver Knight, Gold Knight, Platinum Knight, White Knight, Black Knight, Mercenary
Adventurer
Archer, Fighter, Warrior, Barbarian/Amazon, Martial Artist, Paladin, Soldier, Knight, Spy, Assassin, Ninja, Ronin, Thief, Rogue, Bandit, Ranger
Sorcerer, Wizard, Witch, Warlock, Summoner, Cleric, Druid, Bard
This is an exhaustive list of job names for the fantasy setting. Since many names can overlap when identifying distinct professions the sum total of possible labels can create an exhaustive list. The final refined lists and definitions of Hero and NPC jobs will be usable at a glance, but since the fantasy setting has the most distinct job options compared to the Modern and Sci-Fi settings, now is a good time to gather up as many names and labels as possible.
So folks, let's see what ya'll can add to this. We're looking for a fine balance here. We don't need 10 different names for cook or chef in 10 different languages and we don't really need levels of things like nobles or students. I fully expect some overlap, but if anyone can find anything that i missed, your contributions would be MUCH appreciated.
Later I'll post a detailed list for Hero player characters.
FA+

Fantasy in this context is classic medieval high fantasy, myth and magic, sword and sorcery, dungeon and demon.
I'm not building a specific world at this point, though i may put together a specific one.
THe world building part is more up to the player, running the gamut of hyborian barbarian tribal to european monarchy knights or a mix with golems or magic knights with giant suits of armor
Getting commentary or help from ANYBODY is like panning for gold in the arctic. The conversation you cited was about nomenclature and definitions of things and actually helped me get a few concepts straight in my head. SO it was rather productive, hardly a waste of time.
The bones of the system, the math and the foundation are sound. However it's all the fluff, character, nuance and things that will make it a complete game as opposed to just a hobby doc are humorous and exhaustive.
And in my experience few people offer help when its actually needed, even fewer actually give it. SO i'm grateful to anything I can get that gets progress made.
But no, I have no partner, no one who can keep up or contribute the way i would need. At least not yet. I have a handful of play testers whom I am very grateful for. But it's not the same.
THough that is to be expected that i'm going to care about this project more than anyone else and i'm the only one committing any time to it, so it's going to go slowly.
So this may be a symptom of lack luster organization, but it's hardly me wasting time waiting for something to finally click. this is hard work and takes a long ass time. WHich is why i gave myself a year to get it all worked out.
Common:
Peasant, Craftsman (i.e. Blacksmith, Tailor, Woodsmith, Cobbler), Cook, Farmer/Rancher, Host/Hostess, Student/Teacher, Miner/Woodsman, Hunter
Uncommon:
Butler/Maid, Doctor/Nurse, Priest/Nun, Shaman/Priestess, Librarian/Scholar, Musician/Dancer, Bounty Hunter
Rare:
King/Queen, Prince/Princess, royalty/nobles, Merchant, Alchemist
Military:
Watchman, Guardsman, Royal Guard, Bronze Knight, Silver Knight, Gold Knight, Platinum Knight, White Knight, Black Knight, Mercenary
Adventurer:
Archer, Fighter, Warrior, Barbarian/Amazon, Martial Artist, Paladin, Soldier, Knight, Spy, Assassin, Ninja, Ronin, Thief, Rogue, Bandit, Ranger
Sorcerer, Wizard, Witch, Warlock, Summoner, Cleric, Druid, Bard
I've made the categories bold for myself there. With the various roles under "Common", I would've simply renamed the whole thing as "Commoner". A base template where characters would need to start, before moving to something more prominent, like military or adventurer. I'd assume royalty would be non-playable characters, but folks who're successful in the new classes they move up into, could marry royalty, or become nobles, merchants, or Alchemists. I like what you did with the uncommon category though. Jobs that would be rare, but accessible to folks who start out as commoners.
That will come later once all the math and text is solid.
I started off with commoner, but decided that wasn't appropriate for my organization priorities.
And since the focus of the game is not actually on deep level grinding or even deep combat, having class progression like that has no place in the mechanics. If players want to pursue such scenarios, they'll be able to in the fluff.
The category organization has more to do with usefulness and restrictions in game terms. But because the Fantasy Setting has so much more going on for it than the other two, it had to be expanded. Once the big list formulae gets polished, the shorter lists will flow more naturally.
For rare, you could perhaps have advisers/viziers as the schemers and planners for the royals; I'm guessing that General of the army is covered in Royal Guard, but if not then that's another suggestion.
A scryer/astronomer/farseer is another possibility, for those nobles who put their faith in more arcane predictions.
ADvisors and such i would put under general nobles, that was one of those jobs like secretary, which can in game terms get you information or access to things, but is just as likely not to.
Military ranks is not something i'd cover in the jobs, that'd be a narrative aspect. the job would be royal guard, soldier, knight, whatever
Scryers are mages that look for things, that's an idea i had not thought of
Astronomers and farseers i had also not considered at all and i don't know where i would put them or what advantage they could offer except in specific circumstances as fortune telling and prophecy weaving. SO they should go on there too
Thank you very much! ^^
Depending on how specific you want to go (and how much you want to borrow from Warhammer), Inquisitor is a possibility for a more militant religious figure, and one that can juxtapose the nobility of the Paladin with more ambigous morals.
In a steampunk/clockwork setting, you might have a Mechanist/Tinkerer who goes more into the gadgetry side of things, making clockwork devices/golems... but it might not fit that well into a darker-age medieval theme.
As an uncommon or rare, you could have a gravedigger/mortuary worker, unless you were going to have a priest dedicated to that.
Mechanists and tinkerers came up earlier, i dismissed them because this is being built on a high fantasy setting and steampunk would be more comparable to the Modern setting.
Gravedigger and Undertaker IS another good one, too easily forgotten. They carry enough of a stigma in most cultures to get treated separately, so worth adding, along with executioner
It strikes me more as a skill rather than a job, riding or driving wagons or carriages. In the case of merchants, farmers or coaches, it wouldn't be any different than a modern person owning a car. they don't make a living at it, it's something they have and use.
As for the nobles with their own drivers, these are servants with superior skills or dispositions for driving, their jobs would remain as butler's maids or other servants.
That's how i'm thinking of it at the moment anyway.
Like a knight who is trained on horseback, their job is Knight not rider. Nobody rides horses for a living by itself. They can be trainers/ranchers or performers but not just riders.