New TCG Forbidden/Limited list
11 years ago
Rules & Penalties Journal
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http://www.yugioh-card.com/en/limited/
Newly Forbidden:
Morphing Jar
Morphing Jar #2
Newly Limited:
Coach Soldier Wolfbark
Mermail Abyssgunde
Rekindling
Infernity Barrier
Newly Semi-limited
Necroface
Hieratic Seal of Convocation
No Longer on List
Magical Stone Excavation
Primal Seed
Feel free to discuss the new TCG list, applicable April 1st. Comment on others opinions and be ready to back up your own! Keep things civil though.
Newly Forbidden:
Morphing Jar
Morphing Jar #2
Newly Limited:
Coach Soldier Wolfbark
Mermail Abyssgunde
Rekindling
Infernity Barrier
Newly Semi-limited
Necroface
Hieratic Seal of Convocation
No Longer on List
Magical Stone Excavation
Primal Seed
Feel free to discuss the new TCG list, applicable April 1st. Comment on others opinions and be ready to back up your own! Keep things civil though.
The big decks these days are Fire Fist, Prophecy, Bujin, and Infernity. Everything else just seems slow and uninvolving after Dragon Rulers were a thing. We got so used to fighting those things that everything else seems slow and more manageable. They hit decks that would likely rise back up in popularity once they hit other stuff
Because lets face it, these days if one or two cards gets hit, people will trash the deck because they're too lazy to edit it, and go to the next best thing. Konami hit the next best thing so it wasn't as much of an option, making the playing field more even
I'm just ticked about the Morphing Jars, I've been using those things since started this game so many years ago. I love those cards~
Yeah, Bujins have always just been fair, never outstanding because they're all about self control. They're only as good as the support put in them, which is probably why they'll be hard TO ban. Really, with Yamato or Mikazuchi, the deck isn't good because the support NEEDS those cards
Ehhhh those are pretty mediocre to me, I'm not gonna run them xD
it, Fire fist, Bujin and geargia were the top decks... and mermail just out sped it all
water now can spam out rank 4s with ease... and have access to rank 7s... and have Gunde, who deserves to be limited..
This format is, in my opinion, a fair one. The decks that are at the top aren't AS big a threat because most of the time people are predictable in what they'll do. They're strong but not overly so, and I could name you various ways how to handle each one. That doesn't mean you'll win because these cards are at the top for a reason, but they're not unjustly so
I look forward to this format, the game is finally starting to shape up a tad. I'm not kidding when I say that once you've fought Dragon Rulers, most other decks just seem slow compared to them xD
but, this may be true that DRulers were the fastest we've had(especially rejuvDrags) but with the new Sylvan stuff coming out, the new bujin and the new LS stuff... its going to be FAR from a fair format in about a month or so
As for Lightsworns, yeah, those are trouble. But it depends on how well the duelist uses them. I stand by my statement that this is a fair format, if not just in regards to the last few
and with the new bujin support... amatarasu and their new level 4, speeds the deck up like no tomorrow
I'll admit, my deck builds differ from the one or two most use. So when I say the new support doesn't impress me, its because my build can't use them/doesn't need to. That, and I can punch holes in their usefulness anyway
Not saying these new cards aren't good, people can use them if they wish ^^
but their charity is too good to pass up, normally if i get one off i win
The entire archetype, to me, is very situational and requires a lot of busywork and knowing just what card to play and when, and thinking three steps ahead of not just your opponent, but your own moves, and praying whatever cards you stack or mill are what you'll need next turn. This is a strategy deck that requires a lot of luck, and as such I don't expect it to become big at any time unless it gets support that does something other than "look at such number of cards and place them in such order" xD
it controls what you are going to draw, what effects you are going to use, it plays in the future and can easly respond to what your opponent does. The deck can also easly OTK using their new XYZ and miracle fertilizer... you get one of her effects off and you win right there.
the deck has its problems yes, drawing multiple marshaleaf or mushroom, but the draw card fixes that completly.
Does it have good cards and combos? Yes. But it takes too long to set all this up, giving your opponent time to plan ahead since you have to show them what cards you're putting in what order (not all the time, but a good chunk of it). You have to be lucky to mill and stack what you want, and there's too much left to chance
Any deck can be good, and in the format we're entering these guys might stand a better chance of getting somewhere. But against decks like Fire Fist, Bujin, and so on they aren't going to do well. Twice I've beat them with a Plant deck of mine because the ATK of the Sylvans wasn't high enough, and they didn't mill the cards they needed after five turns of excavating
i almost always go first turn felgrand or dracossac...
For the decks that escaped judgment, Bujin were completely untouched as expected, since Konami is still making a decent amount of money on them. Geargia/Karakuri/machine spam was completely unscathed as well, and will be one of the top decks as well. Set all backrow + Geargiarmor = lol gg.
I don't play much anymore since I've lost the desire, so i suppose the list keeps me away from going out to whichever locals i attend once or twice a month. Can always pull up my DW or chain burn if i care enough.
Zzz
I mean I admit that it does perhaps randomly put together, but I can't be the only one that gets tired of the anger and superiority complexes involved in response to things like this. =/
On a side note I do have an alternative. the idea behind the format is that we assume because yugioh is 0 sum, for it to be good and fun multiple optimal strategies need to be in place. Contrary to popular opinion this is easier done when you un ban cards rather than ban them. So far people have given positive reviews after playing in tournaments. Even if they lost because someone topdecked a broken spell it usually happened at a point in the game-state where such a thing is acceptable. games usually go on long and i've won games because my opponent was careless with or her life total and couldn't activate solemn whatever or oppression. (yes those cards are legal)
also unlike a lot of previous formats, going first isn't an auto win if you actually know what cards to run.
Gunde, I'm pleased about, Mermails NEEDED to be hit in some way, but it was only a glancing hit, limit Sphere to 1 then I'd be happy. As for hardly touching firefists or bujins, I say they made a bad decission. But what really pisses me off/I don't understand is hitting random crap like both Morphing Jars, Infernity Barrier and Rekindling. Rekindling I'm really upset about being banned, I was soo hyped up for playing Hazy Flame next format. ;_; and now with Rekindling gone, it's pretty much dead. at least my version is anyway. -.-;
https://docs.google.com/spreadsheet.....DZ21GOXc#gid=0 js
well, back to the dect construction :)
I was also surprised to see rekindling on there but I don't question why it's been limited. I've been a lot of OTK's/huge advantage pushes because of that card and as for Infernity Barrier? Thank goodness. I'm not sure if everyone's seen it but there was a new infernity OTK out there where they could fairly consistently open up with a field of 3 barriers, a full field, and no cards in hand. That's nigh impossible to get around so barrier at 1 would make that much more manageable.
Now onto magical stone excavation... I see that it doesn't quite pack the same punch that it had back in 2007 with the diamond dude turbo. Diamond dude was pretty much the only card that made it playable so okay, having it back at 3 is fine. Primal seed back to 3 again? Also surprised at that and although YES there is a way to make a monster with limitless power out of it but now it's extremely hard to do because limiter remover, BLS, and Macro cosmos are all at one. You need all of those AND 2 primal seeds to do it so the likelyhood of pulling out ALL of that in a 40 card deck is extremely slim. You'd need to build the entire deck around doing that. Would it work? Yes. Would it work every game? Doubtful. I really don't see that becoming the next big deck in card games. (but hey, that's just my opinion)
Finally: I'm happy to see mermail finally taking a hit in the TCG... lets see if it does anything ('cause all in all I don't understand how the mermail deck works in its entirety yet, even to this day...)
Yes, I'm not particularly happy with the random hits and bans, but you know what? I deal with it!
As harsh as this may seem, I encourage every one of you that is sick of the banlist to just quit Yu-Gi-Oh! At the very least, you would be doing better service for people that actually want to play a balanced game and not giving people hell for something like this.
Otherwise, if there was ever a time for me to quit, it's because I never seem to have peace with the game, let alone any friends that play that are actually down-to-earth and chill about the game, regardless of what they are playing against and what has been going on with the game.