Training Points Update - WayfarerRPG
11 years ago
General
*a skunkie sits down on a silk pillow, cross legged, and looking to have a message to convey*
http://wayfarerproject.pbworks.com/.....ining%20Points
I’ve updated the Training Points page on the wiki to include several new stats and training options, I’ll outline them briefly below.
Dodge Rank
Dodge rank represents your character’s ability to avoid damage. This is put into place because before it’s introduction, characters can get better armor, wield weapons better, and gain more magic, but cannot get better at dodging outsider of gaining more Dexterity or equipping magic items.
You can add points to your Dodge Rank to increase your dodge score, making it more difficult to enemies to hit you, but it costs 2 TP to increase it, and armor will reduce your Dodge score based on it’s armor check penalty.
Parry Rank
Parry Rank represents your character’s ability to redirect and deflect enemy attacks. This is similar to Dodging, but is more active. Dodge is a number, but Parry is a bonus.
When you parry, you essentially roll a ‘counter-attack roll’, comparing your result with the opponent’s. If you roll higher, you successfully parry, if you don’t, you are hit.
Some attacks will automatically break a parry, but a successful parry will allow for a Riposte attack, which I’m still working out details on - it will either be a free attack, a higher crit chance, or something that makes it more worth it than a regular hit, however.
Magic Skills
Magic skills are much like weapon skills, but the categories are broken up into the different magic schools. Each point you put into a magic skill of a certain school gets you a cumulative +1 bonus to attack rolls made for spells in that school, and a cumulative +1 bonus to caster level checks.
Magic Training
Magic Training allows you to further specialize in magic, allowing you to increase the damage of spells that use a certain element, or increase DCs to resist spells, meaning that if you want to focus in spells that have saves, you no longer have to cross your fingers and hope your target rolls especially badly.
There aren’t spells representing most of the magic schools yet, but that’s on my to-do list. I also went through and alphabetized the section, so things aren’t just in a weird jumble now.
I hope you’ll all take a look at the new section and let me know your thoughts.
I’ve updated the Training Points page on the wiki to include several new stats and training options, I’ll outline them briefly below.
Dodge Rank
Dodge rank represents your character’s ability to avoid damage. This is put into place because before it’s introduction, characters can get better armor, wield weapons better, and gain more magic, but cannot get better at dodging outsider of gaining more Dexterity or equipping magic items.
You can add points to your Dodge Rank to increase your dodge score, making it more difficult to enemies to hit you, but it costs 2 TP to increase it, and armor will reduce your Dodge score based on it’s armor check penalty.
Parry Rank
Parry Rank represents your character’s ability to redirect and deflect enemy attacks. This is similar to Dodging, but is more active. Dodge is a number, but Parry is a bonus.
When you parry, you essentially roll a ‘counter-attack roll’, comparing your result with the opponent’s. If you roll higher, you successfully parry, if you don’t, you are hit.
Some attacks will automatically break a parry, but a successful parry will allow for a Riposte attack, which I’m still working out details on - it will either be a free attack, a higher crit chance, or something that makes it more worth it than a regular hit, however.
Magic Skills
Magic skills are much like weapon skills, but the categories are broken up into the different magic schools. Each point you put into a magic skill of a certain school gets you a cumulative +1 bonus to attack rolls made for spells in that school, and a cumulative +1 bonus to caster level checks.
Magic Training
Magic Training allows you to further specialize in magic, allowing you to increase the damage of spells that use a certain element, or increase DCs to resist spells, meaning that if you want to focus in spells that have saves, you no longer have to cross your fingers and hope your target rolls especially badly.
There aren’t spells representing most of the magic schools yet, but that’s on my to-do list. I also went through and alphabetized the section, so things aren’t just in a weird jumble now.
I hope you’ll all take a look at the new section and let me know your thoughts.
Komari_Azuul
~komariazuul
Dodge Rank: The ability to evade smelly things.
preppyartskunk
~preppyartskunk
OP
xD
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