Surgery (and some minecraft pics)
11 years ago
Just a heads up that I'll be having surgery done tomorrow, so I may be a bit absent for a day or two (should also be going back home tomorrow).
Now with the boring stuff out of the way, time for some screenshots of my (latest) minecraft base. When I started messing around with forestry's trees, I realised that my island base (and harbour... sorta borrowed the big ship's design from elsewhere) was a bit cramped for it, so I set out to build a somewhat more roomy place:
Arboretum
I may have overdone it a bit as this one straddles about a 7x7 chunk area. I have to say that the "fractal" approach works pretty well for building expandable bases. Ironically, once I was done with the main-buildings, I sorta got sidetracked from growing trees and ended up trying to automate magic crops (which are intentionally not automatable through forestry and MFR's farms, from what I could tell):
Farm 1
Farm 2
The building is essentially complete. Now I just need to program the turtles that should be farming the damn thing. You see, I learned that turtles can in fact plant and harvest magic crops. Unfortunately, letting a turtle harvest them directly won't give you any magic essences (just the plant's seeds and specialized essences), so I had to get a bit cleverer.
The design is such that a turtle will move up to a field and power the redstone there. This will activate some pistons that cause water to flow over the entire field, washing away the plants and producing seeds, special essences, magic essences, and nature essences. All these wash to the brick edge at the front, where the turtle then picks them all up before replanting the field. In theory it all works. In practice I've got it somewhat working as well, but making it survive chunk-unloads and server-resets is tricky business.
P.S. Yes, that is 3072 squares of farmland down there >.>
Now with the boring stuff out of the way, time for some screenshots of my (latest) minecraft base. When I started messing around with forestry's trees, I realised that my island base (and harbour... sorta borrowed the big ship's design from elsewhere) was a bit cramped for it, so I set out to build a somewhat more roomy place:
Arboretum
I may have overdone it a bit as this one straddles about a 7x7 chunk area. I have to say that the "fractal" approach works pretty well for building expandable bases. Ironically, once I was done with the main-buildings, I sorta got sidetracked from growing trees and ended up trying to automate magic crops (which are intentionally not automatable through forestry and MFR's farms, from what I could tell):
Farm 1
Farm 2
The building is essentially complete. Now I just need to program the turtles that should be farming the damn thing. You see, I learned that turtles can in fact plant and harvest magic crops. Unfortunately, letting a turtle harvest them directly won't give you any magic essences (just the plant's seeds and specialized essences), so I had to get a bit cleverer.
The design is such that a turtle will move up to a field and power the redstone there. This will activate some pistons that cause water to flow over the entire field, washing away the plants and producing seeds, special essences, magic essences, and nature essences. All these wash to the brick edge at the front, where the turtle then picks them all up before replanting the field. In theory it all works. In practice I've got it somewhat working as well, but making it survive chunk-unloads and server-resets is tricky business.
P.S. Yes, that is 3072 squares of farmland down there >.>
FA+

It does tends to be pretty hard not to hit a chasm while building something that size. While building my farm I hit both a chasm and one of those ridiculously huge dungeons added by one of the mods. I just sliced right through and walled it off, though it does tend to make construction a bit trickier when there's a huge hole right beneath you :P
I quite like the challenge of automating stuff myself. Ofcourse, by the time I finally get around to it, I usually no longer need the resources (particularly on this server, as it's a big dig one. You're more likely to run out of cobble than any of the ores >.>). Sorta why I like the concept of turtles, as it's not just a matter of plopping down a magic block and powering it to make things work.
While playing technic - big dig I realised that I don't care for most of the automation available in it. More often than not they're just plain overpowered or they don't lead anywhere except to more and more power. Heck, the first base I built in that world put out a whopping 576 MJ/t and the setup for it wasn't even that complicated. I actually started converting the excess energy into oil and fuel, but sorta stopped there when I had 10k+ buckets stored as well.
I did have good fun playing with forestry's bees, though. Atleast they're still a challenge to breed right, even with all the resources in the world (provided you ignore the various bee-splicing machinery and such >.>). Sorta the same for turtles. In some ways they're completely overpowered, but at the same time it takes real effort to make them do anything remotely useful.
Anyhow, it's the challenge that counts. I started out with a few levels and I sorta just kept going until I neared bedrock (where I then hit a lake of lava about 5500 buckets in size >.>). As it turns out I made just enough levels to grow each plant that can be harvested this way, so I'm not regretting making it this size. It's excessive, but it's awesomely excessive! :P